我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?

public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {

    private Main main;

    public HostAvailabilityTask(Main main) {
        this.main = main;
    }

    protected Boolean doInBackground(String... params) {
        Main.Log("doInBackground() isHostAvailable():"+params[0]);

        try {
            return InetAddress.getByName(params[0]).isReachable(30); 
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        return false;       
    }

    protected void onPostExecute(Boolean... result) {
        Main.Log("onPostExecute()");

        if(result[0] == false) {
            main.setContentView(R.layout.splash);
            return;
        }

        main.continueAfterHostCheck();
    }   
}

当前回答

这在android文档中有涉及 http://developer.android.com/training/monitoring-device-state/connectivity-monitoring.html

其他回答

我在这里看到了很多过时的答案,所以我决定加入我的答案。

由于Android 10 (API级别29)getActiveNetworkInfo()已弃用,谷歌建议我们使用NetworkCallbacks而不是针对Android 10及更高版本的应用程序。

关于阅读网络状态的文档提供了一些关于如何使用NetworkCallback的信息,但我没有设法找到一个很好的代码示例,整个事情的工作,所以这里是我提出的代码,我们在我们的应用程序中使用:

import android.content.Context
import android.net.ConnectivityManager
import android.net.LinkProperties
import android.net.Network
import android.net.NetworkCapabilities
import com.fieldontrack.kmm.common.network.ConnectivityMonitor
import com.fieldontrack.kmm.entities.connectivity.NetworkType
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow

class ConnectivityMonitorImpl(appContext: Context) : ConnectivityMonitor {
    private val connectivityManager = appContext.getSystemService(ConnectivityManager::class.java)
    private val networkCallback = object : ConnectivityManager.NetworkCallback() {
        override fun onAvailable(network: Network) =
            connectivityManager.getNetworkCapabilities(network)?.let { networkCapabilities ->
                updateConnectionStatus(networkCapabilities = networkCapabilities)
                updateNetworkType(networkCapabilities = networkCapabilities)
            } ?: run {
                _isConnectedState.value = true
            }

        override fun onLost(network: Network) {
            // Do not check for NetworkCapabilities here, as they might be wrong.
            // If we get this callback, we're certain that we've lost connection.
            _isConnectedState.value = false
            _networkTypeState.value = NetworkType.Unknown
        }

        override fun onCapabilitiesChanged(
            network: Network,
            networkCapabilities: NetworkCapabilities
        ) {
            updateConnectionStatus(networkCapabilities = networkCapabilities)
            updateNetworkType(networkCapabilities = networkCapabilities)
        }

        override fun onLinkPropertiesChanged(
            network: Network,
            linkProperties: LinkProperties
        ) = Unit
    }
    private val _isConnectedState = MutableStateFlow(false)
    private val _networkTypeState = MutableStateFlow(NetworkType.Unknown)

    override val isConnectedState: StateFlow<Boolean> = _isConnectedState
    override val networkTypeState: StateFlow<NetworkType> = _networkTypeState

    override val isConnected: Boolean
        get() = _isConnectedState.value

    override val networkType: NetworkType
        get() = _networkTypeState.value

    init {
        startMonitoring()
    }

    override fun startMonitoring() =
        connectivityManager.registerDefaultNetworkCallback(networkCallback)

    override fun stopMonitoring() =
        connectivityManager.unregisterNetworkCallback(networkCallback)

    private fun updateConnectionStatus(networkCapabilities: NetworkCapabilities) {
        val isConnected =
            networkCapabilities.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)

        _isConnectedState.value = isConnected
    }

    private fun updateNetworkType(networkCapabilities: NetworkCapabilities) {
        val networkType = when {
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> NetworkType.WiFi
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> NetworkType.Cellular
            else -> NetworkType.Unknown
        }

        _networkTypeState.value = networkType
    }
}

ConnectivityMonitor界面非常简单:

interface ConnectivityMonitor {
    val isConnected: Boolean
    val networkType: NetworkType

    val isConnectedState: StateFlow<Boolean>
    val networkTypeState: StateFlow<NetworkType>
    
    fun startMonitoring()
    fun stopMonitoring()
}

NetworkType只是一个简单的枚举:

enum class NetworkType { Unknown, Cellular, WiFi }

据我测试,无论应用程序是在后台还是前台,这都是可行的。

这里有一个简单的解决方案,以确保你的应用程序可以访问互联网:

static final String CHECK_INTERNET_ACCESS_URL = "https://www.google.com";

public static void isInternetAccessWorking(Context context) {

    StringRequest stringRequest = new StringRequest(Request.Method.GET, CHECK_INTERNET_ACCESS_URL,
            new Response.Listener<String>() {
                @Override
                public void onResponse(String response) {
                    // Internet access is OK
                }
            }, new Response.ErrorListener() {
        @Override
        public void onErrorResponse(VolleyError error) {
            // NO internet access
        }
    });

    Volley.newRequestQueue(context).add(stringRequest);
}

这个解决方案使用Android的Volley库,必须在build.gradle中声明:

implementation 'com.android.volley:volley:1.1.1'

我已经应用了@Levit提供的解决方案,并创建了不会调用额外Http请求的函数。

它将解决无法解析主机的错误

public static boolean isInternetAvailable(Context context) {
    ConnectivityManager cm = (ConnectivityManager) context.getSystemService(Context.CONNECTIVITY_SERVICE);
    NetworkInfo activeNetwork = cm.getActiveNetworkInfo();
    if (activeNetwork == null) return false;

    switch (activeNetwork.getType()) {
        case ConnectivityManager.TYPE_WIFI:
            if ((activeNetwork.getState() == NetworkInfo.State.CONNECTED ||
                    activeNetwork.getState() == NetworkInfo.State.CONNECTING) &&
                    isInternet())
                return true;
            break;
        case ConnectivityManager.TYPE_MOBILE:
            if ((activeNetwork.getState() == NetworkInfo.State.CONNECTED ||
                    activeNetwork.getState() == NetworkInfo.State.CONNECTING) &&
                    isInternet())
                return true;
            break;
        default:
            return false;
    }
    return false;
}

private static boolean isInternet() {

    Runtime runtime = Runtime.getRuntime();
    try {
        Process ipProcess = runtime.exec("/system/bin/ping -c 1 8.8.8.8");
        int exitValue = ipProcess.waitFor();
        Debug.i(exitValue + "");
        return (exitValue == 0);
    } catch (IOException | InterruptedException e) {
        e.printStackTrace();
    }

    return false;
}

现在叫它,

if (!isInternetAvailable(getActivity())) {
     //Show message
} else {
     //Perfoem the api request
}

网络连接/互联网接入

isConnectedOrConnecting()(在大多数回答中使用)检查任何网络连接 要了解这些网络是否有internet接入,请使用以下方法之一

A) Ping服务器(简单)

// ICMP 
public boolean isOnline() {
    Runtime runtime = Runtime.getRuntime();
    try {
        Process ipProcess = runtime.exec("/system/bin/ping -c 1 8.8.8.8");
        int     exitValue = ipProcess.waitFor();
        return (exitValue == 0);
    }
    catch (IOException e)          { e.printStackTrace(); }
    catch (InterruptedException e) { e.printStackTrace(); }

    return false;
}

+可以在主线程上运行

在一些旧设备上不能工作(Galays S3等),如果没有网络,它会阻塞一段时间。

B)连接到Internet上的Socket(高级)

// TCP/HTTP/DNS (depending on the port, 53=DNS, 80=HTTP, etc.)
public boolean isOnline() {
    try {
        int timeoutMs = 1500;
        Socket sock = new Socket();
        SocketAddress sockaddr = new InetSocketAddress("8.8.8.8", 53);

        sock.connect(sockaddr, timeoutMs);
        sock.close();

        return true;
    } catch (IOException e) { return false; }
}

+非常快(任何一种方式),适用于所有设备,非常可靠

-不能在UI线程上运行

这工作非常可靠,在每个设备上,非常快。它需要在一个单独的任务中运行(例如ScheduledExecutorService或AsyncTask)。

可能的问题

Is it really fast enough? Yes, very fast ;-) Is there no reliable way to check internet, other than testing something on the internet? Not as far as I know, but let me know, and I will edit my answer. What if the DNS is down? Google DNS (e.g. 8.8.8.8) is the largest public DNS in the world. As of 2018 it handled over a trillion queries a day [1]. Let 's just say, your app would probably not be the talk of the day. Which permissions are required? <uses-permission android:name="android.permission.INTERNET" /> Just internet access - surprise ^^ (Btw have you ever thought about, how some of the methods suggested here could even have a remote glue about internet access, without this permission?)

 

额外:一次性RxJava/RxAndroid示例(Kotlin)

fun hasInternetConnection(): Single<Boolean> {
  return Single.fromCallable {
    try {
      // Connect to Google DNS to check for connection
      val timeoutMs = 1500
      val socket = Socket()
      val socketAddress = InetSocketAddress("8.8.8.8", 53)
    
      socket.connect(socketAddress, timeoutMs)
      socket.close()
  
      true
    } catch (e: IOException) {
      false
    }
  }
  .subscribeOn(Schedulers.io())
  .observeOn(AndroidSchedulers.mainThread())
}

///////////////////////////////////////////////////////////////////////////////////
// Usage

    hasInternetConnection().subscribe { hasInternet -> /* do something */}

额外:一次性RxJava/RxAndroid示例(Java)

public static Single<Boolean> hasInternetConnection() {
    return Single.fromCallable(() -> {
        try {
            // Connect to Google DNS to check for connection
            int timeoutMs = 1500;
            Socket socket = new Socket();
            InetSocketAddress socketAddress = new InetSocketAddress("8.8.8.8", 53);

            socket.connect(socketAddress, timeoutMs);
            socket.close();

            return true;
        } catch (IOException e) {
            return false;
        }
    }).subscribeOn(Schedulers.io()).observeOn(AndroidSchedulers.mainThread());
}

///////////////////////////////////////////////////////////////////////////////////
// Usage

    hasInternetConnection().subscribe((hasInternet) -> {
        if(hasInternet) {

        }else {

        }
    });

额外:一次性AsyncTask示例

注意:这是如何执行请求的另一个示例。然而,由于AsyncTask已弃用,它应该被你的应用程序的线程调度,Kotlin协程,Rx,…

class InternetCheck extends AsyncTask<Void,Void,Boolean> {

    private Consumer mConsumer;
    public  interface Consumer { void accept(Boolean internet); }

    public  InternetCheck(Consumer consumer) { mConsumer = consumer; execute(); }

    @Override protected Boolean doInBackground(Void... voids) { try {
        Socket sock = new Socket();
        sock.connect(new InetSocketAddress("8.8.8.8", 53), 1500);
        sock.close();
        return true;
    } catch (IOException e) { return false; } }

    @Override protected void onPostExecute(Boolean internet) { mConsumer.accept(internet); }
}

///////////////////////////////////////////////////////////////////////////////////
// Usage

    new InternetCheck(internet -> { /* do something with boolean response */ });

如果设备处于飞行模式(或者假设在没有可用网络的其他情况下),cm.getActiveNetworkInfo()将为空,因此您需要添加一个空检查。

修改(Eddie的解决方案)如下:

public boolean isOnline() {
    ConnectivityManager cm =
        (ConnectivityManager) getSystemService(Context.CONNECTIVITY_SERVICE);
    NetworkInfo netInfo = cm.getActiveNetworkInfo();
    return netInfo != null && netInfo.isConnectedOrConnecting();
}

在AndroidManifest.xml中添加以下权限:

<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

还有一点,如果你在给定的时间点绝对需要一个网络连接,那么使用netInfo.isConnected()而不是netInfo.isConnectedOrConnecting可能会更好。不过,我想这取决于个人用例。