工厂模式和抽象工厂模式之间的基本区别是什么?


当前回答

抽象工厂是创建相关对象的接口,而工厂方法是一种方法。抽象工厂采用工厂方法实现。

其他回答

工厂方法和抽象工厂都使客户端与具体类型解耦。两者都创建对象,但是工厂方法使用继承,而抽象工厂方法使用组合。

工厂方法在子类中继承,用于创建具体的对象(产品),而抽象工厂提供了用于创建相关产品族的接口,这些接口的子类定义了如何创建相关产品。

然后这些子类在实例化后被传递到产品类中,在产品类中它被用作抽象类型。抽象工厂中的相关产品通常使用工厂方法来实现。

抽象工厂是创建相关对象的接口,而工厂方法是一种方法。抽象工厂采用工厂方法实现。

根据定义,我们可以拖出两者的差异:

工厂:接口用于创建对象,但子类决定实例化哪个类。对象的创建是在需要时完成的。

抽象工厂:抽象工厂模式充当一个超级工厂,它可以创建其他工厂。在抽象工厂模式中,接口负责创建一组相关对象或依赖对象,而不指定它们的具体类。

所以,在上面的定义中,我们可以强调一个特定的区别。也就是说,工厂模式负责创建对象,抽象工厂负责创建一组相关的对象;显然都是通过一个接口。

工厂模式:

public interface IFactory{
  void VehicleType(string n);
 }

 public class Scooter : IFactory{
  public void VehicleType(string n){
   Console.WriteLine("Vehicle type: " + n);
  }
 }

 public class Bike : IFactory{
  public void VehicleType(string n) {
  Console.WriteLine("Vehicle type: " + n);
  }
 }

 public interface IVehicleFactory{
  IFactory GetVehicleType(string Vehicle);
 }

 public class ConcreteVehicleFactory : IVehicleFactory{
 public IFactory GetVehicleType(string Vehicle){
   switch (Vehicle){
    case "Scooter":
     return new Scooter();
    case "Bike":
     return new Bike();
    default:
    return new Scooter();
  }
 }

 class Program{
  static void Main(string[] args){
   IVehicleFactory factory = new ConcreteVehicleFactory();
   IFactory scooter = factory.GetVehicleType("Scooter");
   scooter.VehicleType("Scooter");

   IFactory bike = factory.GetVehicleType("Bike");
   bike.VehicleType("Bike");

   Console.ReadKey();
 }
}

工厂模式:

interface IVehicleFactory{
 IBike GetBike();
 IScooter GetScooter();
}

class HondaFactory : IVehicleFactory{
     public IBike GetBike(){
            return new FZS();
     }
     public IScooter GetScooter(){
            return new FZscooter();
     }
 }
class HeroFactory: IVehicleFactory{
      public IBike GetBike(){
            return new Pulsur();
     }
      public IScooter GetScooter(){
            return new PulsurScooter();
     }
}

interface IBike
    {
        string Name();
    }
interface IScooter
    {
        string Name();
    }

class FZS:IBike{
   public string Name(){
     return "FZS";
   }
}
class Pulsur:IBike{
   public string Name(){
     return "Pulsur";
   }
}

class FZscooter:IScooter {
  public string Name(){
     return "FZscooter";
   }
}

class PulsurScooter:IScooter{
  public string Name(){
     return "PulsurScooter";
   }
}

enum MANUFACTURERS
{
    HONDA,
    HERO
}

class VehicleTypeCheck{
        IBike bike;
        IScooter scooter;
        IVehicleFactory factory;
        MANUFACTURERS manu;

        public VehicleTypeCheck(MANUFACTURERS m){
            manu = m;
        }

        public void CheckProducts()
        {
            switch (manu){
                case MANUFACTURERS.HONDA:
                    factory = new HondaFactory();
                    break;
                case MANUFACTURERS.HERO:
                    factory = new HeroFactory();
                    break;
            }

      Console.WriteLine("Bike: " + factory.GetBike().Name() + "\nScooter: " +      factory.GetScooter().Name());
        }
  }

class Program
    {
        static void Main(string[] args)
        {
            VehicleTypeCheck chk = new VehicleTypeCheck(MANUFACTURERS.HONDA);
            chk.CheckProducts();

            chk= new VehicleTypeCheck(MANUFACTURERS.HERO);
            chk.CheckProducts();

            Console.Read();
        }
    }

抽象工厂模式

Provide an interface for creating families of related or dependent objects without specifying their concrete classes. The Abstract Factory pattern is very similar to the Factory Method pattern. One difference between the two is that with the Abstract Factory pattern, a class delegates the responsibility of object instantiation to another object via composition whereas the Factory Method pattern uses inheritance and relies on a subclass to handle the desired object instantiation. Actually, the delegated object frequently uses factory methods to perform the instantiation!

工厂模式

工厂模式就是这样的例子 创建型模式 创建模式抽象了 对象实例化过程。他们 隐藏对象是如何创建和帮助的 使整个系统相互独立 它的对象是如何创建的 组成。 类创建模式的重点 使用继承来决定 对象进行实例化 工厂方法 对象创建模式所关注的 实例化的委托 到另一个对象 抽象工厂

参考: 工厂vs抽象工厂

抽象工厂的示例/场景

I live in a place where it rains in the rainy season, snows in winter and hot and sunny in summers. I need different kind of clothes to protect myself from the elements. To do so I go to the store near my house and ask for clothing/items to protect myself. The store keeper gives me the appropriate item as per the environment and depth of my pocket. The items he gives me are of same level of quality and price range. Since he is aware of my standards its easy for him to do so. But when a rich guy from across the street comes up with the same requirements he gets an expensive, branded item. One noticeable thing is all the items he gives to me complement each other in term quality, standard and cost. One can say they go with each other. Same is the case with the items this rich guy gets.

所以通过上面的场景,我现在很欣赏店主的效率。我可以用抽象商店代替这个店主。我们得到的东西是抽象的东西,而我和富人是潜在的客户。我们所需要的只是符合我们需要的产品。

Now I can easily see myself considering an online store which provides a set of services to its numerous clients. Each client belongs to one of the three groups. When a premium group user opens up the site he gets great UI, highly customised advertisement pane, more options in the menus etc. These same set of features are presented to gold user but the functionality in the menu is less, advertisements are mostly relevent, and slightly less egronomic UI. Last is my kind of user, a ‘free group’ user. I am just served enough so that I do not get offended. The UI is a bare minimum, advertisements are way off track so much so that I do not know what comes in it, lastly the menu has only log out.

如果我有机会建立一个像这样的网站,我肯定会考虑抽象工厂模式。

产品:广告面板,菜单,用户界面画师。 摘要工厂:网络商店用户体验 Concreate Factory:高级用户体验,黄金用户体验,普通用户体验。