我想设置一个UILabel的左插图/边距,但找不到这样做的方法。标签有一个背景集,所以仅仅改变它的原点是行不通的。这将是理想的插入文本10px左右在左手边。


当前回答

我通过子类化UILabel和重写drawTextInRect来解决这个问题:

- (void)drawTextInRect:(CGRect)rect {
    UIEdgeInsets insets = {0, 5, 0, 5};
    [super drawTextInRect:UIEdgeInsetsInsetRect(rect, insets)];
}

斯威夫特3.1:

override func drawText(in rect: CGRect) {
    let insets = UIEdgeInsets.init(top: 0, left: 5, bottom: 0, right: 5)
    super.drawText(in: UIEdgeInsetsInsetRect(rect, insets))
}

斯威夫特4.2.1:准备

override func drawText(in rect: CGRect) {
    let insets = UIEdgeInsets(top: 0, left: 5, bottom: 0, right: 5)
    super.drawText(in: rect.inset(by: insets))
}

你可能已经猜到了,这是对tc的改编。的答案。它有两个优点:

没有必要通过发送sizeToFit消息来触发它 它只保留标签框架——如果你的标签有背景,而你不想让它缩小,这很方便

其他回答

这是我找到的最简单的解决方法:

斯威夫特4

class CustomLabel: UILabel{
    override func drawText(in rect: CGRect) {
        super.drawText(in: rect.inset(by: UIEdgeInsets.init(top: 10, left: 10, bottom: 10, right: 10)))
    }
}

确保在代码和故事板中都将标签设置为CustomLabel类。

也许过会儿再去派对,但下面的就行了。只是UILabel的子类。

#import "UITagLabel.h"

#define padding UIEdgeInsetsMake(5, 10, 5, 10)

@implementation UITagLabel

- (void)drawTextInRect:(CGRect)rect {
    [super drawTextInRect:UIEdgeInsetsInsetRect(rect, padding)];
}

- (CGSize) intrinsicContentSize {
    CGSize superContentSize = [super intrinsicContentSize];
    CGFloat width = superContentSize.width + padding.left + padding.right;
    CGFloat height = superContentSize.height + padding.top + padding.bottom;
    return CGSizeMake(width, height);
}

- (CGSize) sizeThatFits:(CGSize)size {
    CGSize superSizeThatFits = [super sizeThatFits:size];
    CGFloat width = superSizeThatFits.width + padding.left + padding.right;
    CGFloat height = superSizeThatFits.height + padding.top + padding.bottom;
    return CGSizeMake(width, height);
}

@end

如果你在ios6 +中使用自动布局,你可以通过在UILabel的子类中调整intrinsicContentSize来实现。

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        self.textAlignment = NSTextAlignmentRight;
    }
    return self;
}

- (CGSize)intrinsicContentSize 
{
    CGSize size = [super intrinsicContentSize];
    return CGSizeMake(size.width + 10.0, size.height);
}

对于Xamarin用户(使用统一API):

class UIMarginLabel : UILabel
{
    public UIMarginLabel()
    {
    }

    public UIMarginLabel( CGRect frame ) : base( frame )
    {
    }

    public UIEdgeInsets Insets { get; set; }

    public override void DrawText( CGRect rect )
    {
        base.DrawText( Insets.InsetRect( rect ) );
    }
}

对于那些使用原始MonoTouch API的人:

public class UIMarginLabel : UILabel
{
    public UIEdgeInsets Insets { get; set; }

    public UIMarginLabel() : base()
    {
        Insets = new UIEdgeInsets(0, 0, 0, 0);
    }
    public UIMarginLabel(RectangleF frame) : base(frame)
    {
        Insets = new UIEdgeInsets(0, 0, 0, 0);
    }

    public override void DrawText(RectangleF frame)
    {
        base.DrawText(new RectangleF(
            frame.X + Insets.Left,
            frame.Y + Insets.Top,
            frame.Width - Insets.Left - Insets.Right,
            frame.Height - Insets.Top - Insets.Bottom));
    }
}

回收钢铁的答案的Swift版本+ intrinsizeContentSize()。

它支持一个更传统的设置insets为其他视图对象的insets,同时能够设置insets在接口生成器,即insets设置像这样编程:

label.insets = UIEdgeInsetsMake(0, 0, 5, 0)

如果有任何错误,请告诉我。

斯威夫特5

@IBInspectable var topInset: CGFloat = 0.0
@IBInspectable var leftInset: CGFloat = 0.0
@IBInspectable var bottomInset: CGFloat = 0.0
@IBInspectable var rightInset: CGFloat = 0.0

var insets: UIEdgeInsets {
    get {
        return UIEdgeInsets(top: topInset, left: leftInset, bottom: bottomInset, right: rightInset)
    }
    set {
        topInset = newValue.top
        leftInset = newValue.left
        bottomInset = newValue.bottom
        rightInset = newValue.right
    }
}

override func drawText(in rect: CGRect) {
    super.drawText(in: UIEdgeInsetsInsetRect(rect, insets))
}

override func sizeThatFits(_ size: CGSize) -> CGSize {
    var adjSize = super.sizeThatFits(size)
    adjSize.width += leftInset + rightInset
    adjSize.height += topInset + bottomInset
    
    return adjSize
}

override var intrinsicContentSize: CGSize {
    var contentSize = super.intrinsicContentSize
    contentSize.width += leftInset + rightInset
    contentSize.height += topInset + bottomInset
    
    return contentSize
}

斯威夫特4.2

@IBDesignable class InsetLabel: UILabel {
    @IBInspectable var topInset: CGFloat = 0.0
    @IBInspectable var leftInset: CGFloat = 0.0
    @IBInspectable var bottomInset: CGFloat = 0.0
    @IBInspectable var rightInset: CGFloat = 0.0
    
    var insets: UIEdgeInsets {
        get {
            return UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)
        }
        set {
            topInset = newValue.top
            leftInset = newValue.left
            bottomInset = newValue.bottom
            rightInset = newValue.right
        }
    }
    
    override func drawText(in rect: CGRect) {
        super.drawText(in: rect.inset(by: insets))
    }
    
    override func sizeThatFits(_ size: CGSize) -> CGSize {
        var adjSize = super.sizeThatFits(size)
        adjSize.width += leftInset + rightInset
        adjSize.height += topInset + bottomInset
        
        return adjSize
    }
    
    override var intrinsicContentSize: CGSize {
        var contentSize = super.intrinsicContentSize
        contentSize.width += leftInset + rightInset
        contentSize.height += topInset + bottomInset
        
        return contentSize
    }
}

斯威夫特3

@IBDesignable class InsetLabel: UILabel {
    @IBInspectable var topInset: CGFloat = 0.0
    @IBInspectable var leftInset: CGFloat = 0.0
    @IBInspectable var bottomInset: CGFloat = 0.0
    @IBInspectable var rightInset: CGFloat = 0.0
    
    var insets: UIEdgeInsets {
        get {
            return UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)
        }
        set {
            topInset = newValue.top
            leftInset = newValue.left
            bottomInset = newValue.bottom
            rightInset = newValue.right
        }
    }
    
    override func drawText(in rect: CGRect) {
        super.drawText(in: UIEdgeInsetsInsetRect(rect, insets))
    }
    
    override func sizeThatFits(_ size: CGSize) -> CGSize {
        var adjSize = super.sizeThatFits(size)
        adjSize.width += leftInset + rightInset
        adjSize.height += topInset + bottomInset
        
        return adjSize
    }
    
    override var intrinsicContentSize: CGSize {
        var contentSize = super.intrinsicContentSize
        contentSize.width += leftInset + rightInset
        contentSize.height += topInset + bottomInset
        
        return contentSize
    }
}

斯威夫特2.2

@IBDesignable class InsetLabel: UILabel {
    @IBInspectable var topInset: CGFloat = 0.0
    @IBInspectable var leftInset: CGFloat = 0.0
    @IBInspectable var bottomInset: CGFloat = 0.0
    @IBInspectable var rightInset: CGFloat = 0.0
    
    var insets: UIEdgeInsets {
        get {
            return UIEdgeInsetsMake(topInset, leftInset, bottomInset, rightInset)
        }
        set {
            topInset = newValue.top
            leftInset = newValue.left
            bottomInset = newValue.bottom
            rightInset = newValue.right
        }
    }
        
    override func drawTextInRect(rect: CGRect) {
        super.drawTextInRect(UIEdgeInsetsInsetRect(rect, insets))
    }
        
    override func sizeThatFits(size: CGSize) -> CGSize {
        var adjSize = super.sizeThatFits(size)
        adjSize.width += leftInset + rightInset
        adjSize.height += topInset + bottomInset
        
        return adjSize
    }
    
    override func intrinsicContentSize() -> CGSize {
        var contentSize = super.intrinsicContentSize()
        contentSize.width += leftInset + rightInset
        contentSize.height += topInset + bottomInset
        
        return contentSize
    }
}