我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?

public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {

    private Main main;

    public HostAvailabilityTask(Main main) {
        this.main = main;
    }

    protected Boolean doInBackground(String... params) {
        Main.Log("doInBackground() isHostAvailable():"+params[0]);

        try {
            return InetAddress.getByName(params[0]).isReachable(30); 
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        return false;       
    }

    protected void onPostExecute(Boolean... result) {
        Main.Log("onPostExecute()");

        if(result[0] == false) {
            main.setContentView(R.layout.splash);
            return;
        }

        main.continueAfterHostCheck();
    }   
}

当前回答

我在这里看到了很多过时的答案,所以我决定加入我的答案。

由于Android 10 (API级别29)getActiveNetworkInfo()已弃用,谷歌建议我们使用NetworkCallbacks而不是针对Android 10及更高版本的应用程序。

关于阅读网络状态的文档提供了一些关于如何使用NetworkCallback的信息,但我没有设法找到一个很好的代码示例,整个事情的工作,所以这里是我提出的代码,我们在我们的应用程序中使用:

import android.content.Context
import android.net.ConnectivityManager
import android.net.LinkProperties
import android.net.Network
import android.net.NetworkCapabilities
import com.fieldontrack.kmm.common.network.ConnectivityMonitor
import com.fieldontrack.kmm.entities.connectivity.NetworkType
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow

class ConnectivityMonitorImpl(appContext: Context) : ConnectivityMonitor {
    private val connectivityManager = appContext.getSystemService(ConnectivityManager::class.java)
    private val networkCallback = object : ConnectivityManager.NetworkCallback() {
        override fun onAvailable(network: Network) =
            connectivityManager.getNetworkCapabilities(network)?.let { networkCapabilities ->
                updateConnectionStatus(networkCapabilities = networkCapabilities)
                updateNetworkType(networkCapabilities = networkCapabilities)
            } ?: run {
                _isConnectedState.value = true
            }

        override fun onLost(network: Network) {
            // Do not check for NetworkCapabilities here, as they might be wrong.
            // If we get this callback, we're certain that we've lost connection.
            _isConnectedState.value = false
            _networkTypeState.value = NetworkType.Unknown
        }

        override fun onCapabilitiesChanged(
            network: Network,
            networkCapabilities: NetworkCapabilities
        ) {
            updateConnectionStatus(networkCapabilities = networkCapabilities)
            updateNetworkType(networkCapabilities = networkCapabilities)
        }

        override fun onLinkPropertiesChanged(
            network: Network,
            linkProperties: LinkProperties
        ) = Unit
    }
    private val _isConnectedState = MutableStateFlow(false)
    private val _networkTypeState = MutableStateFlow(NetworkType.Unknown)

    override val isConnectedState: StateFlow<Boolean> = _isConnectedState
    override val networkTypeState: StateFlow<NetworkType> = _networkTypeState

    override val isConnected: Boolean
        get() = _isConnectedState.value

    override val networkType: NetworkType
        get() = _networkTypeState.value

    init {
        startMonitoring()
    }

    override fun startMonitoring() =
        connectivityManager.registerDefaultNetworkCallback(networkCallback)

    override fun stopMonitoring() =
        connectivityManager.unregisterNetworkCallback(networkCallback)

    private fun updateConnectionStatus(networkCapabilities: NetworkCapabilities) {
        val isConnected =
            networkCapabilities.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)

        _isConnectedState.value = isConnected
    }

    private fun updateNetworkType(networkCapabilities: NetworkCapabilities) {
        val networkType = when {
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> NetworkType.WiFi
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> NetworkType.Cellular
            else -> NetworkType.Unknown
        }

        _networkTypeState.value = networkType
    }
}

ConnectivityMonitor界面非常简单:

interface ConnectivityMonitor {
    val isConnected: Boolean
    val networkType: NetworkType

    val isConnectedState: StateFlow<Boolean>
    val networkTypeState: StateFlow<NetworkType>
    
    fun startMonitoring()
    fun stopMonitoring()
}

NetworkType只是一个简单的枚举:

enum class NetworkType { Unknown, Cellular, WiFi }

据我测试,无论应用程序是在后台还是前台,这都是可行的。

其他回答

对我来说,在Activity类中检查连接状态并不是一个好的实践,因为

ConnectivityManager cm =
    (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);

应该在那里调用,或者您需要下推您的活动实例(上下文)到连接处理程序类,以能够检查那里的连接状态 当没有可用的连接(wifi,网络)时,我捕捉到UnknownHostException异常:

JSONObject jObj = null;
Boolean responded = false;
HttpGet requestForTest = new HttpGet("http://myserver.com");
try {
    new DefaultHttpClient().execute(requestForTest);
    responded = true;
} catch (UnknownHostException e) {
    jObj = new JSONObject();
    try {
        jObj.put("answer_code", 1);
        jObj.put("answer_text", "No available connection");
    } catch (Exception e1) {}
    return jObj;
} catch (IOException e) {
    e.printStackTrace();
}

通过这种方式,我可以处理这种情况连同其他情况在同一类(我的服务器总是响应回json字符串)

使用以下方法检查互联网连接,同时ConnectivityManager.getActiveNetworkInfo()在API 28中已弃用

@Suppress("DEPRECATION")
fun isNetworkConnected(context: Context): Boolean {
    val cm = context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager?
    return cm?.run {
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
            cm.getNetworkCapabilities(cm.activeNetwork)?.run {
                when {
                    hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> true
                    hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> true
                    hasTransport(NetworkCapabilities.TRANSPORT_ETHERNET) -> true
                    else -> false
                }
            }
        } else {
            cm.activeNetworkInfo?.run {
                when (type) {
                    ConnectivityManager.TYPE_WIFI -> true
                    ConnectivityManager.TYPE_MOBILE -> true
                    else -> false
                }
            }
        }
    } ?: false

}

还要向清单添加以下权限

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

hatransport_ethernet (NetworkCapabilities.TRANSPORT_ETHERNET)用于为Android TV开发的应用程序,其中TV可以直接连接到以太网

这是最简单和简单的方法来检查互联网连接的wifi和移动数据。

public static boolean isConnected(Activity _context) {
        if (_context != null) {
            ConnectivityManager connMgr = (ConnectivityManager) _context.getSystemService(Context.CONNECTIVITY_SERVICE);
            NetworkInfo activeInfo = connMgr.getActiveNetworkInfo();
            if (activeInfo != null && activeInfo.isConnected()) {
                boolean wifiConnected = activeInfo.getType() == ConnectivityManager.TYPE_WIFI;
                boolean mobileConnected = activeInfo.getType() == ConnectivityManager.TYPE_MOBILE;

                if (wifiConnected || mobileConnected) {
                    Log.d(TAG, "Wifi Connected ");
                    return true;
                } else {
                    showAlert(_context,_context.getString(R.string.err_no_internet));
                    return false;
                }
            } else {
                showAlert(_context,_context.getString(R.string.err_no_internet));
                return false;
            }
        } else {
            Log.e(TAG, "networkConnectivity: Context NULL");

        }
        return false;
    }

这个线程中的大多数答案只检查是否有可用的连接,但不检查该连接是否工作,其他答案不是设备范围,我的解决方案应该在每个设备上工作。

你可以在启动应用程序之前在你的主要活动中删除我的代码,它会快速确定是否有实际的互联网连接,如果有对话框将立即删除,应用程序将被启动,如果没有警报会弹出说应用程序需要互联网连接才能工作。

final AlertDialog alertDialog = new AlertDialog.Builder(this).create();
        alertDialog.setTitle("Checking Connection");
        alertDialog.setMessage("Checking...");
        alertDialog.show();
        new CountDownTimer(5000, 1000) {
            @Override
            public void onTick(long millisUntilFinished) {

                new Thread(new Runnable() {
                    public void run() {
                        try {
                            URL url = new URL("http://web.mit.edu/");
                            HttpURLConnection connection = (HttpURLConnection) url.openConnection();
                            connection.setRequestMethod("GET");
                            connection.setConnectTimeout(5000);
                            isConnected = connection.getResponseCode() == HttpURLConnection.HTTP_OK;
                        } catch (Exception e) {
                            e.printStackTrace();
                        }
                    }
                }).start();

                if (isConnected == false){
                    alertDialog.setMessage("Try " +  (5 - millisUntilFinished/1000) + " of 5.");
                } else {
                    alertDialog.dismiss();
                }
            }
            @Override
            public void onFinish() {
                if (isConnected == false) {
                    alertDialog.dismiss();
                    new AlertDialog.Builder(activity)
                            .setTitle("No Internet")
                            .setMessage("Please connect to Internet first.")
                            .setPositiveButton(android.R.string.yes, new DialogInterface.OnClickListener() {
                                public void onClick(DialogInterface dialog, int which) {
                                    // kill the app?
                                }
                            })
                            .setIcon(android.R.drawable.ic_dialog_alert)
                            .show();
                } else {
                    // Launch the app
                }
            }
        }.start();

我已经尝试了近5+不同的android方法,发现这是谷歌提供的最佳解决方案,特别是android:

  try {
  HttpURLConnection urlConnection = (HttpURLConnection)
  (new URL("http://clients3.google.com/generate_204")
  .openConnection());
  urlConnection.setRequestProperty("User-Agent", "Android");
  urlConnection.setRequestProperty("Connection", "close");
  urlConnection.setConnectTimeout(1500);
  urlConnection.connect();
  if (urlConnection.getResponseCode() == 204 &&
  urlConnection.getContentLength() == 0) {
  Log.d("Network Checker", "Successfully connected to internet");
  return true;
  }
  } catch (IOException e) {
  Log.e("Network Checker", "Error checking internet connection", e);
  }

它比任何其他可用的解决方案都更快、高效和准确。