新的iPhone 5屏幕有新的纵横比和新的分辨率(640 x 1136像素)。

开发新的应用程序或将现有应用程序转换到新的屏幕尺寸需要什么?

我们应该记住什么,使应用程序“通用”的旧显示器和新的宽屏纵横比?


当前回答

在iOS设备和iOS模拟器上测试时,有一个小问题。看起来模拟器(XCode 6.0.1)在[[UIScreen mainScreen] bounds]中给出了宽度和高度的切换值。大小,取决于设备方向。

因此,在确定正确的物理屏幕尺寸时,这可能是一个问题。此代码还有助于区分所有2014年。iPhone型号:

iPhone4s iPhone5(和iPhone5s) iPhone6(及iPhone6+)

它也可以很容易地改变,使区别,如iPhone6从iPhone6+。

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {

    CGSize iOSDeviceScreenSize = [[UIScreen mainScreen] bounds].size;

    if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
    {
        if (iOSDeviceScreenSize.width > 568 || // for iOS devices
            iOSDeviceScreenSize.height > 568) // for iOS simulator
        {   // iPhone 6 and iPhone 6+

            // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone6
            storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone6" bundle:nil];

            NSLog(@"loaded iPhone6 Storyboard");
        }
        else if (iOSDeviceScreenSize.width == 568 || // for iOS devices
                 iOSDeviceScreenSize.height == 568) // for iOS simulator
        {   // iPhone 5 and iPod Touch 5th generation: 4 inch screen (diagonally measured)

            // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone5
            storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard_iPhone5" bundle:nil];

            NSLog(@"loaded iPhone5 Storyboard");
        }
        else
        {   // iPhone 3GS, 4, and 4S and iPod Touch 3rd and 4th generation: 3.5 inch screen (diagonally measured)

                // Instantiate a new storyboard object using the storyboard file named Storyboard_iPhone4
            storyboard = [UIStoryboard story    boardWithName:@"MainStoryboard_iPhone" bundle:nil];

                NSLog(@"loaded iPhone4 Storyboard");
        }
    }
    else if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPad)
    {   // The iOS device = iPad

        storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard_iPadnew" bundle:nil];

        NSLog(@"loaded iPad Storyboard");
    }

    // rest my code
}

其他回答

Download and install latest version of Xcode. Set a Launch Screen File for your app (in the general tab of your target settings). This is how you get to use the full size of any screen, including iPad split view sizes in iOS 9. Test your app, and hopefully do nothing else, since everything should work magically if you had set auto resizing masks properly, or used Auto Layout. If you didn't, adjust your view layouts, preferably with Auto Layout. If there is something you have to do for the larger screens specifically, then it looks like you have to check height of [[UIScreen mainScreen] bounds] as there seems to be no specific API for that. As of iOS 8 there are also size classes that abstract screen sizes into regular or compact vertically and horizontally and are recommended way to adapt your UI.

使用xCode 5,在项目>General上选择“迁移到资产目录”。

然后使用“Show in finder”找到你的启动图像,你可以模拟编辑它为640x1136,然后拖到资产目录,如下图所示。

确保iOS7和iOS6 R4部分都有一个640x1136的图像。下次你启动应用程序时,黑条将消失,你的应用程序将使用4英寸的屏幕

如果你需要将一个已经存在的应用程序转换为通用,你需要选择相应的xib文件->show Utilities-> show Size inspector。

在大小检查器中,你可以看到自动调整大小,通过使用这个工具你可以转换到现有的iOS应用程序。

你可以手动检查屏幕大小来确定你在哪个设备上:

#define DEVICE_IS_IPHONE5 ([[UIScreen mainScreen] bounds].size.height == 568)

float height = DEVICE_IS_IPHONE5?568:480;
if (height == 568) {
    // 4"

} else {

    // 3"

}

首先显示这张图片。在那个图像中,你显示了视网膜4支持的警告,所以点击这个警告,然后点击添加,这样你的视网膜4启动屏幕自动添加到你的项目中。

在你使用这段代码之后

if([[UIScreen mainScreen] bounds].size.height == 568)
    {
        // For iphone 5
    }
    else
    {
        // For iphone 4 or less
    }