我听说c++的类成员函数模板不能是虚的。这是真的吗?

如果它们可以是虚拟的,那么有什么场景可以使用这样的函数呢?


当前回答

至少在gcc 5.4中,虚函数可以是模板成员,但必须是模板本身。

#include <iostream>
#include <string>
class first {
protected:
    virtual std::string  a1() { return "a1"; }
    virtual std::string  mixt() { return a1(); }
};

class last {
protected:
    virtual std::string a2() { return "a2"; }
};

template<class T>  class mix: first , T {
    public:
    virtual std::string mixt() override;
};

template<class T> std::string mix<T>::mixt() {
   return a1()+" before "+T::a2();
}

class mix2: public mix<last>  {
    virtual std::string a1() override { return "mix"; }
};

int main() {
    std::cout << mix2().mixt();
    return 0;
}

输出

mix before a2
Process finished with exit code 0

其他回答

不,他们不能。但是:

template<typename T>
class Foo {
public:
  template<typename P>
  void f(const P& p) {
    ((T*)this)->f<P>(p);
  }
};

class Bar : public Foo<Bar> {
public:
  template<typename P>
  void f(const P& p) {
    std::cout << p << std::endl;
  }
};

int main() {
  Bar bar;

  Bar *pbar = &bar;
  pbar -> f(1);

  Foo<Bar> *pfoo = &bar;
  pfoo -> f(1);
};

如果您想要做的只是拥有一个公共接口并将实现推迟到子类,则效果大致相同。

虚函数表

让我们从虚函数表及其工作原理的一些背景知识开始(来源):

[20.3] What's the difference between how virtual and non-virtual member functions are called? Non-virtual member functions are resolved statically. That is, the member function is selected statically (at compile-time) based on the type of the pointer (or reference) to the object. In contrast, virtual member functions are resolved dynamically (at run-time). That is, the member function is selected dynamically (at run-time) based on the type of the object, not the type of the pointer/reference to that object. This is called "dynamic binding." Most compilers use some variant of the following technique: if the object has one or more virtual functions, the compiler puts a hidden pointer in the object called a "virtual-pointer" or "v-pointer." This v-pointer points to a global table called the "virtual-table" or "v-table." The compiler creates a v-table for each class that has at least one virtual function. For example, if class Circle has virtual functions for draw() and move() and resize(), there would be exactly one v-table associated with class Circle, even if there were a gazillion Circle objects, and the v-pointer of each of those Circle objects would point to the Circle v-table. The v-table itself has pointers to each of the virtual functions in the class. For example, the Circle v-table would have three pointers: a pointer to Circle::draw(), a pointer to Circle::move(), and a pointer to Circle::resize(). During a dispatch of a virtual function, the run-time system follows the object's v-pointer to the class's v-table, then follows the appropriate slot in the v-table to the method code. The space-cost overhead of the above technique is nominal: an extra pointer per object (but only for objects that will need to do dynamic binding), plus an extra pointer per method (but only for virtual methods). The time-cost overhead is also fairly nominal: compared to a normal function call, a virtual function call requires two extra fetches (one to get the value of the v-pointer, a second to get the address of the method). None of this runtime activity happens with non-virtual functions, since the compiler resolves non-virtual functions exclusively at compile-time based on the type of the pointer.


我的问题,或者我是怎么来的

我尝试使用类似这样的东西,现在cubefile基类与模板优化加载函数,这将实现不同类型的立方体(一些存储像素,一些通过图像等)。

一些代码:

virtual void  LoadCube(UtpBipCube<float> &Cube,long LowerLeftRow=0,long LowerLeftColumn=0,
        long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
virtual void  LoadCube(UtpBipCube<short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
        long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
virtual void  LoadCube(UtpBipCube<unsigned short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
        long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;

我想要它是什么,但它不会编译由于虚拟模板组合:

template<class T>
    virtual void  LoadCube(UtpBipCube<T> &Cube,long LowerLeftRow=0,long LowerLeftColumn=0,
            long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;

我最终将模板声明移到了类级别。这种解决方案将迫使程序在读取数据之前了解它们将要读取的特定类型的数据,这是不可接受的。

解决方案

警告,这不是很漂亮,但它允许我删除重复的执行代码

1)在基类中

virtual void  LoadCube(UtpBipCube<float> &Cube,long LowerLeftRow=0,long LowerLeftColumn=0,
            long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
virtual void  LoadCube(UtpBipCube<short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
            long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
virtual void  LoadCube(UtpBipCube<unsigned short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
            long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;

2)和在儿童班

void  LoadCube(UtpBipCube<float> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
        long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1)
{ LoadAnyCube(Cube,LowerLeftRow,LowerLeftColumn,UpperRightRow,UpperRightColumn,LowerBand,UpperBand); }

void  LoadCube(UtpBipCube<short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
        long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1)
{ LoadAnyCube(Cube,LowerLeftRow,LowerLeftColumn,UpperRightRow,UpperRightColumn,LowerBand,UpperBand); }

void  LoadCube(UtpBipCube<unsigned short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
        long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1)
{ LoadAnyCube(Cube,LowerLeftRow,LowerLeftColumn,UpperRightRow,UpperRightColumn,LowerBand,UpperBand); }

template<class T>
void  LoadAnyCube(UtpBipCube<T> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
        long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1);

注意,LoadAnyCube没有在基类中声明。


下面是另一个堆栈溢出的答案: 需要一个虚拟模板成员解决方案。

如果预先知道模板方法的类型集,则'虚拟模板方法'有一个变通方法。

为了说明这个想法,在下面的例子中只使用了两种类型(int和double)。

在那里,一个“虚拟”模板方法(Base:: method)调用相应的虚拟方法(Base:: VMethod之一),后者反过来调用模板方法实现(Impl::TMethod)。

只需要在派生实现(AImpl, BImpl)中实现模板方法TMethod,并使用derived <*Impl>。

class Base
{
public:
    virtual ~Base()
    {
    }

    template <typename T>
    T Method(T t)
    {
        return VMethod(t);
    }

private:
    virtual int VMethod(int t) = 0;
    virtual double VMethod(double t) = 0;
};

template <class Impl>
class Derived : public Impl
{
public:
    template <class... TArgs>
    Derived(TArgs&&... args)
        : Impl(std::forward<TArgs>(args)...)
    {
    }

private:
    int VMethod(int t) final
    {
        return Impl::TMethod(t);
    }

    double VMethod(double t) final
    {
        return Impl::TMethod(t);
    }
};

class AImpl : public Base
{
protected:
    AImpl(int p)
        : i(p)
    {
    }

    template <typename T>
    T TMethod(T t)
    {
        return t - i;
    }

private:
    int i;
};

using A = Derived<AImpl>;

class BImpl : public Base
{
protected:
    BImpl(int p)
        : i(p)
    {
    }

    template <typename T>
    T TMethod(T t)
    {
        return t + i;
    }

private:
    int i;
};

using B = Derived<BImpl>;

int main(int argc, const char* argv[])
{
    A a(1);
    B b(1);
    Base* base = nullptr;

    base = &a;
    std::cout << base->Method(1) << std::endl;
    std::cout << base->Method(2.0) << std::endl;

    base = &b;
    std::cout << base->Method(1) << std::endl;
    std::cout << base->Method(2.0) << std::endl;
}

输出:

0
1
2
3

注: Base::Method对于实际代码来说实际上是多余的(VMethod可以被设为public并直接使用)。 我添加它,使它看起来像一个实际的“虚拟”模板方法。

下面的代码可以在windows 7上使用mingwg++ 3.4.5编译并正常运行:

#include <iostream>
#include <string>

using namespace std;

template <typename T>
class A{
public:
    virtual void func1(const T& p)
    {
        cout<<"A:"<<p<<endl;
    }
};

template <typename T>
class B
: public A<T>
{
public:
    virtual void func1(const T& p)
    {
        cout<<"A<--B:"<<p<<endl;
    }
};

int main(int argc, char** argv)
{
    A<string> a;
    B<int> b;
    B<string> c;

    A<string>* p = &a;
    p->func1("A<string> a");
    p = dynamic_cast<A<string>*>(&c);
    p->func1("B<string> c");
    B<int>* q = &b;
    q->func1(3);
}

输出为:

A:A<string> a
A<--B:B<string> c
A<--B:3

后来我又添加了一个新类X:

class X
{
public:
    template <typename T>
    virtual void func2(const T& p)
    {
        cout<<"C:"<<p<<endl;
    }
};

当我试图在main()中像这样使用类X时:

X x;
x.func2<string>("X x");

g++报告以下错误:

vtempl.cpp:34: error: invalid use of `virtual' in template declaration of `virtu
al void X::func2(const T&)'

所以很明显:

虚成员函数可以在类模板中使用。编译器可以很容易地构造虚表 将类模板成员函数定义为虚函数是不可能的,如你所见,很难确定函数签名和分配虚表项。

C++ doesn't allow virtual template member functions right now. The most likely reason is the complexity of implementing it. Rajendra gives good reason why it can't be done right now but it could be possible with reasonable changes of the standard. Especially working out how many instantiations of a templated function actually exist and building up the vtable seems difficult if you consider the place of the virtual function call. Standards people just have a lot of other things to do right now and C++1x is a lot of work for the compiler writers as well.

什么时候需要模板成员函数?我曾经遇到过这样的情况,我试图用纯虚拟基类重构一个层次结构。这是一种执行不同策略的糟糕风格。我想将其中一个虚函数的实参更改为数值类型,而不是重载成员函数并覆盖所有子类中的每一个重载,我尝试使用虚模板函数(并且不得不发现它们不存在)。