我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?

public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {

    private Main main;

    public HostAvailabilityTask(Main main) {
        this.main = main;
    }

    protected Boolean doInBackground(String... params) {
        Main.Log("doInBackground() isHostAvailable():"+params[0]);

        try {
            return InetAddress.getByName(params[0]).isReachable(30); 
        } catch (UnknownHostException e) {
            e.printStackTrace();
        } catch (IOException e) {
            e.printStackTrace();
        }
        return false;       
    }

    protected void onPostExecute(Boolean... result) {
        Main.Log("onPostExecute()");

        if(result[0] == false) {
            main.setContentView(R.layout.splash);
            return;
        }

        main.continueAfterHostCheck();
    }   
}

当前回答

检查这段代码…这对我很有用:)

public static void isNetworkAvailable(final Handler handler, final int timeout) {
    // ask fo message '0' (not connected) or '1' (connected) on 'handler'
    // the answer must be send before before within the 'timeout' (in milliseconds)

    new Thread() {
        private boolean responded = false;   
        @Override
        public void run() { 
            // set 'responded' to TRUE if is able to connect with google mobile (responds fast) 
            new Thread() {      
                @Override
                public void run() {
                    HttpGet requestForTest = new HttpGet("http://m.google.com");
                    try {
                        new DefaultHttpClient().execute(requestForTest); // can last...
                        responded = true;
                    } 
                    catch (Exception e) {
                    }
                } 
            }.start();

            try {
                int waited = 0;
                while(!responded && (waited < timeout)) {
                    sleep(100);
                    if(!responded ) { 
                        waited += 100;
                    }
                }
            } 
            catch(InterruptedException e) {} // do nothing 
            finally { 
                if (!responded) { handler.sendEmptyMessage(0); } 
                else { handler.sendEmptyMessage(1); }
            }
        }
    }.start();
}

然后,我定义处理程序:

Handler h = new Handler() {
    @Override
    public void handleMessage(Message msg) {

        if (msg.what != 1) { // code if not connected

        } else { // code if connected

        }   
    }
};

...并启动测试:

isNetworkAvailable(h,2000); // get the answser within 2000 ms

其他回答

我在这里看到了很多过时的答案,所以我决定加入我的答案。

由于Android 10 (API级别29)getActiveNetworkInfo()已弃用,谷歌建议我们使用NetworkCallbacks而不是针对Android 10及更高版本的应用程序。

关于阅读网络状态的文档提供了一些关于如何使用NetworkCallback的信息,但我没有设法找到一个很好的代码示例,整个事情的工作,所以这里是我提出的代码,我们在我们的应用程序中使用:

import android.content.Context
import android.net.ConnectivityManager
import android.net.LinkProperties
import android.net.Network
import android.net.NetworkCapabilities
import com.fieldontrack.kmm.common.network.ConnectivityMonitor
import com.fieldontrack.kmm.entities.connectivity.NetworkType
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow

class ConnectivityMonitorImpl(appContext: Context) : ConnectivityMonitor {
    private val connectivityManager = appContext.getSystemService(ConnectivityManager::class.java)
    private val networkCallback = object : ConnectivityManager.NetworkCallback() {
        override fun onAvailable(network: Network) =
            connectivityManager.getNetworkCapabilities(network)?.let { networkCapabilities ->
                updateConnectionStatus(networkCapabilities = networkCapabilities)
                updateNetworkType(networkCapabilities = networkCapabilities)
            } ?: run {
                _isConnectedState.value = true
            }

        override fun onLost(network: Network) {
            // Do not check for NetworkCapabilities here, as they might be wrong.
            // If we get this callback, we're certain that we've lost connection.
            _isConnectedState.value = false
            _networkTypeState.value = NetworkType.Unknown
        }

        override fun onCapabilitiesChanged(
            network: Network,
            networkCapabilities: NetworkCapabilities
        ) {
            updateConnectionStatus(networkCapabilities = networkCapabilities)
            updateNetworkType(networkCapabilities = networkCapabilities)
        }

        override fun onLinkPropertiesChanged(
            network: Network,
            linkProperties: LinkProperties
        ) = Unit
    }
    private val _isConnectedState = MutableStateFlow(false)
    private val _networkTypeState = MutableStateFlow(NetworkType.Unknown)

    override val isConnectedState: StateFlow<Boolean> = _isConnectedState
    override val networkTypeState: StateFlow<NetworkType> = _networkTypeState

    override val isConnected: Boolean
        get() = _isConnectedState.value

    override val networkType: NetworkType
        get() = _networkTypeState.value

    init {
        startMonitoring()
    }

    override fun startMonitoring() =
        connectivityManager.registerDefaultNetworkCallback(networkCallback)

    override fun stopMonitoring() =
        connectivityManager.unregisterNetworkCallback(networkCallback)

    private fun updateConnectionStatus(networkCapabilities: NetworkCapabilities) {
        val isConnected =
            networkCapabilities.hasCapability(NetworkCapabilities.NET_CAPABILITY_INTERNET)

        _isConnectedState.value = isConnected
    }

    private fun updateNetworkType(networkCapabilities: NetworkCapabilities) {
        val networkType = when {
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_WIFI) -> NetworkType.WiFi
            networkCapabilities.hasTransport(NetworkCapabilities.TRANSPORT_CELLULAR) -> NetworkType.Cellular
            else -> NetworkType.Unknown
        }

        _networkTypeState.value = networkType
    }
}

ConnectivityMonitor界面非常简单:

interface ConnectivityMonitor {
    val isConnected: Boolean
    val networkType: NetworkType

    val isConnectedState: StateFlow<Boolean>
    val networkTypeState: StateFlow<NetworkType>
    
    fun startMonitoring()
    fun stopMonitoring()
}

NetworkType只是一个简单的枚举:

enum class NetworkType { Unknown, Cellular, WiFi }

据我测试,无论应用程序是在后台还是前台,这都是可行的。

我使用这段代码而不是InetAddress:

    try {

        URL url = new URL("http://"+params[0]);

        HttpURLConnection urlc = (HttpURLConnection) url.openConnection();
        urlc.setRequestProperty("User-Agent", "Android Application:"+Z.APP_VERSION);
        urlc.setRequestProperty("Connection", "close");
        urlc.setConnectTimeout(1000 * 30); // mTimeout is in seconds
        urlc.connect();
        if (urlc.getResponseCode() == 200) {
            Main.Log("getResponseCode == 200");
            return new Boolean(true);
        }
    } catch (MalformedURLException e1) {
        // TODO Auto-generated catch block
        e1.printStackTrace();
    } catch (IOException e) {
        // TODO Auto-generated catch block
        e.printStackTrace();
    }

如果你需要检查网络连接,使用ping到服务器的方法:

public boolean checkIntCON() {
    try {
        Process ipProcess = Runtime.getRuntime().exec("/system/bin/ping -c 1 8.8.8.8");
        return (ipProcess.waitFor() == 0);
    }
    catch (IOException e)          { e.printStackTrace(); }
    catch (InterruptedException e) { e.printStackTrace(); }
    return false;
}

您可以使用端口进行检查

public boolean checkIntCON() {
    try {
        Socket sock = new Socket();
        SocketAddress sockaddr = new InetSocketAddress("8.8.8.8", 80); 
        // port will change according to protocols

        sock.connect(sockaddr, 1250);
        sock.close();

        return true;
    } catch (IOException e) { return false; }
}

这段代码将帮助您找到互联网是否打开。

public final boolean isInternetOn() {
        ConnectivityManager conMgr = (ConnectivityManager) this.con
                .getSystemService(Context.CONNECTIVITY_SERVICE);
        NetworkInfo info = conMgr.getActiveNetworkInfo();
        return (info != null && info.isConnected());
}

此外,您应该提供以下权限

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

在芬兰湾的科特林:

class UtilityMethods {
companion object {
    fun isConnected(activity: Activity): Boolean {
        val connectivityManager: ConnectivityManager =
                activity.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
        return null != connectivityManager.activeNetworkInfo
    }
}}

在Activity类中调用isConnected如下:

UtilityMethods.isConnected(this)

内部片段类如下:

UtilityMethods.isConnected(activity)