我得到了一个AsyncTask,应该检查对主机名的网络访问。但是doInBackground()永远不会超时。有人知道吗?
public class HostAvailabilityTask extends AsyncTask<String, Void, Boolean> {
private Main main;
public HostAvailabilityTask(Main main) {
this.main = main;
}
protected Boolean doInBackground(String... params) {
Main.Log("doInBackground() isHostAvailable():"+params[0]);
try {
return InetAddress.getByName(params[0]).isReachable(30);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
return false;
}
protected void onPostExecute(Boolean... result) {
Main.Log("onPostExecute()");
if(result[0] == false) {
main.setContentView(R.layout.splash);
return;
}
main.continueAfterHostCheck();
}
}
检查这段代码…这对我很有用:)
public static void isNetworkAvailable(final Handler handler, final int timeout) {
// ask fo message '0' (not connected) or '1' (connected) on 'handler'
// the answer must be send before before within the 'timeout' (in milliseconds)
new Thread() {
private boolean responded = false;
@Override
public void run() {
// set 'responded' to TRUE if is able to connect with google mobile (responds fast)
new Thread() {
@Override
public void run() {
HttpGet requestForTest = new HttpGet("http://m.google.com");
try {
new DefaultHttpClient().execute(requestForTest); // can last...
responded = true;
}
catch (Exception e) {
}
}
}.start();
try {
int waited = 0;
while(!responded && (waited < timeout)) {
sleep(100);
if(!responded ) {
waited += 100;
}
}
}
catch(InterruptedException e) {} // do nothing
finally {
if (!responded) { handler.sendEmptyMessage(0); }
else { handler.sendEmptyMessage(1); }
}
}
}.start();
}
然后,我定义处理程序:
Handler h = new Handler() {
@Override
public void handleMessage(Message msg) {
if (msg.what != 1) { // code if not connected
} else { // code if connected
}
}
};
...并启动测试:
isNetworkAvailable(h,2000); // get the answser within 2000 ms
不要检查WIFI连接或移动数据连接,试着点击任何托管域。以便您可以检查WIFI/Mobile连接是否具有连接公共互联网的能力。
如果您的移动设备能够连接到所提供的公共域,则将返回以下内容。
boolean isReachable()
{
boolean connected = false;
String instanceURL = "Your trusted domain name";
Socket socket;
try {
socket = new Socket();
SocketAddress socketAddress = new InetSocketAddress(instanceURL, 80);
socket.connect(socketAddress, 5000);
if (socket.isConnected()) {
connected = true;
socket.close();
}
} catch (IOException e) {
e.printStackTrace();
} finally {
socket = null;
}
return connected;
}
希望对大家有所帮助。
看一下ConnectivityManager类。您可以使用这个类来获取主机上活动连接的信息。http://developer.android.com/reference/android/net/ConnectivityManager.html
编辑:你可以使用
Context.getSystemService(Context.CONNECTIVITY_SERVICE)
.getNetworkInfo(ConnectivityManager.TYPE_MOBILE)
or
Context.getSystemService(Context.CONNECTIVITY_SERVICE)
.getNetworkInfo(ConnectivityManager.TYPE_WIFI)
并解析返回NetworkInfo对象的DetailedState枚举
EDIT EDIT:查看是否可以访问主机
Context.getSystemService(Context.CONNECTIVITY_SERVICE)
.requestRouteToHost(TYPE_WIFI, int hostAddress)
显然,我使用Context.getSystemService(Context.CONNECTIVITY_SERVICE)作为代理来表示
ConnectivityManager cm = Context.getSystemService(Context.CONNECTIVITY_SERVICE);
cm.yourMethodCallHere();
正如Android文档建议的那样,之后
getActiveNetworkInfo()在Android 10中已弃用。使用
而不是针对Android 10 (API级别)的应用程序的NetworkCallbacks
29)更高。
下面是我们目前检查网络连接的方法:
val cm = context.getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
val activeNetwork: NetworkInfo? = cm.activeNetworkInfo
val isConnected: Boolean = activeNetwork?.isConnectedOrConnecting == true
使用NetworkCallbacks检查网络连接的新方法
步骤1:
private lateinit var connectivityManager:ConnectivityManager
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
...
connectivityManager = getSystemService(Context.CONNECTIVITY_SERVICE) as ConnectivityManager
}
步骤2:创建回调:
private val callback = object : ConnectivityManager.NetworkCallback() {
override fun onAvailable(network: Network) {
super.onAvailable(network)
Timber.e("Network:onAvailable")
}
override fun onLost(network: Network) {
super.onLost(network)
Timber.e("Network:onLost")
}
}
步骤3:注册和取消注册回调:
private fun registerNetworkCallback() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
connectivityManager.registerDefaultNetworkCallback(callback)
} else {
// Old way to check network connection
}
}
override fun onStop() {
unRegisterNetworkCallback()
super.onStop()
}
private fun unRegisterNetworkCallback() {
connectivityManager.unregisterNetworkCallback(callback)
}
结帐更新详情如下链接:
https://developer.android.com/training/monitoring-device-state/connectivity-status-type