如何在Python中将彩色文本输出到终端?


当前回答

定义开始颜色的字符串和结束颜色的字符串。然后打印文本,开始字符串在前面,结束字符串在结尾。

CRED = '\033[91m'
CEND = '\033[0m'
print(CRED + "Error, does not compute!" + CEND)

这将在Bash和urxvt中使用Zenburn风格的配色方案生成以下内容:

通过实验,我们可以获得更多的颜色:

注意:\33[5m和\33[6m闪烁。

这样我们可以创建一个完整的颜色集合:

CEND      = '\33[0m'
CBOLD     = '\33[1m'
CITALIC   = '\33[3m'
CURL      = '\33[4m'
CBLINK    = '\33[5m'
CBLINK2   = '\33[6m'
CSELECTED = '\33[7m'

CBLACK  = '\33[30m'
CRED    = '\33[31m'
CGREEN  = '\33[32m'
CYELLOW = '\33[33m'
CBLUE   = '\33[34m'
CVIOLET = '\33[35m'
CBEIGE  = '\33[36m'
CWHITE  = '\33[37m'

CBLACKBG  = '\33[40m'
CREDBG    = '\33[41m'
CGREENBG  = '\33[42m'
CYELLOWBG = '\33[43m'
CBLUEBG   = '\33[44m'
CVIOLETBG = '\33[45m'
CBEIGEBG  = '\33[46m'
CWHITEBG  = '\33[47m'

CGREY    = '\33[90m'
CRED2    = '\33[91m'
CGREEN2  = '\33[92m'
CYELLOW2 = '\33[93m'
CBLUE2   = '\33[94m'
CVIOLET2 = '\33[95m'
CBEIGE2  = '\33[96m'
CWHITE2  = '\33[97m'

CGREYBG    = '\33[100m'
CREDBG2    = '\33[101m'
CGREENBG2  = '\33[102m'
CYELLOWBG2 = '\33[103m'
CBLUEBG2   = '\33[104m'
CVIOLETBG2 = '\33[105m'
CBEIGEBG2  = '\33[106m'
CWHITEBG2  = '\33[107m'

以下是生成测试的代码:

x = 0
for i in range(24):
  colors = ""
  for j in range(5):
    code = str(x+j)
    colors = colors + "\33[" + code + "m\\33[" + code + "m\033[0m "
  print(colors)
  x = x + 5

其他回答

如果你正在编程一个游戏,也许你想改变背景颜色,只使用空格?例如:

print " "+ "\033[01;41m" + " " +"\033[01;46m"  + "  " + "\033[01;42m"

下面是一个可以这样使用的实现:

from stryle import Stryle

print(Stryle.okgreen.bold@"Hello World" + Stryle.underline@'!' + ' back to normal')
print(f"{Stryle.red}Merry {Stryle.underline.okgreen}Christmas!{Stryle.off}")
print("Merry "@Stryle.red + "Christmas"@Stryle.okgreen.underline)

_decorations = {
    "header" : '\033[95m',
    "okblue" : '\033[94m',
    "okcyan" : '\033[96m',
    "okgreen" : '\033[92m',
    "yellow" : '\033[93m',
    "red" : '\033[91m',
    "warning" : '\033[93m',
    "fail" : '\033[91m',
    "off" : '\033[0m',
    "bold" : '\033[1m',
    "underline" : '\033[4m',
}

class _StringStyle(str):
  def __getattribute__(self, decoration: str = _decorations["off"]):
    if decoration in _decorations:
      return _StringStyle(self.decorations + _decorations[decoration])
    return self
  def __matmul__(self, other):
    return self.decorations + str(other) + _decorations["off"]
  def __rmatmul__(self, other):
    return self.decorations + str(other) + _decorations["off"]
  def __str__(self):
    return self.decorations

Stryle = _StringStyle()

我编写了一个简单的模块,可在以下网址获得:http://pypi.python.org/pypi/colorconsole

它适用于Windows、Mac OS X和Linux。它在Linux和Mac上使用ANSI,但在Windows上使用对控制台函数的本地调用。你有颜色、光标定位和键盘输入。它不是诅咒的替代品,但如果您需要在简单脚本或ASCII游戏中使用,它可能非常有用。

作为RGB标准的粉丝,我会这样做:

def color_text(text, rgb):
    r, g, b = rgb
    return f"\033[38;2;{r};{g};{b}m{text}\033[0m"

class rgb():
    BLACK = (0, 0, 0)
    RED = (255, 0, 0)
    GREEN = (0, 255, 0)
    BLUE = (0, 0, 255)
    YELLOW = (255, 255, 0)
    # and so on ...

print(color_text("hello colored world", rgb.GREEN))

PS:受到CircuitSacul回答的强烈启发

注意with关键字与需要重置的修饰符(使用Python 3和Colorama)的混合程度:

from colorama import Fore, Style
import sys

class Highlight:
  def __init__(self, clazz, color):
    self.color = color
    self.clazz = clazz
  def __enter__(self):
    print(self.color, end="")
  def __exit__(self, type, value, traceback):
    if self.clazz == Fore:
      print(Fore.RESET, end="")
    else:
      assert self.clazz == Style
      print(Style.RESET_ALL, end="")
    sys.stdout.flush()

with Highlight(Fore, Fore.GREEN):
  print("this is highlighted")
print("this is not")