如何在Python中将彩色文本输出到终端?
当前回答
定义开始颜色的字符串和结束颜色的字符串。然后打印文本,开始字符串在前面,结束字符串在结尾。
CRED = '\033[91m'
CEND = '\033[0m'
print(CRED + "Error, does not compute!" + CEND)
这将在Bash和urxvt中使用Zenburn风格的配色方案生成以下内容:
通过实验,我们可以获得更多的颜色:
注意:\33[5m和\33[6m闪烁。
这样我们可以创建一个完整的颜色集合:
CEND = '\33[0m'
CBOLD = '\33[1m'
CITALIC = '\33[3m'
CURL = '\33[4m'
CBLINK = '\33[5m'
CBLINK2 = '\33[6m'
CSELECTED = '\33[7m'
CBLACK = '\33[30m'
CRED = '\33[31m'
CGREEN = '\33[32m'
CYELLOW = '\33[33m'
CBLUE = '\33[34m'
CVIOLET = '\33[35m'
CBEIGE = '\33[36m'
CWHITE = '\33[37m'
CBLACKBG = '\33[40m'
CREDBG = '\33[41m'
CGREENBG = '\33[42m'
CYELLOWBG = '\33[43m'
CBLUEBG = '\33[44m'
CVIOLETBG = '\33[45m'
CBEIGEBG = '\33[46m'
CWHITEBG = '\33[47m'
CGREY = '\33[90m'
CRED2 = '\33[91m'
CGREEN2 = '\33[92m'
CYELLOW2 = '\33[93m'
CBLUE2 = '\33[94m'
CVIOLET2 = '\33[95m'
CBEIGE2 = '\33[96m'
CWHITE2 = '\33[97m'
CGREYBG = '\33[100m'
CREDBG2 = '\33[101m'
CGREENBG2 = '\33[102m'
CYELLOWBG2 = '\33[103m'
CBLUEBG2 = '\33[104m'
CVIOLETBG2 = '\33[105m'
CBEIGEBG2 = '\33[106m'
CWHITEBG2 = '\33[107m'
以下是生成测试的代码:
x = 0
for i in range(24):
colors = ""
for j in range(5):
code = str(x+j)
colors = colors + "\33[" + code + "m\\33[" + code + "m\033[0m "
print(colors)
x = x + 5
其他回答
如果你正在编程一个游戏,也许你想改变背景颜色,只使用空格?例如:
print " "+ "\033[01;41m" + " " +"\033[01;46m" + " " + "\033[01;42m"
下面是一个可以这样使用的实现:
from stryle import Stryle
print(Stryle.okgreen.bold@"Hello World" + Stryle.underline@'!' + ' back to normal')
print(f"{Stryle.red}Merry {Stryle.underline.okgreen}Christmas!{Stryle.off}")
print("Merry "@Stryle.red + "Christmas"@Stryle.okgreen.underline)
_decorations = {
"header" : '\033[95m',
"okblue" : '\033[94m',
"okcyan" : '\033[96m',
"okgreen" : '\033[92m',
"yellow" : '\033[93m',
"red" : '\033[91m',
"warning" : '\033[93m',
"fail" : '\033[91m',
"off" : '\033[0m',
"bold" : '\033[1m',
"underline" : '\033[4m',
}
class _StringStyle(str):
def __getattribute__(self, decoration: str = _decorations["off"]):
if decoration in _decorations:
return _StringStyle(self.decorations + _decorations[decoration])
return self
def __matmul__(self, other):
return self.decorations + str(other) + _decorations["off"]
def __rmatmul__(self, other):
return self.decorations + str(other) + _decorations["off"]
def __str__(self):
return self.decorations
Stryle = _StringStyle()
我编写了一个简单的模块,可在以下网址获得:http://pypi.python.org/pypi/colorconsole
它适用于Windows、Mac OS X和Linux。它在Linux和Mac上使用ANSI,但在Windows上使用对控制台函数的本地调用。你有颜色、光标定位和键盘输入。它不是诅咒的替代品,但如果您需要在简单脚本或ASCII游戏中使用,它可能非常有用。
作为RGB标准的粉丝,我会这样做:
def color_text(text, rgb):
r, g, b = rgb
return f"\033[38;2;{r};{g};{b}m{text}\033[0m"
class rgb():
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
YELLOW = (255, 255, 0)
# and so on ...
print(color_text("hello colored world", rgb.GREEN))
PS:受到CircuitSacul回答的强烈启发
注意with关键字与需要重置的修饰符(使用Python 3和Colorama)的混合程度:
from colorama import Fore, Style
import sys
class Highlight:
def __init__(self, clazz, color):
self.color = color
self.clazz = clazz
def __enter__(self):
print(self.color, end="")
def __exit__(self, type, value, traceback):
if self.clazz == Fore:
print(Fore.RESET, end="")
else:
assert self.clazz == Style
print(Style.RESET_ALL, end="")
sys.stdout.flush()
with Highlight(Fore, Fore.GREEN):
print("this is highlighted")
print("this is not")
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