如何计算两个GPS坐标之间的距离(使用经纬度)?


当前回答

下面是我在Python中使用的Haversine函数:

from math import pi,sqrt,sin,cos,atan2

def haversine(pos1, pos2):
    lat1 = float(pos1['lat'])
    long1 = float(pos1['long'])
    lat2 = float(pos2['lat'])
    long2 = float(pos2['long'])

    degree_to_rad = float(pi / 180.0)

    d_lat = (lat2 - lat1) * degree_to_rad
    d_long = (long2 - long1) * degree_to_rad

    a = pow(sin(d_lat / 2), 2) + cos(lat1 * degree_to_rad) * cos(lat2 * degree_to_rad) * pow(sin(d_long / 2), 2)
    c = 2 * atan2(sqrt(a), sqrt(1 - a))
    km = 6367 * c
    mi = 3956 * c

    return {"km":km, "miles":mi}

其他回答

对于java

public static double degreesToRadians(double degrees) {
    return degrees * Math.PI / 180;
}

public static double distanceInKmBetweenEarthCoordinates(Location location1, Location location2) {
    double earthRadiusKm = 6371;

    double dLat = degreesToRadians(location2.getLatitude()-location1.getLatitude());
    double dLon = degreesToRadians(location2.getLongitude()-location1.getLongitude());

    double lat1 = degreesToRadians(location1.getLatitude());
    double lat2 = degreesToRadians(location2.getLatitude());

    double a = Math.sin(dLat/2) * Math.sin(dLat/2) +
            Math.sin(dLon/2) * Math.sin(dLon/2) * Math.cos(lat1) * Math.cos(lat2);
    double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1-a));
    return earthRadiusKm * c;
}

你可以在f#的fssnip中找到这个实现(有一些很好的解释)

以下是重要的部分:


let GreatCircleDistance<[&ltMeasure>] 'u> (R : float<'u>) (p1 : Location) (p2 : Location) =
    let degToRad (x : float&ltdeg>) = System.Math.PI * x / 180.0&ltdeg/rad>

    let sq x = x * x
    // take the sin of the half and square the result
    let sinSqHf (a : float&ltrad>) = (System.Math.Sin >> sq) (a / 2.0&ltrad>)
    let cos (a : float&ltdeg>) = System.Math.Cos (degToRad a / 1.0&ltrad>)

    let dLat = (p2.Latitude - p1.Latitude) |> degToRad
    let dLon = (p2.Longitude - p1.Longitude) |> degToRad

    let a = sinSqHf dLat + cos p1.Latitude * cos p2.Latitude * sinSqHf dLon
    let c = 2.0 * System.Math.Atan2(System.Math.Sqrt(a), System.Math.Sqrt(1.0-a))

    R * c

这取决于你需要它有多准确。如果你需要精确到毫米的精度,最好看看使用椭球的算法,而不是球体,比如Vincenty的算法。

一、关于“面包屑”方法

地球半径在不同的纬度上是不同的。在Haversine算法中必须考虑到这一点。 考虑轴承的变化,它将直线变成拱门(更长的) 考虑到速度变化将把拱门变成螺旋(比拱门更长或更短) 高度变化将使平面螺旋变成3D螺旋(再次变长)。这对丘陵地区非常重要。

下面是考虑#1和#2的C语言函数:

double   calcDistanceByHaversine(double rLat1, double rLon1, double rHeading1,
       double rLat2, double rLon2, double rHeading2){
  double rDLatRad = 0.0;
  double rDLonRad = 0.0;
  double rLat1Rad = 0.0;
  double rLat2Rad = 0.0;
  double a = 0.0;
  double c = 0.0;
  double rResult = 0.0;
  double rEarthRadius = 0.0;
  double rDHeading = 0.0;
  double rDHeadingRad = 0.0;

  if ((rLat1 < -90.0) || (rLat1 > 90.0) || (rLat2 < -90.0) || (rLat2 > 90.0)
              || (rLon1 < -180.0) || (rLon1 > 180.0) || (rLon2 < -180.0)
              || (rLon2 > 180.0)) {
        return -1;
  };

  rDLatRad = (rLat2 - rLat1) * DEGREE_TO_RADIANS;
  rDLonRad = (rLon2 - rLon1) * DEGREE_TO_RADIANS;
  rLat1Rad = rLat1 * DEGREE_TO_RADIANS;
  rLat2Rad = rLat2 * DEGREE_TO_RADIANS;

  a = sin(rDLatRad / 2) * sin(rDLatRad / 2) + sin(rDLonRad / 2) * sin(
              rDLonRad / 2) * cos(rLat1Rad) * cos(rLat2Rad);

  if (a == 0.0) {
        return 0.0;
  }

  c = 2 * atan2(sqrt(a), sqrt(1 - a));
  rEarthRadius = 6378.1370 - (21.3847 * 90.0 / ((fabs(rLat1) + fabs(rLat2))
              / 2.0));
  rResult = rEarthRadius * c;

  // Chord to Arc Correction based on Heading changes. Important for routes with many turns and U-turns

  if ((rHeading1 >= 0.0) && (rHeading1 < 360.0) && (rHeading2 >= 0.0)
              && (rHeading2 < 360.0)) {
        rDHeading = fabs(rHeading1 - rHeading2);
        if (rDHeading > 180.0) {
              rDHeading -= 180.0;
        }
        rDHeadingRad = rDHeading * DEGREE_TO_RADIANS;
        if (rDHeading > 5.0) {
              rResult = rResult * (rDHeadingRad / (2.0 * sin(rDHeadingRad / 2)));
        } else {
              rResult = rResult / cos(rDHeadingRad);
        }
  }
  return rResult;
}

2有一种更简单的方法,效果很好。

按平均速度。

Trip_distance = Trip_average_speed * Trip_time

由于GPS速度是由多普勒效应检测的,与[Lon,Lat]没有直接关系,如果不是主要的距离计算方法,至少可以考虑作为次要的(备份或校正)。

我把上面的答案用在Scala程序中

import java.lang.Math.{atan2, cos, sin, sqrt}

def latLonDistance(lat1: Double, lon1: Double)(lat2: Double, lon2: Double): Double = {
    val earthRadiusKm = 6371
    val dLat = (lat2 - lat1).toRadians
    val dLon = (lon2 - lon1).toRadians
    val latRad1 = lat1.toRadians
    val latRad2 = lat2.toRadians

    val a = sin(dLat / 2) * sin(dLat / 2) + sin(dLon / 2) * sin(dLon / 2) * cos(latRad1) * cos(latRad2)
    val c = 2 * atan2(sqrt(a), sqrt(1 - a))
    earthRadiusKm * c
}

我对函数进行了压缩,以便能够轻松地生成具有两个固定位置之一的函数,并且只需要一对lat/lon来生成距离。