我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?
public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {
private Main main;
public HostAvailabilityTask(Main main) {
this.main = main;
}
protected Boolean doInBackground(String... params) {
Main.Log("doInBackground() isHostAvailable():"+params[0]);
try {
return InetAddress.getByName(params[0]).isReachable(30);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return false;
}
protected void onPostExecute(Boolean... result) {
Main.Log("onPostExecute()");
if(result[0] == false) {
main.setContentView(R.layout.splash);
return;
}
main.continueAfterHostCheck();
}
}
在芬兰湾的科特林:
class UtilityMethods {
companion object {
fun isConnected(activity: Activity): Boolean {
val connectivityManager: ConnectivityManager =
activity.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
return null != connectivityManager.activeNetworkInfo
}
}}
在Activity类中调用isConnected如下:
UtilityMethods.isConnected(this)
内部片段类如下:
UtilityMethods.isConnected(activity)
我在这里看到了很多过时的答案,所以我决定加入我的答案。
由于Android 10 (API级别29)getActiveNetworkInfo()已弃用,谷歌建议我们使用NetworkCallbacks而不是针对Android 10及更高版本的应用程序。
关于阅读网络状态的文档提供了一些关于如何使用NetworkCallback的信息,但我没有设法找到一个很好的代码示例,整个事情的工作,所以这里是我提出的代码,我们在我们的应用程序中使用:
import android.content.Context
import android.net.ConnectivityManager
import android.net.LinkProperties
import android.net.Network
import android.net.NetworkCapabilities
import com.fieldontrack.kmm.common.network.ConnectivityMonitor
import com.fieldontrack.kmm.entities.connectivity.NetworkType
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
class ConnectivityMonitorImpl(appContext: Context) : ConnectivityMonitor {
private val connectivityManager = appContext.getSystemService(ConnectivityManager::class.java)
private val networkCallback = object : ConnectivityManager.NetworkCallback() {
override fun onAvailable(network: Network) =
connectivityManager.getNetworkCapabilities(network)?.let { networkCapabilities ->
updateConnectionStatus(networkCapabilities = networkCapabilities)
updateNetworkType(networkCapabilities = networkCapabilities)
} ?: run {
_isConnectedState.value = true
}
override fun onLost(network: Network) {
// Do not check for NetworkCapabilities here, as they might be wrong.
// If we get this callback, we're certain that we've lost connection.
_isConnectedState.value = false
_networkTypeState.value = NetworkType.Unknown
}
override fun onCapabilitiesChanged(
network: Network,
networkCapabilities: NetworkCapabilities
) {
updateConnectionStatus(networkCapabilities = networkCapabilities)
updateNetworkType(networkCapabilities = networkCapabilities)
}
override fun onLinkPropertiesChanged(
network: Network,
linkProperties: LinkProperties
) = Unit
}
private val _isConnectedState = MutableStateFlow(false)
private val _networkTypeState = MutableStateFlow(NetworkType.Unknown)
override val isConnectedState: StateFlow<Boolean> = _isConnectedState
override val networkTypeState: StateFlow<NetworkType> = _networkTypeState
override val isConnected: Boolean
get() = _isConnectedState.value
override val networkType: NetworkType
get() = _networkTypeState.value
init {
startMonitoring()
}
override fun startMonitoring() =
connectivityManager.registerDefaultNetworkCallback(networkCallback)
override fun stopMonitoring() =
connectivityManager.unregisterNetworkCallback(networkCallback)
private fun updateConnectionStatus(networkCapabilities: NetworkCapabilities) {
val isConnected =
networkCapabilities.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)
_isConnectedState.value = isConnected
}
private fun updateNetworkType(networkCapabilities: NetworkCapabilities) {
val networkType = when {
networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> NetworkType.WiFi
networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> NetworkType.Cellular
else -> NetworkType.Unknown
}
_networkTypeState.value = networkType
}
}
ConnectivityMonitor界面非常简单:
interface ConnectivityMonitor {
val isConnected: Boolean
val networkType: NetworkType
val isConnectedState: StateFlow<Boolean>
val networkTypeState: StateFlow<NetworkType>
fun startMonitoring()
fun stopMonitoring()
}
NetworkType只是一个简单的枚举:
enum class NetworkType { Unknown, Cellular, WiFi }
据我测试,无论应用程序是在后台还是前台,这都是可行的。
这个线程中的大多数答案只检查是否有可用的连接,但不检查该连接是否工作,其他答案不是设备范围,我的解决方案应该在每个设备上工作。
你可以在启动应用程序之前在你的主要活动中删除我的代码,它会快速确定是否有实际的互联网连接,如果有对话框将立即删除,应用程序将被启动,如果没有警报会弹出说应用程序需要互联网连接才能工作。
final AlertDialog alertDialog = new AlertDialog.Builder(this).create();
alertDialog.setTitle("Checking Connection");
alertDialog.setMessage("Checking...");
alertDialog.show();
new CountDownTimer(5000, 1000) {
@Override
public void onTick(long millisUntilFinished) {
new Thread(new Runnable() {
public void run() {
try {
URL url = new URL("http://web.mit.edu/");
HttpURLConnection connection = (HttpURLConnection) url.openConnection();
connection.setRequestMethod("GET");
connection.setConnectTimeout(5000);
isConnected = connection.getResponseCode() == HttpURLConnection.HTTP_OK;
} catch (Exception e) {
e.printStackTrace();
}
}
}).start();
if (isConnected == false){
alertDialog.setMessage("Try " + (5 - millisUntilFinished/1000) + " of 5.");
} else {
alertDialog.dismiss();
}
}
@Override
public void onFinish() {
if (isConnected == false) {
alertDialog.dismiss();
new AlertDialog.Builder(activity)
.setTitle("No Internet")
.setMessage("Please connect to Internet first.")
.setPositiveButton(android.R.string.yes, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int which) {
// kill the app?
}
})
.setIcon(android.R.drawable.ic_dialog_alert)
.show();
} else {
// Launch the app
}
}
}.start();
正如Android文档建议的那样,之后
getActiveNetworkInfo()在Android 10中已弃用。使用
而不是针对Android 10 (API级别)的应用程序的NetworkCallbacks
29)更高。
下面是我们目前检查网络连接的方法:
val cm = context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
val activeNetwork: NetworkInfo? = cm.activeNetworkInfo
val isConnected: Boolean = activeNetwork?.isConnectedOrConnecting == true
使用NetworkCallbacks检查网络连接的新方法
步骤1:
private lateinit var connectivityManager:ConnectivityManager
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
...
connectivityManager = getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
}
步骤2:创建回调:
private val callback = object : ConnectivityManager.NetworkCallback() {
override fun onAvailable(network: Network) {
super.onAvailable(network)
Timber.e("Network:onAvailable")
}
override fun onLost(network: Network) {
super.onLost(network)
Timber.e("Network:onLost")
}
}
步骤3:注册和取消注册回调:
private fun registerNetworkCallback() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
connectivityManager.registerDefaultNetworkCallback(callback)
} else {
// Old way to check network connection
}
}
override fun onStop() {
unRegisterNetworkCallback()
super.onStop()
}
private fun unRegisterNetworkCallback() {
connectivityManager.unregisterNetworkCallback(callback)
}
结帐更新详情如下链接:
https://developer.android.com/training/monitoring-device-state/connectivity-status-type