我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?
public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {
private Main main;
public HostAvailabilityTask(Main main) {
this.main = main;
}
protected Boolean doInBackground(String... params) {
Main.Log("doInBackground() isHostAvailable():"+params[0]);
try {
return InetAddress.getByName(params[0]).isReachable(30);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return false;
}
protected void onPostExecute(Boolean... result) {
Main.Log("onPostExecute()");
if(result[0] == false) {
main.setContentView(R.layout.splash);
return;
}
main.continueAfterHostCheck();
}
}
下面是一些现代代码,使用AsynTask来解决android崩溃的问题,当你尝试在主线程上连接并为用户引入一个带有冲洗和重复选项的警报。
class TestInternet extends AsyncTask<Void, Void, Boolean> {
@Override
protected Boolean doInBackground(Void... params) {
try {
URL url = new URL("http://www.google.com");
HttpURLConnection urlc = (HttpURLConnection) url.openConnection();
urlc.setConnectTimeout(3000);
urlc.connect();
if (urlc.getResponseCode() == 200) {
return true;
}
} catch (MalformedURLException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
return false;
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return false;
}
return false;
}
@Override
protected void onPostExecute(Boolean result) {
if (!result) { // code if not connected
AlertDialog.Builder builder = new AlertDialog.Builder(MainActivity.this);
builder.setMessage("An internet connection is required.");
builder.setCancelable(false);
builder.setPositiveButton(
"TRY AGAIN",
new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
dialog.cancel();
new TestInternet().execute();
}
});
AlertDialog alert11 = builder.create();
alert11.show();
} else { // code if connected
doMyStuff();
}
}
}
...
new TestInternet().execute();
检查这段代码…这对我很有用:)
public static void isNetworkAvailable(final Handler handler, final int timeout) {
// ask fo message '0' (not connected) or '1' (connected) on 'handler'
// the answer must be send before before within the 'timeout' (in milliseconds)
new Thread() {
private boolean responded = false;
@Override
public void run() {
// set 'responded' to TRUE if is able to connect with google mobile (responds fast)
new Thread() {
@Override
public void run() {
HttpGet requestForTest = new HttpGet("http://m.google.com");
try {
new DefaultHttpClient().execute(requestForTest); // can last...
responded = true;
}
catch (Exception e) {
}
}
}.start();
try {
int waited = 0;
while(!responded && (waited < timeout)) {
sleep(100);
if(!responded ) {
waited += 100;
}
}
}
catch(InterruptedException e) {} // do nothing
finally {
if (!responded) { handler.sendEmptyMessage(0); }
else { handler.sendEmptyMessage(1); }
}
}
}.start();
}
然后,我定义处理程序:
Handler h = new Handler() {
@Override
public void handleMessage(Message msg) {
if (msg.what != 1) { // code if not connected
} else { // code if connected
}
}
};
...并启动测试:
isNetworkAvailable(h,2000); // get the answser within 2000 ms
Kotlin和协程
我将函数放置在一个ViewModel中,该ViewModel具有viewModelScope。使用一个可观察的LiveData,我通知一个活动有关连接。
ViewModel
fun checkInternetConnection(timeoutMs: Int) {
viewModelScope.launch(Dispatchers.IO) {
try {
val socket = Socket()
val socketAddress = InetSocketAddress("8.8.8.8", 53)
socket.connect(socketAddress, timeoutMs)
socket.close()
_connection.postValue(true)
}
catch(ex: IOException) {
_connection.postValue(false)
}
}
}
private val _connection = MutableLiveData<Boolean>()
val connection: LiveData<Boolean> = _connection
活动
private fun checkInternetConnection() {
viewModel.connection.observe(this) { hasInternet ->
if(!hasInternet) {
//hasn't connection
}
else {
//has connection
}
}
}
我已经经历了所有的答案,我想出了我自己的答案,首先检查互联网是否可用,如果互联网可用,然后检查它是否活跃。
我已经包括了所有必要的方法和类来检查活跃的Internet连接。
NetworkUtils.class
public class NetworkUtils {
public static final int STATUS_CONNECTED = 0 ;
public static boolean isInternetAvailable(Context ctx){
ConnectivityManager cm = (ConnectivityManager)ctx.getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo activeNetwork = cm.getActiveNetworkInfo();
return activeNetwork != null && activeNetwork.isConnectedOrConnecting();
}
public static int isInternetActiveWithPing() {
try {
Runtime runtime = Runtime.getRuntime();
Process process = runtime.exec("/system/bin/ping -c 1 8.8.8.8");
int exitValue = process.waitFor();
return exitValue;
} catch (Exception ex) {
return -1;
}
}
public static boolean isInternetActiveWithInetAddress() {
try {
InetAddress inetAddress = InetAddress.getByName("www.google.com");
return inetAddress != null && !inetAddress.toString().equals("");
} catch (Exception ex) {
return false;
}
}
public static void displayInternetConnectionMessage(Context ctx){
Toast.makeText(ctx, "Check Internet Connection", Toast.LENGTH_SHORT).show();
}
}
你可以使用下面的代码检查互联网是否活跃:
private void checkInternetConnection() {
if (NetworkUtils.isInternetAvailable(this)) {
new Thread(new Runnable() {
@Override
public void run() {
if (NetworkUtils.isInternetActiveWithPing() == NetworkUtils.STATUS_CONNECTED) {
performNetworkingOperations();
} else {
if (NetworkUtils.isInternetActiveWithInetAddress()) {
performNetworkingOperations();
} else {
displayConnectionMessage();
}
}
}
}).start();
} else {
displayConnectionMessage();
}
}
private void performNetworkingOperations() {
runOnUiThread(new Runnable() {
@Override
public void run() {
Toast.makeText(MainActivity.this, "Internet is Available", Toast.LENGTH_SHORT).show();
}
});
}
private void displayConnectionMessage() {
runOnUiThread(new Runnable() {
@Override
public void run() {
NetworkUtils.displayInternetConnectionMessage(MainActivity.this);
}
});
}
正如Android文档建议的那样,之后
getActiveNetworkInfo()在Android 10中已弃用。使用
而不是针对Android 10 (API级别)的应用程序的NetworkCallbacks
29)更高。
下面是我们目前检查网络连接的方法:
val cm = context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
val activeNetwork: NetworkInfo? = cm.activeNetworkInfo
val isConnected: Boolean = activeNetwork?.isConnectedOrConnecting == true
使用NetworkCallbacks检查网络连接的新方法
步骤1:
private lateinit var connectivityManager:ConnectivityManager
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
...
connectivityManager = getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
}
步骤2:创建回调:
private val callback = object : ConnectivityManager.NetworkCallback() {
override fun onAvailable(network: Network) {
super.onAvailable(network)
Timber.e("Network:onAvailable")
}
override fun onLost(network: Network) {
super.onLost(network)
Timber.e("Network:onLost")
}
}
步骤3:注册和取消注册回调:
private fun registerNetworkCallback() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
connectivityManager.registerDefaultNetworkCallback(callback)
} else {
// Old way to check network connection
}
}
override fun onStop() {
unRegisterNetworkCallback()
super.onStop()
}
private fun unRegisterNetworkCallback() {
connectivityManager.unregisterNetworkCallback(callback)
}
结帐更新详情如下链接:
https://developer.android.com/training/monitoring-device-state/connectivity-status-type