我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?

public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {

    private Main main;

    public HostAvailabilityTask(Main main) {
        this.main = main;
    }

    protected Boolean doInBackground(String... params) {
        Main.Log("doInBackground() isHostAvailable():"+params[0]);

        try {
            return InetAddress.getByName(params[0]).isReachable(30); 
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        return false;       
    }

    protected void onPostExecute(Boolean... result) {
        Main.Log("onPostExecute()");

        if(result[0] == false) {
            main.setContentView(R.layout.splash);
            return;
        }

        main.continueAfterHostCheck();
    }   
}

当前回答

芬兰湾的科特林实现

/**
* Function that uses ping, takes server name or ip as argument.
*
* @return [Double.MAX_VALUE] if server is not reachable. Average RTT if the server is reachable.
*
* Success output example
*
* PING 8.8.8.8 (8.8.8.8) 56(84) bytes of data.
* 64 bytes from 8.8.8.8: icmp_seq=1 ttl=254 time=172 ms
* 64 bytes from 8.8.8.8: icmp_seq=2 ttl=254 time=166 ms
* 64 bytes from 8.8.8.8: icmp_seq=3 ttl=254 time=167 ms
* 64 bytes from 8.8.8.8: icmp_seq=4 ttl=254 time=172 ms
* 64 bytes from 8.8.8.8: icmp_seq=5 ttl=254 time=167 ms

* --- 8.8.8.8 ping statistics ---
* 5 packets transmitted, 5 received, 0% packet loss, time 4011ms
* rtt min/avg/max/mdev = 166.470/169.313/172.322/2.539 ms
*          |________________________|
* value to parse using it.split('=')[1].trim().split(' ')[0].trim().split('/')[1].toDouble()
*/
@ExperimentalStdlibApi
fun pingServerAverageRtt(host: String): Double {

    var aveRtt: Double = Double.MAX_VALUE

    try {
        // execute the command on the environment interface, timeout is set as 0.2 to get response faster.
        val pingProcess: Process = Runtime.getRuntime().exec("/system/bin/ping -i 0.2 -c 5 $host")
        // gets the input stream to get the output of the executed command
        val bufferedReader = BufferedReader(InputStreamReader(pingProcess.inputStream))

        bufferedReader.forEachLine {
            if (it.isNotEmpty() && it.contains("min/avg/max/mdev")) {  // when we get to the last line of executed ping command
                aveRtt = it.split('=')[1].trim()
                        .split(' ')[0].trim()
                        .split('/')[1].toDouble()
            }
        }
    } catch (e: IOException) {
        e.printStackTrace()
    }

    return aveRtt
}

使用的例子


val latency = pingServerAverageRtt(ipString)
if (latency != Double.MAX_VALUE) { 
    //server reachable
} else {
    //server not reachable
}

其他回答

我在这里看到了很多过时的答案,所以我决定加入我的答案。

由于Android 10 (API级别29)getActiveNetworkInfo()已弃用,谷歌建议我们使用NetworkCallbacks而不是针对Android 10及更高版本的应用程序。

关于阅读网络状态的文档提供了一些关于如何使用NetworkCallback的信息,但我没有设法找到一个很好的代码示例,整个事情的工作,所以这里是我提出的代码,我们在我们的应用程序中使用:

import android.content.Context
import android.net.ConnectivityManager
import android.net.LinkProperties
import android.net.Network
import android.net.NetworkCapabilities
import com.fieldontrack.kmm.common.network.ConnectivityMonitor
import com.fieldontrack.kmm.entities.connectivity.NetworkType
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow

class ConnectivityMonitorImpl(appContext: Context) : ConnectivityMonitor {
    private val connectivityManager = appContext.getSystemService(ConnectivityManager::class.java)
    private val networkCallback = object : ConnectivityManager.NetworkCallback() {
        override fun onAvailable(network: Network) =
            connectivityManager.getNetworkCapabilities(network)?.let { networkCapabilities ->
                updateConnectionStatus(networkCapabilities = networkCapabilities)
                updateNetworkType(networkCapabilities = networkCapabilities)
            } ?: run {
                _isConnectedState.value = true
            }

        override fun onLost(network: Network) {
            // Do not check for NetworkCapabilities here, as they might be wrong.
            // If we get this callback, we're certain that we've lost connection.
            _isConnectedState.value = false
            _networkTypeState.value = NetworkType.Unknown
        }

        override fun onCapabilitiesChanged(
            network: Network,
            networkCapabilities: NetworkCapabilities
        ) {
            updateConnectionStatus(networkCapabilities = networkCapabilities)
            updateNetworkType(networkCapabilities = networkCapabilities)
        }

        override fun onLinkPropertiesChanged(
            network: Network,
            linkProperties: LinkProperties
        ) = Unit
    }
    private val _isConnectedState = MutableStateFlow(false)
    private val _networkTypeState = MutableStateFlow(NetworkType.Unknown)

    override val isConnectedState: StateFlow<Boolean> = _isConnectedState
    override val networkTypeState: StateFlow<NetworkType> = _networkTypeState

    override val isConnected: Boolean
        get() = _isConnectedState.value

    override val networkType: NetworkType
        get() = _networkTypeState.value

    init {
        startMonitoring()
    }

    override fun startMonitoring() =
        connectivityManager.registerDefaultNetworkCallback(networkCallback)

    override fun stopMonitoring() =
        connectivityManager.unregisterNetworkCallback(networkCallback)

    private fun updateConnectionStatus(networkCapabilities: NetworkCapabilities) {
        val isConnected =
            networkCapabilities.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)

        _isConnectedState.value = isConnected
    }

    private fun updateNetworkType(networkCapabilities: NetworkCapabilities) {
        val networkType = when {
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> NetworkType.WiFi
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> NetworkType.Cellular
            else -> NetworkType.Unknown
        }

        _networkTypeState.value = networkType
    }
}

ConnectivityMonitor界面非常简单:

interface ConnectivityMonitor {
    val isConnected: Boolean
    val networkType: NetworkType

    val isConnectedState: StateFlow<Boolean>
    val networkTypeState: StateFlow<NetworkType>
    
    fun startMonitoring()
    fun stopMonitoring()
}

NetworkType只是一个简单的枚举:

enum class NetworkType { Unknown, Cellular, WiFi }

据我测试,无论应用程序是在后台还是前台,这都是可行的。

Jetpack组成/芬兰湾的科特林

根据Levite的回答,我们可以在Jetpack Compose中使用这个组合:

val DNS_SERVERS = listOf("8.8.8.8", "1.1.1.1", "4.2.2.4")
const val INTERNET_CHECK_DELAY = 3000L
@Composable
fun InternetAwareComposable(
    dnsServers: List<String> = DNS_SERVERS,
    delay: Long = INTERNET_CHECK_DELAY,
    successContent: (@Composable () -> Unit)? = null,
    errorContent: (@Composable () -> Unit)? = null,
    onlineChanged: ((Boolean) -> Unit)? = null
) {
    suspend fun dnsAccessible(
        dnsServer: String
    ) = try {
        withContext(Dispatchers.IO) {
            Runtime.getRuntime().exec("/system/bin/ping -c 1 $dnsServer").waitFor()
        } == 0
    } catch (e: Exception) {
        false
    }

    var isOnline by remember { mutableStateOf(false) }
    LaunchedEffect(Unit) {
        while (true) {
            isOnline = dnsServers.any { dnsAccessible(it) }
            onlineChanged?.invoke(isOnline)
            delay(delay)
        }
    }
    if (isOnline) successContent?.invoke()
    else errorContent?.invoke()
}

看一下ConnectivityManager类。您可以使用这个类来获取主机上活动连接的信息。http://developer.android.com/reference/android/net/ConnectivityManager.html

编辑:你可以使用

Context.getSystemService(Context.CONNECTIVITY_SERVICE)
    .getNetworkInfo(ConnectivityManager.TYPE_MOBILE) 

or

Context.getSystemService(Context.CONNECTIVITY_SERVICE)
    .getNetworkInfo(ConnectivityManager.TYPE_WIFI) 

并解析返回NetworkInfo对象的DetailedState枚举

EDIT EDIT:查看是否可以访问主机

Context.getSystemService(Context.CONNECTIVITY_SERVICE)
    .requestRouteToHost(TYPE_WIFI, int hostAddress)

显然,我使用Context.getSystemService(Context.CONNECTIVITY_SERVICE)作为代理来表示

ConnectivityManager cm = Context.getSystemService(Context.CONNECTIVITY_SERVICE);
cm.yourMethodCallHere();

这是最简单和简单的方法来检查互联网连接的wifi和移动数据。

public static boolean isConnected(Activity _context) {
        if (_context != null) {
            ConnectivityManager connMgr = (ConnectivityManager) _context.getSystemService(Context.CONNECTIVITY_SERVICE);
            NetworkInfo activeInfo = connMgr.getActiveNetworkInfo();
            if (activeInfo != null && activeInfo.isConnected()) {
                boolean wifiConnected = activeInfo.getType() == ConnectivityManager.TYPE_WIFI;
                boolean mobileConnected = activeInfo.getType() == ConnectivityManager.TYPE_MOBILE;

                if (wifiConnected || mobileConnected) {
                    Log.d(TAG, "Wifi Connected ");
                    return true;
                } else {
                    showAlert(_context,_context.getString(R.string.err_no_internet));
                    return false;
                }
            } else {
                showAlert(_context,_context.getString(R.string.err_no_internet));
                return false;
            }
        } else {
            Log.e(TAG, "networkConnectivity: Context NULL");

        }
        return false;
    }

只需创建下面的类来检查internet连接:

public class ConnectionStatus {

    private Context _context;

    public ConnectionStatus(Context context) {
        this._context = context;
    }

    public boolean isConnectionAvailable() {
        ConnectivityManager connectivity = (ConnectivityManager) _context
                .getSystemService(Context.CONNECTIVITY_SERVICE);
        if (connectivity != null) {
            NetworkInfo[] info = connectivity.getAllNetworkInfo();
            if (info != null)
                for (int i = 0; i < info.length; i++)
                    if (info[i].getState() == NetworkInfo.State.CONNECTED) {
                        return true;
                    }
        }
        return false;
    }
}

该类仅包含一个返回连接状态布尔值的方法。因此,简单来说,如果该方法找到一个到Internet的有效连接,则返回值为true,否则为false,如果没有找到有效连接。

MainActivity中的下面的方法调用前面描述的方法的结果,并提示用户进行相应的操作:

public void addListenerOnWifiButton() {
        Button btnWifi = (Button)findViewById(R.id.btnWifi);

        iia = new ConnectionStatus(getApplicationContext());

        isConnected = iia.isConnectionAvailable();
        if (!isConnected) {
            btnWifi.setOnClickListener(new View.OnClickListener() {

                @Override
                public void onClick(View v) {
                    startActivity(new Intent(Settings.ACTION_WIFI_SETTINGS));
                    Toast.makeText(getBaseContext(), "Please connect to a hotspot",
                            Toast.LENGTH_SHORT).show();
                }
            });
        }
        else {
            btnWifi.setVisibility(4);
            warning.setText("This app may use your mobile data to update events and get their details.");
        }
    }

在上面的代码中,如果结果为假,(因此没有互联网连接,用户将被带到Android wi-fi面板,在那里他将被提示连接到wi-fi热点。