给定一个函数,它产生的是1到5之间的随机整数,写一个函数,它产生的是1到7之间的随机整数。
当前回答
Here is a solution that tries to minimize the number of calls to rand5() while keeping the implementation simple and efficient; in particular, it does not require arbitrary large integers unlike Adam Rosenfield’s second answer. It exploits the fact that 23/19 = 1.21052... is a good rational approximation to log(7)/log(5) = 1.20906..., thus we can generate 19 random elements of {1,...,7} out of 23 random elements of {1,...,5} by rejection sampling with only a small rejection probability. On average, the algorithm below takes about 1.266 calls to rand5() for each call to rand7(). If the distribution of rand5() is uniform, so is rand7().
uint_fast64_t pool;
int capacity = 0;
void new_batch (void)
{
uint_fast64_t r;
int i;
do {
r = 0;
for (i = 0; i < 23; i++)
r = 5 * r + (rand5() - 1);
} while (r >= 11398895185373143ULL); /* 7**19, a bit less than 5**23 */
pool = r;
capacity = 19;
}
int rand7 (void)
{
int r;
if (capacity == 0)
new_batch();
r = pool % 7;
pool /= 7;
capacity--;
return r + 1;
}
其他回答
(我剽窃了亚当·罗森菲尔德的答案,使其运行速度提高了7%左右。)
假设rand5()返回分布相等的{0,1,2,3,4}中的一个,目标是返回分布相等的{0,1,2,3,4,5,6}。
int rand7() {
i = 5 * rand5() + rand5();
max = 25;
//i is uniform among {0 ... max-1}
while(i < max%7) {
//i is uniform among {0 ... (max%7 - 1)}
i *= 5;
i += rand5(); //i is uniform {0 ... (((max%7)*5) - 1)}
max %= 7;
max *= 5; //once again, i is uniform among {0 ... max-1}
}
return(i%7);
}
我们在跟踪这个循环在变量max中所能产生的最大值。如果到目前为止的结果在max%7和max-1之间,那么结果将均匀分布在该范围内。如果不是,则使用余数,余数是0到max%7-1之间的随机数,然后再次调用rand()来生成一个新的数字和一个新的max。然后我们重新开始。
编辑:在这个方程中,期望调用rand5()的次数是x:
x = 2 * 21/25
+ 3 * 4/25 * 14/20
+ 4 * 4/25 * 6/20 * 28/30
+ 5 * 4/25 * 6/20 * 2/30 * 7/10
+ 6 * 4/25 * 6/20 * 2/30 * 3/10 * 14/15
+ (6+x) * 4/25 * 6/20 * 2/30 * 3/10 * 1/15
x = about 2.21 calls to rand5()
rand25() =5*(rand5()-1) + rand5()
rand7() {
while(true) {
int r = rand25();
if (r < 21) return r%3;
}
}
为什么这样做:循环永远运行的概率是0。
这个解决方案不浪费任何熵,并给出了范围内第一个可用的真正随机数。随着每一次迭代,得不到答案的概率可证明地降低了。在N次迭代中得到答案的概率是0到max (5^N)之间的随机数小于该范围内7的最大倍数(max-max%7)的概率。必须迭代至少两次。但这对所有解都是成立的。
int random7() {
range = 1;
remainder = 0;
while (1) {
remainder = remainder * 5 + random5() - 1;
range = range * 5;
limit = range - (range % 7);
if (remainder < limit) return (remainder % 7) + 1;
remainder = remainder % 7;
range = range % 7;
}
}
数值上等价于:
r5=5;
num=random5()-1;
while (1) {
num=num*5+random5()-1;
r5=r5*5;
r7=r5-r5%7;
if (num<r7) return num%7+1;
}
第一个代码以模形式计算。第二个代码只是简单的数学。或者我在某个地方犯了错误。: -)
为什么不除以5再乘以7,然后四舍五入呢?(当然,你必须使用浮点数no.)
它比其他解决方案更简单、更可靠(真的吗?)例如,在Python中:
def ranndomNo7():
import random
rand5 = random.randint(4) # Produces range: [0, 4]
rand7 = int(rand5 / 5 * 7) # /5, *7, +0.5 and floor()
return rand7
这不是很容易吗?
下面使用随机数发生器在{1,2,3,4,5,6,7}上产生均匀分布,在{1,2,3,4,5}上产生均匀分布。代码很混乱,但逻辑很清晰。
public static int random_7(Random rg) {
int returnValue = 0;
while (returnValue == 0) {
for (int i = 1; i <= 3; i++) {
returnValue = (returnValue << 1) + SimulateFairCoin(rg);
}
}
return returnValue;
}
private static int SimulateFairCoin(Random rg) {
while (true) {
int flipOne = random_5_mod_2(rg);
int flipTwo = random_5_mod_2(rg);
if (flipOne == 0 && flipTwo == 1) {
return 0;
}
else if (flipOne == 1 && flipTwo == 0) {
return 1;
}
}
}
private static int random_5_mod_2(Random rg) {
return random_5(rg) % 2;
}
private static int random_5(Random rg) {
return rg.Next(5) + 1;
}