我听说c++的类成员函数模板不能是虚的。这是真的吗?
如果它们可以是虚拟的,那么有什么场景可以使用这样的函数呢?
我听说c++的类成员函数模板不能是虚的。这是真的吗?
如果它们可以是虚拟的,那么有什么场景可以使用这样的函数呢?
当前回答
在其他答案中,建议的模板函数是一个门面,并不能提供任何实际的好处。
模板函数对于只编写一次代码很有用 不同的类型。 虚函数对于为不同的类提供公共接口非常有用。
该语言不允许虚拟模板函数,但通过一个变通方法,可以同时拥有两者,例如,每个类都有一个模板实现和一个虚拟公共接口。
但是,有必要为每个模板类型组合定义一个虚拟包装器函数:
#include <memory>
#include <iostream>
#include <iomanip>
//---------------------------------------------
// Abstract class with virtual functions
class Geometry {
public:
virtual void getArea(float &area) = 0;
virtual void getArea(long double &area) = 0;
};
//---------------------------------------------
// Square
class Square : public Geometry {
public:
float size {1};
// virtual wrapper functions call template function for square
virtual void getArea(float &area) { getAreaT(area); }
virtual void getArea(long double &area) { getAreaT(area); }
private:
// Template function for squares
template <typename T>
void getAreaT(T &area) {
area = static_cast<T>(size * size);
}
};
//---------------------------------------------
// Circle
class Circle : public Geometry {
public:
float radius {1};
// virtual wrapper functions call template function for circle
virtual void getArea(float &area) { getAreaT(area); }
virtual void getArea(long double &area) { getAreaT(area); }
private:
// Template function for Circles
template <typename T>
void getAreaT(T &area) {
area = static_cast<T>(radius * radius * 3.1415926535897932385L);
}
};
//---------------------------------------------
// Main
int main()
{
// get area of square using template based function T=float
std::unique_ptr<Geometry> geometry = std::make_unique<Square>();
float areaSquare;
geometry->getArea(areaSquare);
// get area of circle using template based function T=long double
geometry = std::make_unique<Circle>();
long double areaCircle;
geometry->getArea(areaCircle);
std::cout << std::setprecision(20) << "Square area is " << areaSquare << ", Circle area is " << areaCircle << std::endl;
return 0;
}
输出:
方形面积为1,圆形面积为3.1415926535897932385
在这里试试
其他回答
下面的代码可以在windows 7上使用mingwg++ 3.4.5编译并正常运行:
#include <iostream>
#include <string>
using namespace std;
template <typename T>
class A{
public:
virtual void func1(const T& p)
{
cout<<"A:"<<p<<endl;
}
};
template <typename T>
class B
: public A<T>
{
public:
virtual void func1(const T& p)
{
cout<<"A<--B:"<<p<<endl;
}
};
int main(int argc, char** argv)
{
A<string> a;
B<int> b;
B<string> c;
A<string>* p = &a;
p->func1("A<string> a");
p = dynamic_cast<A<string>*>(&c);
p->func1("B<string> c");
B<int>* q = &b;
q->func1(3);
}
输出为:
A:A<string> a
A<--B:B<string> c
A<--B:3
后来我又添加了一个新类X:
class X
{
public:
template <typename T>
virtual void func2(const T& p)
{
cout<<"C:"<<p<<endl;
}
};
当我试图在main()中像这样使用类X时:
X x;
x.func2<string>("X x");
g++报告以下错误:
vtempl.cpp:34: error: invalid use of `virtual' in template declaration of `virtu
al void X::func2(const T&)'
所以很明显:
虚成员函数可以在类模板中使用。编译器可以很容易地构造虚表 将类模板成员函数定义为虚函数是不可能的,如你所见,很难确定函数签名和分配虚表项。
我目前的解决方案如下(禁用RTTI -你也可以使用std::type_index):
#include <type_traits>
#include <iostream>
#include <tuple>
class Type
{
};
template<typename T>
class TypeImpl : public Type
{
};
template<typename T>
inline Type* typeOf() {
static Type* typePtr = new TypeImpl<T>();
return typePtr;
}
/* ------------- */
template<
typename Calling
, typename Result = void
, typename From
, typename Action
>
inline Result DoComplexDispatch(From* from, Action&& action);
template<typename Cls>
class ChildClasses
{
public:
using type = std::tuple<>;
};
template<typename... Childs>
class ChildClassesHelper
{
public:
using type = std::tuple<Childs...>;
};
//--------------------------
class A;
class B;
class C;
class D;
template<>
class ChildClasses<A> : public ChildClassesHelper<B, C, D> {};
template<>
class ChildClasses<B> : public ChildClassesHelper<C, D> {};
template<>
class ChildClasses<C> : public ChildClassesHelper<D> {};
//-------------------------------------------
class A
{
public:
virtual Type* GetType()
{
return typeOf<A>();
}
template<
typename T,
bool checkType = true
>
/*virtual*/void DoVirtualGeneric()
{
if constexpr (checkType)
{
return DoComplexDispatch<A>(this, [&](auto* other) -> decltype(auto)
{
return other->template DoVirtualGeneric<T, false>();
});
}
std::cout << "A";
}
};
class B : public A
{
public:
virtual Type* GetType()
{
return typeOf<B>();
}
template<
typename T,
bool checkType = true
>
/*virtual*/void DoVirtualGeneric() /*override*/
{
if constexpr (checkType)
{
return DoComplexDispatch<B>(this, [&](auto* other) -> decltype(auto)
{
other->template DoVirtualGeneric<T, false>();
});
}
std::cout << "B";
}
};
class C : public B
{
public:
virtual Type* GetType() {
return typeOf<C>();
}
template<
typename T,
bool checkType = true
>
/*virtual*/void DoVirtualGeneric() /*override*/
{
if constexpr (checkType)
{
return DoComplexDispatch<C>(this, [&](auto* other) -> decltype(auto)
{
other->template DoVirtualGeneric<T, false>();
});
}
std::cout << "C";
}
};
class D : public C
{
public:
virtual Type* GetType() {
return typeOf<D>();
}
};
int main()
{
A* a = new A();
a->DoVirtualGeneric<int>();
}
// --------------------------
template<typename Tuple>
class RestTuple {};
template<
template<typename...> typename Tuple,
typename First,
typename... Rest
>
class RestTuple<Tuple<First, Rest...>> {
public:
using type = Tuple<Rest...>;
};
// -------------
template<
typename CandidatesTuple
, typename Result
, typename From
, typename Action
>
inline constexpr Result DoComplexDispatchInternal(From* from, Action&& action, Type* fromType)
{
using FirstCandidate = std::tuple_element_t<0, CandidatesTuple>;
if constexpr (std::tuple_size_v<CandidatesTuple> == 1)
{
return action(static_cast<FirstCandidate*>(from));
}
else {
if (fromType == typeOf<FirstCandidate>())
{
return action(static_cast<FirstCandidate*>(from));
}
else {
return DoComplexDispatchInternal<typename RestTuple<CandidatesTuple>::type, Result>(
from, action, fromType
);
}
}
}
template<
typename Calling
, typename Result
, typename From
, typename Action
>
inline Result DoComplexDispatch(From* from, Action&& action)
{
using ChildsOfCalling = typename ChildClasses<Calling>::type;
if constexpr (std::tuple_size_v<ChildsOfCalling> == 0)
{
return action(static_cast<Calling*>(from));
}
else {
auto fromType = from->GetType();
using Candidates = decltype(std::tuple_cat(std::declval<std::tuple<Calling>>(), std::declval<ChildsOfCalling>()));
return DoComplexDispatchInternal<Candidates, Result>(
from, std::forward<Action>(action), fromType
);
}
}
我唯一不喜欢的是你必须定义/注册所有的子类。
虚函数表
让我们从虚函数表及其工作原理的一些背景知识开始(来源):
[20.3] What's the difference between how virtual and non-virtual member functions are called? Non-virtual member functions are resolved statically. That is, the member function is selected statically (at compile-time) based on the type of the pointer (or reference) to the object. In contrast, virtual member functions are resolved dynamically (at run-time). That is, the member function is selected dynamically (at run-time) based on the type of the object, not the type of the pointer/reference to that object. This is called "dynamic binding." Most compilers use some variant of the following technique: if the object has one or more virtual functions, the compiler puts a hidden pointer in the object called a "virtual-pointer" or "v-pointer." This v-pointer points to a global table called the "virtual-table" or "v-table." The compiler creates a v-table for each class that has at least one virtual function. For example, if class Circle has virtual functions for draw() and move() and resize(), there would be exactly one v-table associated with class Circle, even if there were a gazillion Circle objects, and the v-pointer of each of those Circle objects would point to the Circle v-table. The v-table itself has pointers to each of the virtual functions in the class. For example, the Circle v-table would have three pointers: a pointer to Circle::draw(), a pointer to Circle::move(), and a pointer to Circle::resize(). During a dispatch of a virtual function, the run-time system follows the object's v-pointer to the class's v-table, then follows the appropriate slot in the v-table to the method code. The space-cost overhead of the above technique is nominal: an extra pointer per object (but only for objects that will need to do dynamic binding), plus an extra pointer per method (but only for virtual methods). The time-cost overhead is also fairly nominal: compared to a normal function call, a virtual function call requires two extra fetches (one to get the value of the v-pointer, a second to get the address of the method). None of this runtime activity happens with non-virtual functions, since the compiler resolves non-virtual functions exclusively at compile-time based on the type of the pointer.
我的问题,或者我是怎么来的
我尝试使用类似这样的东西,现在cubefile基类与模板优化加载函数,这将实现不同类型的立方体(一些存储像素,一些通过图像等)。
一些代码:
virtual void LoadCube(UtpBipCube<float> &Cube,long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
virtual void LoadCube(UtpBipCube<short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
virtual void LoadCube(UtpBipCube<unsigned short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
我想要它是什么,但它不会编译由于虚拟模板组合:
template<class T>
virtual void LoadCube(UtpBipCube<T> &Cube,long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
我最终将模板声明移到了类级别。这种解决方案将迫使程序在读取数据之前了解它们将要读取的特定类型的数据,这是不可接受的。
解决方案
警告,这不是很漂亮,但它允许我删除重复的执行代码
1)在基类中
virtual void LoadCube(UtpBipCube<float> &Cube,long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
virtual void LoadCube(UtpBipCube<short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
virtual void LoadCube(UtpBipCube<unsigned short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1) = 0;
2)和在儿童班
void LoadCube(UtpBipCube<float> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1)
{ LoadAnyCube(Cube,LowerLeftRow,LowerLeftColumn,UpperRightRow,UpperRightColumn,LowerBand,UpperBand); }
void LoadCube(UtpBipCube<short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1)
{ LoadAnyCube(Cube,LowerLeftRow,LowerLeftColumn,UpperRightRow,UpperRightColumn,LowerBand,UpperBand); }
void LoadCube(UtpBipCube<unsigned short> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1)
{ LoadAnyCube(Cube,LowerLeftRow,LowerLeftColumn,UpperRightRow,UpperRightColumn,LowerBand,UpperBand); }
template<class T>
void LoadAnyCube(UtpBipCube<T> &Cube, long LowerLeftRow=0,long LowerLeftColumn=0,
long UpperRightRow=-1,long UpperRightColumn=-1,long LowerBand=0,long UpperBand=-1);
注意,LoadAnyCube没有在基类中声明。
下面是另一个堆栈溢出的答案: 需要一个虚拟模板成员解决方案。
不可以,模板成员函数不能为虚函数。
在其他答案中,建议的模板函数是一个门面,并不能提供任何实际的好处。
模板函数对于只编写一次代码很有用 不同的类型。 虚函数对于为不同的类提供公共接口非常有用。
该语言不允许虚拟模板函数,但通过一个变通方法,可以同时拥有两者,例如,每个类都有一个模板实现和一个虚拟公共接口。
但是,有必要为每个模板类型组合定义一个虚拟包装器函数:
#include <memory>
#include <iostream>
#include <iomanip>
//---------------------------------------------
// Abstract class with virtual functions
class Geometry {
public:
virtual void getArea(float &area) = 0;
virtual void getArea(long double &area) = 0;
};
//---------------------------------------------
// Square
class Square : public Geometry {
public:
float size {1};
// virtual wrapper functions call template function for square
virtual void getArea(float &area) { getAreaT(area); }
virtual void getArea(long double &area) { getAreaT(area); }
private:
// Template function for squares
template <typename T>
void getAreaT(T &area) {
area = static_cast<T>(size * size);
}
};
//---------------------------------------------
// Circle
class Circle : public Geometry {
public:
float radius {1};
// virtual wrapper functions call template function for circle
virtual void getArea(float &area) { getAreaT(area); }
virtual void getArea(long double &area) { getAreaT(area); }
private:
// Template function for Circles
template <typename T>
void getAreaT(T &area) {
area = static_cast<T>(radius * radius * 3.1415926535897932385L);
}
};
//---------------------------------------------
// Main
int main()
{
// get area of square using template based function T=float
std::unique_ptr<Geometry> geometry = std::make_unique<Square>();
float areaSquare;
geometry->getArea(areaSquare);
// get area of circle using template based function T=long double
geometry = std::make_unique<Circle>();
long double areaCircle;
geometry->getArea(areaCircle);
std::cout << std::setprecision(20) << "Square area is " << areaSquare << ", Circle area is " << areaCircle << std::endl;
return 0;
}
输出:
方形面积为1,圆形面积为3.1415926535897932385
在这里试试