我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。

编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。


当前回答

这是我最后写的代码。这段代码假设一个点以{x:5, y:7}的形式定义。注意,这不是绝对最有效的方法,但它是我能想到的最简单、最容易理解的代码。

// a, b, and c in the code below are all points

function distance(a, b)
{
    var dx = a.x - b.x;
    var dy = a.y - b.y;
    return Math.sqrt(dx*dx + dy*dy);
}

function Segment(a, b)
{
    var ab = {
        x: b.x - a.x,
        y: b.y - a.y
    };
    var length = distance(a, b);

    function cross(c) {
        return ab.x * (c.y-a.y) - ab.y * (c.x-a.x);
    };

    this.distanceFrom = function(c) {
        return Math.min(distance(a,c),
                        distance(b,c),
                        Math.abs(cross(c) / length));
    };
}

其他回答

JavaScript中一个基于这个公式的更简洁的解决方案:

distToSegment: function (point, linePointA, linePointB){

    var x0 = point.X;
    var y0 = point.Y;

    var x1 = linePointA.X;
    var y1 = linePointA.Y;

    var x2 = linePointB.X;
    var y2 = linePointB.Y;

    var Dx = (x2 - x1);
    var Dy = (y2 - y1);

    var numerator = Math.abs(Dy*x0 - Dx*y0 - x1*y2 + x2*y1);
    var denominator = Math.sqrt(Dx*Dx + Dy*Dy);
    if (denominator == 0) {
        return this.dist2(point, linePointA);
    }

    return numerator/denominator;

}

如果它是一条无限大的直线,而不是一条线段,最简单的方法是这样(在ruby中),其中mx + b是直线,(x1, y1)是已知的点

(y1 - mx1 - b).abs / Math.sqrt(m**2 + 1)

这是一个为有限线段而做的实现,而不是像这里的大多数其他函数那样的无限线(这就是为什么我做这个)。

Paul Bourke的理论实施。

Python:

def dist(x1, y1, x2, y2, x3, y3): # x3,y3 is the point
    px = x2-x1
    py = y2-y1

    norm = px*px + py*py

    u =  ((x3 - x1) * px + (y3 - y1) * py) / float(norm)

    if u > 1:
        u = 1
    elif u < 0:
        u = 0

    x = x1 + u * px
    y = y1 + u * py

    dx = x - x3
    dy = y - y3

    # Note: If the actual distance does not matter,
    # if you only want to compare what this function
    # returns to other results of this function, you
    # can just return the squared distance instead
    # (i.e. remove the sqrt) to gain a little performance

    dist = (dx*dx + dy*dy)**.5

    return dist

AS3:

public static function segmentDistToPoint(segA:Point, segB:Point, p:Point):Number
{
    var p2:Point = new Point(segB.x - segA.x, segB.y - segA.y);
    var something:Number = p2.x*p2.x + p2.y*p2.y;
    var u:Number = ((p.x - segA.x) * p2.x + (p.y - segA.y) * p2.y) / something;

    if (u > 1)
        u = 1;
    else if (u < 0)
        u = 0;

    var x:Number = segA.x + u * p2.x;
    var y:Number = segA.y + u * p2.y;

    var dx:Number = x - p.x;
    var dy:Number = y - p.y;

    var dist:Number = Math.sqrt(dx*dx + dy*dy);

    return dist;
}

Java

private double shortestDistance(float x1,float y1,float x2,float y2,float x3,float y3)
    {
        float px=x2-x1;
        float py=y2-y1;
        float temp=(px*px)+(py*py);
        float u=((x3 - x1) * px + (y3 - y1) * py) / (temp);
        if(u>1){
            u=1;
        }
        else if(u<0){
            u=0;
        }
        float x = x1 + u * px;
        float y = y1 + u * py;

        float dx = x - x3;
        float dy = y - y3;
        double dist = Math.sqrt(dx*dx + dy*dy);
        return dist;

    }

这是Javascript中最简单的完整代码。

(X, y)是目标点(x1, y)到(x2, y)是线段。

更新:修复了评论中0长度的行问题。

function pDistance(x, y, x1, y1, x2, y2) {

  var A = x - x1;
  var B = y - y1;
  var C = x2 - x1;
  var D = y2 - y1;

  var dot = A * C + B * D;
  var len_sq = C * C + D * D;
  var param = -1;
  if (len_sq != 0) //in case of 0 length line
      param = dot / len_sq;

  var xx, yy;

  if (param < 0) {
    xx = x1;
    yy = y1;
  }
  else if (param > 1) {
    xx = x2;
    yy = y2;
  }
  else {
    xx = x1 + param * C;
    yy = y1 + param * D;
  }

  var dx = x - xx;
  var dy = y - yy;
  return Math.sqrt(dx * dx + dy * dy);
}

更新:Kotlin版本

fun getDistance(x: Double, y: Double, x1: Double, y1: Double, x2: Double, y2: Double): Double {
    val a = x - x1
    val b = y - y1
    val c = x2 - x1
    val d = y2 - y1

    val lenSq = c * c + d * d
    val param = if (lenSq != .0) { //in case of 0 length line
        val dot = a * c + b * d
        dot / lenSq
    } else {
        -1.0
    }

    val (xx, yy) = when {
        param < 0 -> x1 to y1
        param > 1 -> x2 to y2
        else -> x1 + param * c to y1 + param * d
    }

    val dx = x - xx
    val dy = y - yy
    return hypot(dx, dy)
}

2D坐标数组的Python Numpy实现:

import numpy as np


def dist2d(p1, p2, coords):
    ''' Distance from points to a finite line btwn p1 -> p2 '''
    assert coords.ndim == 2 and coords.shape[1] == 2, 'coords is not 2 dim'
    dp = p2 - p1
    st = dp[0]**2 + dp[1]**2
    u = ((coords[:, 0] - p1[0]) * dp[0] + (coords[:, 1] - p1[1]) * dp[1]) / st

    u[u > 1.] = 1.
    u[u < 0.] = 0.

    dx = (p1[0] + u * dp[0]) - coords[:, 0]
    dy = (p1[1] + u * dp[1]) - coords[:, 1]

    return np.sqrt(dx**2 + dy**2)


# Usage:
p1 = np.array([0., 0.])
p2 = np.array([0., 10.])

# List of coordinates
coords = np.array(
    [[0., 0.],
     [5., 5.],
     [10., 10.],
     [20., 20.]
     ])

d = dist2d(p1, p2, coords)

# Single coordinate
coord = np.array([25., 25.])
d = dist2d(p1, p2, coord[np.newaxis, :])