我想设置一个UILabel的左插图/边距,但找不到这样做的方法。标签有一个背景集,所以仅仅改变它的原点是行不通的。这将是理想的插入文本10px左右在左手边。
当前回答
这是我找到的最简单的解决方法:
斯威夫特4
class CustomLabel: UILabel{
override func drawText(in rect: CGRect) {
super.drawText(in: rect.inset(by: UIEdgeInsets.init(top: 10, left: 10, bottom: 10, right: 10)))
}
}
确保在代码和故事板中都将标签设置为CustomLabel类。
其他回答
Swift 3 &自动布局兼容版本:
class InsetLabel: UILabel {
var insets = UIEdgeInsets()
convenience init(insets: UIEdgeInsets) {
self.init(frame: CGRect.zero)
self.insets = insets
}
convenience init(dx: CGFloat, dy: CGFloat) {
let insets = UIEdgeInsets(top: dy, left: dx, bottom: dy, right: dx)
self.init(insets: insets)
}
override func drawText(in rect: CGRect) {
super.drawText(in: UIEdgeInsetsInsetRect(rect, insets))
}
override var intrinsicContentSize: CGSize {
var size = super.intrinsicContentSize
size.width += insets.left + insets.right
size.height += insets.top + insets.bottom
return size
}
}
要扩展Brody Robertson提供的答案,您可以添加IB可设计位。这意味着您可以在Storyboard中调整标签。
在你的子类UILabel做
#import <UIKit/UIKit.h>
IB_DESIGNABLE
@interface insetLabel : UILabel
@property (nonatomic, assign) IBInspectable CGFloat leftEdge;
@property (nonatomic, assign) IBInspectable CGFloat rightEdge;
@property (nonatomic, assign) IBInspectable CGFloat topEdge;
@property (nonatomic, assign) IBInspectable CGFloat bottomEdge;
@property (nonatomic, assign) UIEdgeInsets edgeInsets;
@end
然后做;
#import "insetLabel.h"
@implementation insetLabel
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
self.edgeInsets = UIEdgeInsetsMake(self.topEdge, self.leftEdge, self.bottomEdge, self.rightEdge);
}
return self;
}
- (void)drawTextInRect:(CGRect)rect
{
self.edgeInsets = UIEdgeInsetsMake(self.topEdge, self.leftEdge, self.bottomEdge, self.rightEdge);
[super drawTextInRect:UIEdgeInsetsInsetRect(rect, self.edgeInsets)];
}
- (CGSize)intrinsicContentSize
{
CGSize size = [super intrinsicContentSize];
size.width += self.edgeInsets.left + self.edgeInsets.right;
size.height += self.edgeInsets.top + self.edgeInsets.bottom;
return size;
}
@end
EDIT
你应该为edgeInsets添加一个setter方法。
没有子类和所有的爵士。我动态地做了这个:
[cell.textLabel setTranslatesAutoresizingMaskIntoConstraints:NO];
[cell.textLabel constraintTrailingEqualTo:cell.contentView constant:-100];
约束部分只是一个简单的代码糖纸(我们有相同的方法从上/下/左/右添加填充)..如果我在这里得到足够的爱,我将开放整个包装:
- (id)constraintTrailingEqualTo:(UIView *)toView constant:(CGFloat)constant
{
NSLayoutConstraint *cn = [NSLayoutConstraint constraintWithItem:self
attribute:NSLayoutAttributeTrailing
relatedBy:NSLayoutRelationEqual
toItem:toView
attribute:NSLayoutAttributeTrailing
multiplier:1 constant:constant];
[toView addConstraint:cn];
return self;
}
(注意,我是在
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath: (NSIndexPath *)indexPath;
你可能需要调用[self setNeedsLayout];这取决于你的语境。
对于Xamarin用户(使用统一API):
class UIMarginLabel : UILabel
{
public UIMarginLabel()
{
}
public UIMarginLabel( CGRect frame ) : base( frame )
{
}
public UIEdgeInsets Insets { get; set; }
public override void DrawText( CGRect rect )
{
base.DrawText( Insets.InsetRect( rect ) );
}
}
对于那些使用原始MonoTouch API的人:
public class UIMarginLabel : UILabel
{
public UIEdgeInsets Insets { get; set; }
public UIMarginLabel() : base()
{
Insets = new UIEdgeInsets(0, 0, 0, 0);
}
public UIMarginLabel(RectangleF frame) : base(frame)
{
Insets = new UIEdgeInsets(0, 0, 0, 0);
}
public override void DrawText(RectangleF frame)
{
base.DrawText(new RectangleF(
frame.X + Insets.Left,
frame.Y + Insets.Top,
frame.Width - Insets.Left - Insets.Right,
frame.Height - Insets.Top - Insets.Bottom));
}
}
回收钢铁的答案的Swift版本+ intrinsizeContentSize()。
它支持一个更传统的设置insets为其他视图对象的insets,同时能够设置insets在接口生成器,即insets设置像这样编程:
label.insets = UIEdgeInsetsMake(0, 0, 5, 0)
如果有任何错误,请告诉我。
斯威夫特5
@IBInspectable var topInset: CGFloat = 0.0
@IBInspectable var leftInset: CGFloat = 0.0
@IBInspectable var bottomInset: CGFloat = 0.0
@IBInspectable var rightInset: CGFloat = 0.0
var insets: UIEdgeInsets {
get {
return UIEdgeInsets(top: topInset, left: leftInset, bottom: bottomInset, right: rightInset)
}
set {
topInset = newValue.top
leftInset = newValue.left
bottomInset = newValue.bottom
rightInset = newValue.right
}
}
override func drawText(in rect: CGRect) {
super.drawText(in: UIEdgeInsetsInsetRect(rect, insets))
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
var adjSize = super.sizeThatFits(size)
adjSize.width += leftInset + rightInset
adjSize.height += topInset + bottomInset
return adjSize
}
override var intrinsicContentSize: CGSize {
var contentSize = super.intrinsicContentSize
contentSize.width += leftInset + rightInset
contentSize.height += topInset + bottomInset
return contentSize
}
斯威夫特4.2
@IBDesignable class InsetLabel: UILabel {
@IBInspectable var topInset: CGFloat = 0.0
@IBInspectable var leftInset: CGFloat = 0.0
@IBInspectable var bottomInset: CGFloat = 0.0
@IBInspectable var rightInset: CGFloat = 0.0
var insets: UIEdgeInsets {
get {
return UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)
}
set {
topInset = newValue.top
leftInset = newValue.left
bottomInset = newValue.bottom
rightInset = newValue.right
}
}
override func drawText(in rect: CGRect) {
super.drawText(in: rect.inset(by: insets))
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
var adjSize = super.sizeThatFits(size)
adjSize.width += leftInset + rightInset
adjSize.height += topInset + bottomInset
return adjSize
}
override var intrinsicContentSize: CGSize {
var contentSize = super.intrinsicContentSize
contentSize.width += leftInset + rightInset
contentSize.height += topInset + bottomInset
return contentSize
}
}
斯威夫特3
@IBDesignable class InsetLabel: UILabel {
@IBInspectable var topInset: CGFloat = 0.0
@IBInspectable var leftInset: CGFloat = 0.0
@IBInspectable var bottomInset: CGFloat = 0.0
@IBInspectable var rightInset: CGFloat = 0.0
var insets: UIEdgeInsets {
get {
return UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)
}
set {
topInset = newValue.top
leftInset = newValue.left
bottomInset = newValue.bottom
rightInset = newValue.right
}
}
override func drawText(in rect: CGRect) {
super.drawText(in: UIEdgeInsetsInsetRect(rect, insets))
}
override func sizeThatFits(_ size: CGSize) -> CGSize {
var adjSize = super.sizeThatFits(size)
adjSize.width += leftInset + rightInset
adjSize.height += topInset + bottomInset
return adjSize
}
override var intrinsicContentSize: CGSize {
var contentSize = super.intrinsicContentSize
contentSize.width += leftInset + rightInset
contentSize.height += topInset + bottomInset
return contentSize
}
}
斯威夫特2.2
@IBDesignable class InsetLabel: UILabel {
@IBInspectable var topInset: CGFloat = 0.0
@IBInspectable var leftInset: CGFloat = 0.0
@IBInspectable var bottomInset: CGFloat = 0.0
@IBInspectable var rightInset: CGFloat = 0.0
var insets: UIEdgeInsets {
get {
return UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)
}
set {
topInset = newValue.top
leftInset = newValue.left
bottomInset = newValue.bottom
rightInset = newValue.right
}
}
override func drawTextInRect(rect: CGRect) {
super.drawTextInRect(UIEdgeInsetsInsetRect(rect, insets))
}
override func sizeThatFits(size: CGSize) -> CGSize {
var adjSize = super.sizeThatFits(size)
adjSize.width += leftInset + rightInset
adjSize.height += topInset + bottomInset
return adjSize
}
override func intrinsicContentSize() -> CGSize {
var contentSize = super.intrinsicContentSize()
contentSize.width += leftInset + rightInset
contentSize.height += topInset + bottomInset
return contentSize
}
}
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