如何在Python中将彩色文本输出到终端?


当前回答

作为RGB标准的粉丝,我会这样做:

def color_text(text, rgb):
    r, g, b = rgb
    return f"\033[38;2;{r};{g};{b}m{text}\033[0m"

class rgb():
    BLACK = (0, 0, 0)
    RED = (255, 0, 0)
    GREEN = (0, 255, 0)
    BLUE = (0, 0, 255)
    YELLOW = (255, 255, 0)
    # and so on ...

print(color_text("hello colored world", rgb.GREEN))

PS:受到CircuitSacul回答的强烈启发

其他回答

这里有一种更有效的方法。

# Colours
pure_red = "\033[0;31m"
dark_green = "\033[0;32m"
orange = "\033[0;33m"
dark_blue = "\033[0;34m"
bright_purple = "\033[0;35m"
dark_cyan = "\033[0;36m"
dull_white = "\033[0;37m"
pure_black = "\033[0;30m"
bright_red = "\033[0;91m"
light_green = "\033[0;92m"
yellow = "\033[0;93m"
bright_blue = "\033[0;94m"
magenta = "\033[0;95m"
light_cyan = "\033[0;96m"
bright_black = "\033[0;90m"
bright_white = "\033[0;97m"
cyan_back = "\033[0;46m"
purple_back = "\033[0;45m"
white_back = "\033[0;47m"
blue_back = "\033[0;44m"
orange_back = "\033[0;43m"
green_back = "\033[0;42m"
pink_back = "\033[0;41m"
grey_back = "\033[0;40m"
grey = '\033[38;4;236m'
bold = "\033[1m"
underline = "\033[4m"
italic = "\033[3m"
darken = "\033[2m"
invisible = '\033[08m'
reverse_colour = '\033[07m'
reset_colour = '\033[0m'
grey = "\x1b[90m"

用户手册

reverseColor表示您反转刚刚选择的颜色,但处于高亮模式(默认为白色)。pink_back(green_back等…带有back的)表示它以粉色突出显示(基于名称)。reset_colour重置颜色(详见图1)。

我相信我不需要解释太多,因为它列在变量名中。

如果您想尝试代码,请转到replit IDE测试代码。示例代码在这里


代码(图1):

输出(图2):

https://raw.github.com/fabric/fabric/master/fabric/colors.py

"""
.. versionadded:: 0.9.2

Functions for wrapping strings in ANSI color codes.

Each function within this module returns the input string ``text``, wrapped
with ANSI color codes for the appropriate color.

For example, to print some text as green on supporting terminals::

    from fabric.colors import green

    print(green("This text is green!"))

Because these functions simply return modified strings, you can nest them::

    from fabric.colors import red, green

    print(red("This sentence is red, except for " + \
          green("these words, which are green") + "."))

If ``bold`` is set to ``True``, the ANSI flag for bolding will be flipped on
for that particular invocation, which usually shows up as a bold or brighter
version of the original color on most terminals.
"""


def _wrap_with(code):

    def inner(text, bold=False):
        c = code
        if bold:
            c = "1;%s" % c
        return "\033[%sm%s\033[0m" % (c, text)
    return inner

red = _wrap_with('31')
green = _wrap_with('32')
yellow = _wrap_with('33')
blue = _wrap_with('34')
magenta = _wrap_with('35')
cyan = _wrap_with('36')
white = _wrap_with('37')

我编写了一个在Linux、OS X和Windows中处理颜色的模块。它支持所有平台上的所有16种颜色,您可以在不同的时间设置前景和背景颜色,字符串对象可以为len()和.capitalize()等对象提供正常的结果。

https://github.com/Robpol86/colorclass

还有Python termcolor模块。用法很简单:

from termcolor import colored

print colored('hello', 'red'), colored('world', 'green')

或者在Python 3中:

print(colored('hello', 'red'), colored('world', 'green'))

然而,对于游戏编程和你想做的“彩色方块”来说,它可能不够复杂。。。

要使ANSI代码在windows上运行,请首先运行

os.system('color')

我能找到的最简单的方法不是使用ANSI转义码,而是使用导入模块colorama中的Fore。看看下面的代码:

from colorama import Fore, Style

print(Fore.MAGENTA + "IZZ MAGENTA BRUH.")

print(Style.RESET_ALL + "IZZ BACK TO NORMALZ.")

与ANSI转义码相比:

print("\u001b[31m IZZ RED (NO MAGENTA ON ANSI CODES).\u001b[0m")

print("BACK TO NORMALZ.")