用户kokos通过使用关键字回答了c#的隐藏特性问题。你能详细说明一下吗?使用的用途是什么?


当前回答

大括号之外的所有内容都将被处理,因此如果您不使用对象,则可以对它们进行处理。这是因为如果你有一个SqlDataAdapter对象,你在应用程序生命周期中只使用它一次,你只填充一个数据集,你不再需要它,你可以使用以下代码:

using(SqlDataAdapter adapter_object = new SqlDataAdapter(sql_command_parameter))
{
   // do stuff
} // here adapter_object is disposed automatically

其他回答

总之,当您使用实现IDisposable类型的局部变量时,总是毫无例外地使用using1。

如果使用非局部IDisposable变量,则始终实现IDisposable模式。

两条简单的规则,无一例外。否则,防止资源泄漏是一件非常痛苦的事情。


1):唯一的例外是-当你处理异常时。在finally块中显式调用Dispose的代码可能会更少。

Microsoft documentation states that using has a double function (https://msdn.microsoft.com/en-us/library/zhdeatwt.aspx), both as a directive and in statements. As a statement, as it was pointed out here in other answers, the keyword is basically syntactic sugar to determine a scope to dispose an IDisposable object. As a directive, it is routinely used to import namespaces and types. Also as a directive, you can create aliases for namespaces and types, as pointed out in the book "C# 5.0 In a Nutshell: The Definitive Guide" (http://www.amazon.com/5-0-Nutshell-The-Definitive-Reference-ebook/dp/B008E6I1K8), by Joseph and Ben Albahari. One example:

namespace HelloWorld
{
    using AppFunc = Func<IDictionary<DateTime, string>, List<string>>;
    public class Startup
    {
        public static AppFunc OrderEvents() 
        {
            AppFunc appFunc = (IDictionary<DateTime, string> events) =>
            {
                if ((events != null) && (events.Count > 0))
                {
                    List<string> result = events.OrderBy(ev => ev.Key)
                        .Select(ev => ev.Value)
                        .ToList();
                    return result;
                }
                throw new ArgumentException("Event dictionary is null or empty.");
            };
            return appFunc;
        }
    }
}

这是一种明智的做法,因为滥用这种做法会损害代码的清晰性。在DotNetPearls (http://www.dotnetperls.com/using-alias)中有一个关于c#别名的很好的解释,也提到了优点和缺点。

Interestingly, you can also use the using/IDisposable pattern for other interesting things (such as the other point of the way that Rhino Mocks uses it). Basically, you can take advantage of the fact that the compiler will always call .Dispose on the "used" object. If you have something that needs to happen after a certain operation ... something that has a definite start and end ... then you can simply make an IDisposable class that starts the operation in the constructor, and then finishes in the Dispose method.

这允许您使用非常好的使用语法来指示所述操作的显式开始和结束。这也是系统如何。事务处理可以工作。

使用using语句的原因是为了确保对象一旦超出作用域就会被释放,并且不需要显式代码来确保发生这种情况。

正如在理解c#中的“using”语句(codeproject)和使用实现IDisposable的对象(microsoft)中,c#编译器转换

using (MyResource myRes = new MyResource())
{
    myRes.DoSomething();
}

to

{ // Limits scope of myRes
    MyResource myRes= new MyResource();
    try
    {
        myRes.DoSomething();
    }
    finally
    {
        // Check for a null resource.
        if (myRes != null)
            // Call the object's Dispose method.
            ((IDisposable)myRes).Dispose();
    }
}

c# 8引入了一个新的语法,命名为“using declarations”:

using声明是一个前面有using关键字的变量声明。它告诉编译器,所声明的变量应该在封闭作用域的末尾被处理。

所以上面的等效代码是:

using var myRes = new MyResource();
myRes.DoSomething();

当控制离开包含范围(通常是一个方法,但也可以是一个代码块)时,myRes将被释放。

在过去,我经常使用它来处理输入和输出流。您可以很好地嵌套它们,这消除了您通常遇到的许多潜在问题(通过自动调用dispose)。例如:

        using (FileStream fs = new FileStream("c:\file.txt", FileMode.Open))
        {
            using (BufferedStream bs = new BufferedStream(fs))
            {
                using (System.IO.StreamReader sr = new StreamReader(bs))
                {
                    string output = sr.ReadToEnd();
                }
            }
        }