让我们把你的优秀和最喜欢的扩展方法列一个列表。
要求是必须发布完整的代码,以及如何使用它的示例和解释。
基于对这个主题的高度兴趣,我在Codeplex上建立了一个名为extensionoverflow的开源项目。
请将您的回答标记为接受,以便将代码放入Codeplex项目。
请张贴完整的源代码,而不是一个链接。
Codeplex上新闻:
24.08.2010 Codeplex页面现在在这里:http://extensionoverflow.codeplex.com/
11.11.2008 XmlSerialize / XmlDeserialize现在是实现和单元测试。
11.11.2008仍有发展空间。;-)现在就加入!
11.11.2008第三位贡献者加入了ExtensionOverflow,欢迎加入BKristensen
11.11.2008 FormatWith现在是实现和单元测试。
09.11.2008第二个贡献者加入ExtensionOverflow。欢迎来到chakrit。
我们需要更多的开发人员。: -)
09.11.2008 ThrowIfArgumentIsNull现已在Codeplex上实现和单元测试。
字符串。As<T>,可用于将字符串值转换为某种类型(主要用于支持IConvertable的原语和类型)。工作伟大的空类型,甚至枚举!
public static partial class StringExtensions
{
/// <summary>
/// Converts the string to the specified type, using the default value configured for the type.
/// </summary>
/// <typeparam name="T">Type the string will be converted to. The type must implement IConvertable.</typeparam>
/// <param name="original">The original string.</param>
/// <returns>The converted value.</returns>
public static T As<T>(this String original)
{
return As(original, CultureInfo.CurrentCulture,
default(T));
}
/// <summary>
/// Converts the string to the specified type, using the default value configured for the type.
/// </summary>
/// <typeparam name="T">Type the string will be converted to.</typeparam>
/// <param name="original">The original string.</param>
/// <param name="defaultValue">The default value to use in case the original string is null or empty, or can't be converted.</param>
/// <returns>The converted value.</returns>
public static T As<T>(this String original, T defaultValue)
{
return As(original, CultureInfo.CurrentCulture, defaultValue);
}
/// <summary>
/// Converts the string to the specified type, using the default value configured for the type.
/// </summary>
/// <typeparam name="T">Type the string will be converted to.</typeparam>
/// <param name="original">The original string.</param>
/// <param name="provider">Format provider used during the type conversion.</param>
/// <returns>The converted value.</returns>
public static T As<T>(this String original, IFormatProvider provider)
{
return As(original, provider, default(T));
}
/// <summary>
/// Converts the string to the specified type.
/// </summary>
/// <typeparam name="T">Type the string will be converted to.</typeparam>
/// <param name="original">The original string.</param>
/// <param name="provider">Format provider used during the type conversion.</param>
/// <param name="defaultValue">The default value to use in case the original string is null or empty, or can't be converted.</param>
/// <returns>The converted value.</returns>
/// <remarks>
/// If an error occurs while converting the specified value to the requested type, the exception is caught and the default is returned. It is strongly recommended you
/// do NOT use this method if it is important that conversion failures are not swallowed up.
///
/// This method is intended to be used to convert string values to primatives, not for parsing, converting, or deserializing complex types.
/// </remarks>
public static T As<T>(this String original, IFormatProvider provider,
T defaultValue)
{
T result;
Type type = typeof (T);
if (String.IsNullOrEmpty(original)) result = defaultValue;
else
{
// need to get the underlying type if T is Nullable<>.
if (type.IsNullableType())
{
type = Nullable.GetUnderlyingType(type);
}
try
{
// ChangeType doesn't work properly on Enums
result = type.IsEnum
? (T) Enum.Parse(type, original, true)
: (T) Convert.ChangeType(original, type, provider);
}
catch // HACK: what can we do to minimize or avoid raising exceptions as part of normal operation? custom string parsing (regex?) for well-known types? it would be best to know if you can convert to the desired type before you attempt to do so.
{
result = defaultValue;
}
}
return result;
}
}
这依赖于Type的另一个简单扩展:
/// <summary>
/// Extension methods for <see cref="Type"/>.
/// </summary>
public static class TypeExtensions
{
/// <summary>
/// Returns whether or not the specified type is <see cref="Nullable{T}"/>.
/// </summary>
/// <param name="type">A <see cref="Type"/>.</param>
/// <returns>True if the specified type is <see cref="Nullable{T}"/>; otherwise, false.</returns>
/// <remarks>Use <see cref="Nullable.GetUnderlyingType"/> to access the underlying type.</remarks>
public static bool IsNullableType(this Type type)
{
if (type == null) throw new ArgumentNullException("type");
return type.IsGenericType && type.GetGenericTypeDefinition().Equals(typeof (Nullable<>));
}
}
用法:
var someInt = "1".As<int>();
var someIntDefault = "bad value".As(1); // "bad value" won't convert, so the default value 1 is returned.
var someEnum = "Sunday".As<DayOfWeek>();
someEnum = "0".As<DayOfWeek>(); // returns Sunday
var someNullableEnum = "".As<DayOfWeek?>(null); // returns a null value since "" can't be converted
ThrowIfArgumentIsNull是做空检查的好方法,我们都应该这样做。
public static class Extensions
{
public static void ThrowIfArgumentIsNull<T>(this T obj, string parameterName) where T : class
{
if (obj == null) throw new ArgumentNullException(parameterName + " not allowed to be null");
}
}
下面是使用它的方法,它适用于您的命名空间中的所有类或任何您使用该命名空间的地方。
internal class Test
{
public Test(string input1)
{
input1.ThrowIfArgumentIsNull("input1");
}
}
在CodePlex项目上使用这段代码是可以的。
您可以从Random类中获得许多功能。
下面是我经常使用的一些扩展方法。有了这些,除了Next和NextDouble, Random类还提供了NextBool, NextChar, NextDateTime, NextTimeSpan, NextDouble(接受minValue和maxValue参数),以及我个人最喜欢的NextString。还有更多(NextByte, NextShort, NextLong等);但这些主要是为了完整性,并不经常使用。所以我没有在这里包含它们(这段代码已经足够长了!)。
// todo: implement additional CharType values (e.g., AsciiAny)
public enum CharType {
AlphabeticLower,
AlphabeticUpper,
AlphabeticAny,
AlphanumericLower,
AlphanumericUpper,
AlphanumericAny,
Numeric
}
public static class RandomExtensions {
// 10 digits vs. 52 alphabetic characters (upper & lower);
// probability of being numeric: 10 / 62 = 0.1612903225806452
private const double AlphanumericProbabilityNumericAny = 10.0 / 62.0;
// 10 digits vs. 26 alphabetic characters (upper OR lower);
// probability of being numeric: 10 / 36 = 0.2777777777777778
private const double AlphanumericProbabilityNumericCased = 10.0 / 36.0;
public static bool NextBool(this Random random, double probability) {
return random.NextDouble() <= probability;
}
public static bool NextBool(this Random random) {
return random.NextDouble() <= 0.5;
}
public static char NextChar(this Random random, CharType mode) {
switch (mode) {
case CharType.AlphabeticAny:
return random.NextAlphabeticChar();
case CharType.AlphabeticLower:
return random.NextAlphabeticChar(false);
case CharType.AlphabeticUpper:
return random.NextAlphabeticChar(true);
case CharType.AlphanumericAny:
return random.NextAlphanumericChar();
case CharType.AlphanumericLower:
return random.NextAlphanumericChar(false);
case CharType.AlphanumericUpper:
return random.NextAlphanumericChar(true);
case CharType.Numeric:
return random.NextNumericChar();
default:
return random.NextAlphanumericChar();
}
}
public static char NextChar(this Random random) {
return random.NextChar(CharType.AlphanumericAny);
}
private static char NextAlphanumericChar(this Random random, bool uppercase) {
bool numeric = random.NextBool(AlphanumericProbabilityNumericCased);
if (numeric)
return random.NextNumericChar();
else
return random.NextAlphabeticChar(uppercase);
}
private static char NextAlphanumericChar(this Random random) {
bool numeric = random.NextBool(AlphanumericProbabilityNumericAny);
if (numeric)
return random.NextNumericChar();
else
return random.NextAlphabeticChar(random.NextBool());
}
private static char NextAlphabeticChar(this Random random, bool uppercase) {
if (uppercase)
return (char)random.Next(65, 91);
else
return (char)random.Next(97, 123);
}
private static char NextAlphabeticChar(this Random random) {
return random.NextAlphabeticChar(random.NextBool());
}
private static char NextNumericChar(this Random random) {
return (char)random.Next(48, 58);
}
public static DateTime NextDateTime(this Random random, DateTime minValue, DateTime maxValue) {
return DateTime.FromOADate(
random.NextDouble(minValue.ToOADate(), maxValue.ToOADate())
);
}
public static DateTime NextDateTime(this Random random) {
return random.NextDateTime(DateTime.MinValue, DateTime.MaxValue);
}
public static double NextDouble(this Random random, double minValue, double maxValue) {
if (maxValue < minValue)
throw new ArgumentException("Minimum value must be less than maximum value.");
double difference = maxValue - minValue;
if (!double.IsInfinity(difference))
return minValue + (random.NextDouble() * difference);
else {
// to avoid evaluating to Double.Infinity, we split the range into two halves:
double halfDifference = (maxValue * 0.5) - (minValue * 0.5);
// 50/50 chance of returning a value from the first or second half of the range
if (random.NextBool())
return minValue + (random.NextDouble() * halfDifference);
else
return (minValue + halfDifference) + (random.NextDouble() * halfDifference);
}
}
public static string NextString(this Random random, int numChars, CharType mode) {
char[] chars = new char[numChars];
for (int i = 0; i < numChars; ++i)
chars[i] = random.NextChar(mode);
return new string(chars);
}
public static string NextString(this Random random, int numChars) {
return random.NextString(numChars, CharType.AlphanumericAny);
}
public static TimeSpan NextTimeSpan(this Random random, TimeSpan minValue, TimeSpan maxValue) {
return TimeSpan.FromMilliseconds(
random.NextDouble(minValue.TotalMilliseconds, maxValue.TotalMilliseconds)
);
}
public static TimeSpan NextTimeSpan(this Random random) {
return random.NextTimeSpan(TimeSpan.MinValue, TimeSpan.MaxValue);
}
}