如何在Python中将彩色文本输出到终端?


当前回答

考虑到您是否正在编写命令行工具,这是最简单和方便的方法。这种方法可以在所有控制台上的任何地方工作,而无需安装任何花哨的软件包。

要使ANSI代码在Windows上运行,首先,运行os.system('color')

import os
os.system('color')

COLOR = '\033[91m'  # change it, according to the color need

END = '\033[0m'

print(COLOR + "Hello World" + END) #print a message


exit=input() #to avoid closing the terminal windows


更多颜色:

注意:\33[5m和\33[6m闪烁。

感谢@qubodup

其他回答

当我在寻找如何为日志上色时,我被谷歌感动了:

彩色原木

安装

pip install coloredlogs

用法

最小使用量:

import logging
import coloredlogs

coloredlogs.install()  # install a handler on the root logger

logging.debug('message with level debug')
logging.info('message with level info')
logging.warning('message with level warning')
logging.error('message with level error')
logging.critical('message with level critical')

结果如下:

从消息级调试开始:

import logging
import coloredlogs

coloredlogs.install(level='DEBUG')  # install a handler on the root logger with level debug

logging.debug('message with level debug')
logging.info('message with level info')
logging.warning('message with level warning')
logging.error('message with level error')
logging.critical('message with level critical')

结果如下:

隐藏库中的邮件:

import logging
import coloredlogs

logger = logging.getLogger(__name__)  # get a specific logger object
coloredlogs.install(level='DEBUG')  # install a handler on the root logger with level debug
coloredlogs.install(level='DEBUG', logger=logger)  # pass a specific logger object

logging.debug('message with level debug')
logging.info('message with level info')
logging.warning('message with level warning')
logging.error('message with level error')
logging.critical('message with level critical')

结果如下:

设置日志消息格式:

import logging
import coloredlogs

logger = logging.getLogger(__name__)  # get a specific logger object
coloredlogs.install(level='DEBUG')  # install a handler on the root logger with level debug
coloredlogs.install(level='DEBUG', logger=logger)  # pass a specific logger object
coloredlogs.install(
    level='DEBUG', logger=logger,
    fmt='%(asctime)s.%(msecs)03d %(filename)s:%(lineno)d %(levelname)s %(message)s'
)

logging.debug('message with level debug')
logging.info('message with level info')
logging.warning('message with level warning')
logging.error('message with level error')
logging.critical('message with level critical')

结果如下:

可用的格式属性:

%(asctime)s-发出日志记录调用时,作为人类可读字符串的时间%(created)f-发出日志调用时的浮点时间%(filename)s-文件名%(funcName)s-包含日志记录调用的函数的名称%(hostname)s-系统主机名%(levelname)s-文本日志记录级别%(levelno)s-整数日志记录级别%(lineno)d-发出记录调用的行号%(message)s-传递给日志记录调用的消息(与%(msg)s相同)%(module)s—发出日志记录调用的不带扩展名的文件名%(毫秒)d-发出日志调用的毫秒部分%(msg)s-传递给日志记录调用的消息(与%(Message)s相同)%(name)s-记录器名称%(pathname)s—包含日志记录调用的文件的完整路径名%(process)d-进程ID%(processName)s-进程名称%(programname)s-系统程序名%(relativeCreated)d-发出日志调用时的时间(以毫秒为单位),相对于加载日志模块的时间%(thread)d-线程ID%(threadName)s-线程名称%(username)s-系统用户名

来源:

Coloredlogs包

日志记录库

还有Python termcolor模块。用法很简单:

from termcolor import colored

print colored('hello', 'red'), colored('world', 'green')

或者在Python 3中:

print(colored('hello', 'red'), colored('world', 'green'))

然而,对于游戏编程和你想做的“彩色方块”来说,它可能不够复杂。。。

要使ANSI代码在windows上运行,请首先运行

os.system('color')
# Pure Python 3.x demo, 256 colors
# Works with bash under Linux and MacOS

fg = lambda text, color: "\33[38;5;" + str(color) + "m" + text + "\33[0m"
bg = lambda text, color: "\33[48;5;" + str(color) + "m" + text + "\33[0m"

def print_six(row, format, end="\n"):
    for col in range(6):
        color = row*6 + col - 2
        if color>=0:
            text = "{:3d}".format(color)
            print (format(text,color), end=" ")
        else:
            print(end="    ")   # four spaces
    print(end=end)

for row in range(0, 43):
    print_six(row, fg, " ")
    print_six(row, bg)

# Simple usage: print(fg("text", 160))

在线试用

根据乔尔德的回答,这简直太简单了:

class PrintInColor:
    RED = '\033[91m'
    GREEN = '\033[92m'
    YELLOW = '\033[93m'
    LIGHT_PURPLE = '\033[94m'
    PURPLE = '\033[95m'
    END = '\033[0m'

    @classmethod
    def red(cls, s, **kwargs):
        print(cls.RED + s + cls.END, **kwargs)

    @classmethod
    def green(cls, s, **kwargs):
        print(cls.GREEN + s + cls.END, **kwargs)

    @classmethod
    def yellow(cls, s, **kwargs):
        print(cls.YELLOW + s + cls.END, **kwargs)

    @classmethod
    def lightPurple(cls, s, **kwargs):
        print(cls.LIGHT_PURPLE + s + cls.END, **kwargs)

    @classmethod
    def purple(cls, s, **kwargs):
        print(cls.PURPLE + s + cls.END, **kwargs)

那么就

PrintInColor.red('hello', end=' ')
PrintInColor.green('world')

我最喜欢的方式是使用祝福库(完整披露:我写的)。例如:

from blessings import Terminal

t = Terminal()
print t.red('This is red.')
print t.bold_bright_red_on_black('Bright red on black')

要打印彩色砖,最可靠的方法是使用背景色打印空间。我使用此技术绘制鼻子进度条:

print t.on_green(' ')

您还可以在特定位置打印:

with t.location(0, 5):
    print t.on_yellow(' ')

如果你必须在游戏过程中使用其他终端功能,你也可以这样做。您可以使用Python的标准字符串格式来保持其可读性:

print '{t.clear_eol}You just cleared a {t.bold}whole{t.normal} line!'.format(t=t)

Blessings的优点在于它能在各种终端上工作,而不仅仅是ANSI颜色的终端。它还将不可读的转义序列排除在代码之外,同时保持使用简洁。玩得高兴