是否可以在ES6类中创建私有属性?
举个例子。 如何阻止访问instance.property?
class Something {
constructor(){
this.property = "test";
}
}
var instance = new Something();
console.log(instance.property); //=> "test"
是否可以在ES6类中创建私有属性?
举个例子。 如何阻止访问instance.property?
class Something {
constructor(){
this.property = "test";
}
}
var instance = new Something();
console.log(instance.property); //=> "test"
当前回答
我用这个模式,它总是对我有效
class Test { constructor(data) { class Public { constructor(prv) { // public function (must be in constructor on order to access "prv" variable) connectToDb(ip) { prv._db(ip, prv._err); } } // public function w/o access to "prv" variable log() { console.log("I'm logging"); } } // private variables this._data = data; this._err = function(ip) { console.log("could not connect to "+ip); } } // private function _db(ip, err) { if(!!ip) { console.log("connected to "+ip+", sending data '"+this.data+"'"); return true; } else err(ip); } } var test = new Test(10), ip = "185.167.210.49"; test.connectToDb(ip); // true test.log(); // I'm logging test._err(ip); // undefined test._db(ip, function() { console.log("You have got hacked!"); }); // undefined
其他回答
实际上这是可能的。 1. 首先,创建类,并在构造函数中返回被调用的_public函数。 2. 在被调用的_public函数中传递this引用(以获得对所有私有方法和道具的访问),以及构造函数的所有参数(将在new Names()中传递) 3.在_public函数作用域中,还有一个Names类,它可以访问私有Names类的this (_this)引用
class Names {
constructor() {
this.privateProperty = 'John';
return _public(this, arguments);
}
privateMethod() { }
}
const names = new Names(1,2,3);
console.log(names.somePublicMethod); //[Function]
console.log(names.publicProperty); //'Jasmine'
console.log(names.privateMethod); //undefined
console.log(names.privateProperty); //undefind
function _public(_this, _arguments) {
class Names {
constructor() {
this.publicProperty = 'Jasmine';
_this.privateProperty; //"John";
_this.privateMethod; //[Function]
}
somePublicMethod() {
_this.privateProperty; //"John";
_this.privateMethod; //[Function]
}
}
return new Names(..._arguments);
}
大多数答案要么说不可能,要么要求你使用WeakMap或Symbol,这是ES6的特性,可能需要腻子。然而,还有另一种方法!看看这个:
// 1. Create closure var SomeClass = function() { // 2. Create `key` inside a closure var key = {}; // Function to create private storage var private = function() { var obj = {}; // return Function to access private storage using `key` return function(testkey) { if(key === testkey) return obj; // If `key` is wrong, then storage cannot be accessed console.error('Cannot access private properties'); return undefined; }; }; var SomeClass = function() { // 3. Create private storage this._ = private(); // 4. Access private storage using the `key` this._(key).priv_prop = 200; }; SomeClass.prototype.test = function() { console.log(this._(key).priv_prop); // Using property from prototype }; return SomeClass; }(); // Can access private property from within prototype var instance = new SomeClass(); instance.test(); // `200` logged // Cannot access private property from outside of the closure var wrong_key = {}; instance._(wrong_key); // undefined; error logged
我称这个方法为accessor pattern。基本思想是我们有一个闭包,闭包中有一个键,我们创建一个私有对象(在构造函数中),只有当你拥有键时才能访问它。
如果你感兴趣,你可以在我的文章中阅读更多有关这方面的内容。使用此方法,可以为每个对象创建不能在闭包外部访问的属性。因此,你可以在构造函数或原型中使用它们,但不能在其他任何地方使用。我还没有在任何地方见过这种方法,但我认为它真的很强大。
我现在听到的建议是使用WeakMaps来保存私人数据,以供其他看客参考。
下面是一个更清晰、有效的例子:
function storePrivateProperties(a, b, c, d) {
let privateData = new WeakMap;
// unique object as key, weak map can only accept object as key, when key is no longer referened, garbage collector claims the key-value
let keyA = {}, keyB = {}, keyC = {}, keyD = {};
privateData.set(keyA, a);
privateData.set(keyB, b);
privateData.set(keyC, c);
privateData.set(keyD, d);
return {
logPrivateKey(key) {
switch(key) {
case "a":
console.log(privateData.get(keyA));
break;
case "b":
console.log(privateData.get(keyB));
break;
case "c":
console.log(privateData.get(keyC));
break;
case "d":
console.log(privateData.set(keyD));
break;
default:
console.log(`There is no value for ${key}`)
}
}
}
}
这段代码演示了私有和公共、静态和非静态、实例级和类级、变量、方法和属性。
https://codesandbox.io/s/class-demo-837bj
class Animal { static count = 0 // class static public static #ClassPriVar = 3 // class static private constructor(kind) { this.kind = kind // instance public property Animal.count++ let InstancePriVar = 'InstancePriVar: ' + kind // instance private constructor-var log(InstancePriVar) Animal.#ClassPriVar += 3 this.adhoc = 'adhoc' // instance public property w/out constructor- parameter } #PawCount = 4 // instance private var set Paws(newPawCount) { // instance public prop this.#PawCount = newPawCount } get Paws() { // instance public prop return this.#PawCount } get GetPriVar() { // instance public prop return Animal.#ClassPriVar } static get GetPriVarStat() { // class public prop return Animal.#ClassPriVar } PrintKind() { // instance public method log('kind: ' + this.kind) } ReturnKind() { // instance public function return this.kind } /* May be unsupported get #PrivMeth(){ // instance private prop return Animal.#ClassPriVar + ' Private Method' } static get #PrivMeth(){ // class private prop return Animal.#ClassPriVar + ' Private Method' } */ } function log(str) { console.log(str) } // TESTING log(Animal.count) // static, avail w/out instance log(Animal.GetPriVarStat) // static, avail w/out instance let A = new Animal('Cat') log(Animal.count + ': ' + A.kind) log(A.GetPriVar) A.PrintKind() A.Paws = 6 log('Paws: ' + A.Paws) log('ReturnKind: ' + A.ReturnKind()) log(A.adhoc) let B = new Animal('Dog') log(Animal.count + ': ' + B.kind) log(B.GetPriVar) log(A.GetPriVar) // returns same as B.GetPriVar. Acts like a class-level property, but called like an instance-level property. It's cuz non-stat fx requires instance. log('class: ' + Animal.GetPriVarStat) // undefined log('instance: ' + B.GetPriVarStat) // static class fx log(Animal.GetPriVar) // non-stat instance fx log(A.InstancePriVar) // private log(Animal.InstancePriVar) // private instance var log('PawCount: ' + A.PawCount) // private. Use getter /* log('PawCount: ' + A.#PawCount) // private. Use getter log('PawCount: ' + Animal.#PawCount) // Instance and private. Use getter */
使用WeakMap可以在类中拥有私有方法。
根据MDN网络文档:
WeakMap对象是键/值对的集合,其中键仅为对象,值可以是任意值。 键中的对象引用是弱保存的,这意味着如果不再有对该对象的其他引用,则它们是垃圾收集(GC)的目标。
这是一个创建带有私有成员_items的Queue数据结构的例子,该成员_items包含一个数组。
const _items = new WeakMap();
class Queue {
constructor() {
_items.set(this, []);
}
enqueue( item) {
_items.get(this).push(item);
}
get count() {
return _items.get(this).length;
}
peek() {
const anArray = _items.get(this);
if( anArray.length == 0)
throw new Error('There are no items in array!');
if( anArray.length > 0)
return anArray[0];
}
dequeue() {
const anArray = _items.get(this);
if( anArray.length == 0)
throw new Error('There are no items in array!');
if( anArray.length > 0)
return anArray.splice(0, 1)[0];
}
}
使用的例子:
const c = new Queue();
c.enqueue("one");
c.enqueue("two");
c.enqueue("three");
c.enqueue("four");
c.enqueue("five");
console.log(c);
私有成员_items是隐藏的,不能在Queue对象的属性或方法中看到:
然而,Queue对象中的私有成员_items可以通过以下方式访问:
const anArray = _items.get(this);