并行编程和并行编程的区别是什么?我问了谷歌,但没有找到任何帮助我理解这种区别的东西。你能给我举个例子吗?
现在我找到了这个解释:http://www.linux-mag.com/id/7411 -但是“并发性是程序的属性”vs“并行执行是机器的属性”对我来说还不够-我仍然不能说什么是什么。
并行编程和并行编程的区别是什么?我问了谷歌,但没有找到任何帮助我理解这种区别的东西。你能给我举个例子吗?
现在我找到了这个解释:http://www.linux-mag.com/id/7411 -但是“并发性是程序的属性”vs“并行执行是机器的属性”对我来说还不够-我仍然不能说什么是什么。
当前回答
如果你的程序使用线程(并发编程),它不一定会这样执行(并行执行),因为这取决于机器是否可以处理几个线程。
这是一个直观的例子。非线程机器上的线程:
-- -- --
/ \
>---- -- -- -- -- ---->>
螺纹机上的螺纹:
------
/ \
>-------------->>
虚线表示执行的代码。正如您所看到的,它们都分开并分别执行,但是线程机器可以同时执行几个单独的部分。
其他回答
并发编程在一般意义上是指我们定义的任务可以以任何顺序发生的环境。一个 任务可以发生在另一个任务之前或之后,并且部分或所有任务可以 同时进行的。 并行编程是特指在不同的处理器上同时执行并发任务。因此,所有 并行编程是并发的,但不是所有的并发编程 是平行的。
来源:PThreads Programming -一个更好的多处理POSIX标准,Buttlar, Farrell, Nichols
Concurrent programming regards operations that appear to overlap and is primarily concerned with the complexity that arises due to non-deterministic control flow. The quantitative costs associated with concurrent programs are typically both throughput and latency. Concurrent programs are often IO bound but not always, e.g. concurrent garbage collectors are entirely on-CPU. The pedagogical example of a concurrent program is a web crawler. This program initiates requests for web pages and accepts the responses concurrently as the results of the downloads become available, accumulating a set of pages that have already been visited. Control flow is non-deterministic because the responses are not necessarily received in the same order each time the program is run. This characteristic can make it very hard to debug concurrent programs. Some applications are fundamentally concurrent, e.g. web servers must handle client connections concurrently. Erlang, F# asynchronous workflows and Scala's Akka library are perhaps the most promising approaches to highly concurrent programming.
Multicore programming is a special case of parallel programming. Parallel programming concerns operations that are overlapped for the specific goal of improving throughput. The difficulties of concurrent programming are evaded by making control flow deterministic. Typically, programs spawn sets of child tasks that run in parallel and the parent task only continues once every subtask has finished. This makes parallel programs much easier to debug than concurrent programs. The hard part of parallel programming is performance optimization with respect to issues such as granularity and communication. The latter is still an issue in the context of multicores because there is a considerable cost associated with transferring data from one cache to another. Dense matrix-matrix multiply is a pedagogical example of parallel programming and it can be solved efficiently by using Straasen's divide-and-conquer algorithm and attacking the sub-problems in parallel. Cilk is perhaps the most promising approach for high-performance parallel programming on multicores and it has been adopted in both Intel's Threaded Building Blocks and Microsoft's Task Parallel Library (in .NET 4).
只是分享一个有助于突出区别的例子:
并行编程:假设您想实现归并排序算法。每次将问题划分为两个子问题时,可以有两个线程来解决它们。然而,为了进行合并步骤,您必须等待这两个线程完成,因为合并需要两个子解决方案。这种“强制等待”使其成为并行程序。
并发程序:假设你想压缩n个文本文件,并为每个文件生成一个压缩文件。您可以有2个(最多n个)线程,每个线程处理压缩文件的一个子集。当每个线程完成时,它就完成了,它不需要等待或做任何其他事情。因此,由于不同的任务以“任意顺序”交错的方式执行,所以程序是并发的,而不是并行的。
正如其他人提到的,每个并行程序都是并发的(事实上必须是),而不是相反。
https://joearms.github.io/published/2013-04-05-concurrent-and-parallel-programming.html
并发=两个队列和一台咖啡机。
并行=两个队列和两个咖啡机。
将原始问题解释为并行/并发计算,而不是编程。
在并发计算中,两个计算都是彼此独立前进的。第二个计算不需要等到第一个计算完成后才能继续进行。但是,它并没有说明这是如何实现的机制。在单核设置中,线程之间需要挂起和交替(也称为抢占式多线程)。
在并行计算中,两个计算同时进行——字面上是同时进行。这对于单CPU来说是不可能的,而是需要多核设置。
图片来自文章:“Node.js中的并行vs并发”
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