我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?

public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {

    private Main main;

    public HostAvailabilityTask(Main main) {
        this.main = main;
    }

    protected Boolean doInBackground(String... params) {
        Main.Log("doInBackground() isHostAvailable():"+params[0]);

        try {
            return InetAddress.getByName(params[0]).isReachable(30); 
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        return false;       
    }

    protected void onPostExecute(Boolean... result) {
        Main.Log("onPostExecute()");

        if(result[0] == false) {
            main.setContentView(R.layout.splash);
            return;
        }

        main.continueAfterHostCheck();
    }   
}

当前回答

我在这里看到了很多过时的答案,所以我决定加入我的答案。

由于Android 10 (API级别29)getActiveNetworkInfo()已弃用,谷歌建议我们使用NetworkCallbacks而不是针对Android 10及更高版本的应用程序。

关于阅读网络状态的文档提供了一些关于如何使用NetworkCallback的信息,但我没有设法找到一个很好的代码示例,整个事情的工作,所以这里是我提出的代码,我们在我们的应用程序中使用:

import android.content.Context
import android.net.ConnectivityManager
import android.net.LinkProperties
import android.net.Network
import android.net.NetworkCapabilities
import com.fieldontrack.kmm.common.network.ConnectivityMonitor
import com.fieldontrack.kmm.entities.connectivity.NetworkType
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow

class ConnectivityMonitorImpl(appContext: Context) : ConnectivityMonitor {
    private val connectivityManager = appContext.getSystemService(ConnectivityManager::class.java)
    private val networkCallback = object : ConnectivityManager.NetworkCallback() {
        override fun onAvailable(network: Network) =
            connectivityManager.getNetworkCapabilities(network)?.let { networkCapabilities ->
                updateConnectionStatus(networkCapabilities = networkCapabilities)
                updateNetworkType(networkCapabilities = networkCapabilities)
            } ?: run {
                _isConnectedState.value = true
            }

        override fun onLost(network: Network) {
            // Do not check for NetworkCapabilities here, as they might be wrong.
            // If we get this callback, we're certain that we've lost connection.
            _isConnectedState.value = false
            _networkTypeState.value = NetworkType.Unknown
        }

        override fun onCapabilitiesChanged(
            network: Network,
            networkCapabilities: NetworkCapabilities
        ) {
            updateConnectionStatus(networkCapabilities = networkCapabilities)
            updateNetworkType(networkCapabilities = networkCapabilities)
        }

        override fun onLinkPropertiesChanged(
            network: Network,
            linkProperties: LinkProperties
        ) = Unit
    }
    private val _isConnectedState = MutableStateFlow(false)
    private val _networkTypeState = MutableStateFlow(NetworkType.Unknown)

    override val isConnectedState: StateFlow<Boolean> = _isConnectedState
    override val networkTypeState: StateFlow<NetworkType> = _networkTypeState

    override val isConnected: Boolean
        get() = _isConnectedState.value

    override val networkType: NetworkType
        get() = _networkTypeState.value

    init {
        startMonitoring()
    }

    override fun startMonitoring() =
        connectivityManager.registerDefaultNetworkCallback(networkCallback)

    override fun stopMonitoring() =
        connectivityManager.unregisterNetworkCallback(networkCallback)

    private fun updateConnectionStatus(networkCapabilities: NetworkCapabilities) {
        val isConnected =
            networkCapabilities.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)

        _isConnectedState.value = isConnected
    }

    private fun updateNetworkType(networkCapabilities: NetworkCapabilities) {
        val networkType = when {
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> NetworkType.WiFi
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> NetworkType.Cellular
            else -> NetworkType.Unknown
        }

        _networkTypeState.value = networkType
    }
}

ConnectivityMonitor界面非常简单:

interface ConnectivityMonitor {
    val isConnected: Boolean
    val networkType: NetworkType

    val isConnectedState: StateFlow<Boolean>
    val networkTypeState: StateFlow<NetworkType>
    
    fun startMonitoring()
    fun stopMonitoring()
}

NetworkType只是一个简单的枚举:

enum class NetworkType { Unknown, Cellular, WiFi }

据我测试,无论应用程序是在后台还是前台,这都是可行的。

其他回答

这对我来说确实有用:

验证网络可用性。

private Boolean isNetworkAvailable() {
ConnectivityManager connectivityManager 
      = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo activeNetworkInfo = connectivityManager.getActiveNetworkInfo();
return activeNetworkInfo != null && activeNetworkInfo.isConnectedOrConnecting();}

验证互联网接入:

public Boolean isOnline() {
    try {
        Process p1 = java.lang.Runtime.getRuntime().exec("ping -c 1 www.google.com");
        int returnVal = p1.waitFor();
        boolean reachable = (returnVal==0);
        return reachable;
    } catch (Exception e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }
    return false;
}

如果您想在连接丢失时显示警报。你可以使用下面的方法。

此方法用于一次检查连接。首先,你必须在你的类中创建这个。

private boolean isNetworkConnected() {
        ConnectivityManager cm = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
        if(!(cm.getActiveNetworkInfo() != null && cm.getActiveNetworkInfo().isConnected())){
            showNetworkDialog();
            return false;
        }
        return true;
    }

在类中创建此方法作为连接侦听器。

private void ConnectionCheck(){
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
            ConnectivityManager connectivityManager = (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
            NetworkRequest networkRequest = new NetworkRequest.Builder().build();
            connectivityManager.registerNetworkCallback(networkRequest, new ConnectivityManager.NetworkCallback() {
                @Override
                public void onAvailable(Network network) {
                    super.onAvailable(network);
                    Log.i("Tag", "active connection");
                }

                @Override
                public void onLost(Network network) {
                    super.onLost(network);
                    Log.i("Tag", "losing active connection");
                    isNetworkConnected();
                }
            });
        }
    }

为了显示对话框,你可以创建showDialog()方法。

private void showNetworkDialog(){
    new AlertDialog.Builder(MainActivity.this)
            .setIcon(android.R.drawable.ic_dialog_alert)
            .setTitle("Connection lost?")
            .setMessage("Please check your internet connection!")
            .setCancelable(false)
            .setPositiveButton("Exit", new DialogInterface.OnClickListener() {
                @Override
                public void onClick(DialogInterface dialog, int which) {
                    finish();
                }
            })
            .setNegativeButton("Retry", new DialogInterface.OnClickListener() {
                @Override
                public void onClick(DialogInterface dialog, int which) {
                    isNetworkConnected();
                }
            })
            .show();
}

最后你可以在onCreate()方法中调用这个方法。

if(isNetworkConnected()){
            ConnectionCheck();
        }

在清单文件中,你必须提到许可。

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

要让getActiveNetworkInfo()工作,您需要向清单中添加以下内容。

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

下面是我使用的方法:

public boolean isNetworkAvailable(final Context context) {
    return ((ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE)).getActiveNetworkInfo() != null;
}

更好的是,检查确保它是“连接”的:

public boolean isNetworkAvailable(final Context context) {
    final ConnectivityManager connectivityManager = ((ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE));
    return connectivityManager.getActiveNetworkInfo() != null && connectivityManager.getActiveNetworkInfo().isConnected();
}

下面是如何使用该方法:

if (isNetworkAvailable(context)) {
    // code here
} else {
    // code
}

需要许可:

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

https://stackoverflow.com/a/16124915/950427

这个线程中的大多数答案只检查是否有可用的连接,但不检查该连接是否工作,其他答案不是设备范围,我的解决方案应该在每个设备上工作。

你可以在启动应用程序之前在你的主要活动中删除我的代码,它会快速确定是否有实际的互联网连接,如果有对话框将立即删除,应用程序将被启动,如果没有警报会弹出说应用程序需要互联网连接才能工作。

final AlertDialog alertDialog = new AlertDialog.Builder(this).create();
        alertDialog.setTitle("Checking Connection");
        alertDialog.setMessage("Checking...");
        alertDialog.show();
        new CountDownTimer(5000, 1000) {
            @Override
            public void onTick(long millisUntilFinished) {

                new Thread(new Runnable() {
                    public void run() {
                        try {
                            URL url = new URL("http://web.mit.edu/");
                            HttpURLConnection connection = (HttpURLConnection) url.openConnection();
                            connection.setRequestMethod("GET");
                            connection.setConnectTimeout(5000);
                            isConnected = connection.getResponseCode() == HttpURLConnection.HTTP_OK;
                        } catch (Exception e) {
                            e.printStackTrace();
                        }
                    }
                }).start();

                if (isConnected == false){
                    alertDialog.setMessage("Try " +  (5 - millisUntilFinished/1000) + " of 5.");
                } else {
                    alertDialog.dismiss();
                }
            }
            @Override
            public void onFinish() {
                if (isConnected == false) {
                    alertDialog.dismiss();
                    new AlertDialog.Builder(activity)
                            .setTitle("No Internet")
                            .setMessage("Please connect to Internet first.")
                            .setPositiveButton(android.R.string.yes, new DialogInterface.OnClickListener() {
                                public void onClick(DialogInterface dialog, int which) {
                                    // kill the app?
                                }
                            })
                            .setIcon(android.R.drawable.ic_dialog_alert)
                            .show();
                } else {
                    // Launch the app
                }
            }
        }.start();