我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
我需要一个基本函数来求点到线段的最短距离。你可以随意用任何你想要的语言来编写解决方案;我可以把它翻译成什么我正在使用(Javascript)。
编辑:线段由两个端点定义。线段AB由两点A (x1,y1)和B (x2,y2)定义。我要求的是这条线段到点C (x3,y3)的距离。我的几何技能生疏了,所以我看到的例子让我很困惑,我很遗憾地承认。
当前回答
在数学
它使用线段的参数描述,并将点投影到线段定义的直线中。当参数在线段内从0到1时,如果投影在这个范围之外,我们计算到相应端点的距离,而不是法线到线段的直线。
Clear["Global`*"];
distance[{start_, end_}, pt_] :=
Module[{param},
param = ((pt - start).(end - start))/Norm[end - start]^2; (*parameter. the "."
here means vector product*)
Which[
param < 0, EuclideanDistance[start, pt], (*If outside bounds*)
param > 1, EuclideanDistance[end, pt],
True, EuclideanDistance[pt, start + param (end - start)] (*Normal distance*)
]
];
策划的结果:
Plot3D[distance[{{0, 0}, {1, 0}}, {xp, yp}], {xp, -1, 2}, {yp, -1, 2}]
画出比截断距离更近的点:
等高线图:
其他回答
JavaScript中一个基于这个公式的更简洁的解决方案:
distToSegment: function (point, linePointA, linePointB){
var x0 = point.X;
var y0 = point.Y;
var x1 = linePointA.X;
var y1 = linePointA.Y;
var x2 = linePointB.X;
var y2 = linePointB.Y;
var Dx = (x2 - x1);
var Dy = (y2 - y1);
var numerator = Math.abs(Dy*x0 - Dx*y0 - x1*y2 + x2*y1);
var denominator = Math.sqrt(Dx*Dx + Dy*Dy);
if (denominator == 0) {
return this.dist2(point, linePointA);
}
return numerator/denominator;
}
忍不住用python来编码:)
from math import sqrt, fabs
def pdis(a, b, c):
t = b[0]-a[0], b[1]-a[1] # Vector ab
dd = sqrt(t[0]**2+t[1]**2) # Length of ab
t = t[0]/dd, t[1]/dd # unit vector of ab
n = -t[1], t[0] # normal unit vector to ab
ac = c[0]-a[0], c[1]-a[1] # vector ac
return fabs(ac[0]*n[0]+ac[1]*n[1]) # Projection of ac to n (the minimum distance)
print pdis((1,1), (2,2), (2,0)) # Example (answer is 1.414)
fortran也是一样:)
real function pdis(a, b, c)
real, dimension(0:1), intent(in) :: a, b, c
real, dimension(0:1) :: t, n, ac
real :: dd
t = b - a ! Vector ab
dd = sqrt(t(0)**2+t(1)**2) ! Length of ab
t = t/dd ! unit vector of ab
n = (/-t(1), t(0)/) ! normal unit vector to ab
ac = c - a ! vector ac
pdis = abs(ac(0)*n(0)+ac(1)*n(1)) ! Projection of ac to n (the minimum distance)
end function pdis
program test
print *, pdis((/1.0,1.0/), (/2.0,2.0/), (/2.0,0.0/)) ! Example (answer is 1.414)
end program test
%Matlab solution by Tim from Cody
function ans=distP2S(x0,y0,x1,y1,x2,y2)
% Point is x0,y0
z=complex(x0-x1,y0-y1);
complex(x2-x1,y2-y1);
abs(z-ans*min(1,max(0,real(z/ans))));
Lua解决方案
-- distance from point (px, py) to line segment (x1, y1, x2, y2)
function distPointToLine(px,py,x1,y1,x2,y2) -- point, start and end of the segment
local dx,dy = x2-x1,y2-y1
local length = math.sqrt(dx*dx+dy*dy)
dx,dy = dx/length,dy/length -- normalization
local p = dx*(px-x1)+dy*(py-y1)
if p < 0 then
dx,dy = px-x1,py-y1
return math.sqrt(dx*dx+dy*dy), x1, y1 -- distance, nearest point
elseif p > length then
dx,dy = px-x2,py-y2
return math.sqrt(dx*dx+dy*dy), x2, y2 -- distance, nearest point
end
return math.abs(dy*(px-x1)-dx*(py-y1)), x1+dx*p, y1+dy*p -- distance, nearest point
end
对于折线(有两条以上线段的线):
-- if the (poly-)line has several segments, just iterate through all of them:
function nearest_sector_in_line (x, y, line)
local x1, y1, x2, y2, min_dist
local ax,ay = line[1], line[2]
for j = 3, #line-1, 2 do
local bx,by = line[j], line[j+1]
local dist = distPointToLine(x,y,ax,ay,bx,by)
if not min_dist or dist < min_dist then
min_dist = dist
x1, y1, x2, y2 = ax,ay,bx,by
end
ax, ay = bx, by
end
return x1, y1, x2, y2
end
例子:
-- call it:
local x1, y1, x2, y2 = nearest_sector_in_line (7, 4, {0,0, 10,0, 10,10, 0,10})
只是遇到了这个,我想我应该添加一个Lua实现。它假设点以表{x=xVal, y=yVal}给出,直线或线段由包含两个点的表给出(见下面的例子):
function distance( P1, P2 )
return math.sqrt((P1.x-P2.x)^2 + (P1.y-P2.y)^2)
end
-- Returns false if the point lies beyond the reaches of the segment
function distPointToSegment( line, P )
if line[1].x == line[2].x and line[1].y == line[2].y then
print("Error: Not a line!")
return false
end
local d = distance( line[1], line[2] )
local t = ((P.x - line[1].x)*(line[2].x - line[1].x) + (P.y - line[1].y)*(line[2].y - line[1].y))/(d^2)
local projection = {}
projection.x = line[1].x + t*(line[2].x-line[1].x)
projection.y = line[1].y + t*(line[2].y-line[1].y)
if t >= 0 and t <= 1 then -- within line segment?
return distance( projection, {x=P.x, y=P.y} )
else
return false
end
end
-- Returns value even if point is further down the line (outside segment)
function distPointToLine( line, P )
if line[1].x == line[2].x and line[1].y == line[2].y then
print("Error: Not a line!")
return false
end
local d = distance( line[1], line[2] )
local t = ((P.x - line[1].x)*(line[2].x - line[1].x) + (P.y - line[1].y)*(line[2].y - line[1].y))/(d^2)
local projection = {}
projection.x = line[1].x + t*(line[2].x-line[1].x)
projection.y = line[1].y + t*(line[2].y-line[1].y)
return distance( projection, {x=P.x, y=P.y} )
end
使用示例:
local P1 = {x = 0, y = 0}
local P2 = {x = 10, y = 10}
local line = { P1, P2 }
local P3 = {x = 7, y = 15}
print(distPointToLine( line, P3 )) -- prints 5.6568542494924
print(distPointToSegment( line, P3 )) -- prints false