你遇到过的源代码中最好的注释是什么?


当前回答

long john; // silver

其他回答

我最喜欢的(我必须承认我用过很多次):

// Yes...I know this is repulsive and stupid.
// But <%CompanyOwnerOrManagerToken%>, not knowing a thing about code,
// demanded I do it anyways. SO, go crap on their desk, not mine.
// K THX BYE 

这一点对其他人来说很有趣,但对我来说就不那么有趣了。我从一个开发人员那里继承了代码(ASP),而他自己也继承了它。第一个程序员编写了一些很难理解的代码。第二个开发者添加了如下评论(为了保护不那么无辜的人,名字被隐藏了):

'This code was written by **************.
'I haven't a clue what it does. He hasn't a clue what it does.
'Nobody else has a clue what it does or how it does it.
'It is something to do with data but **** knows what.
'The ******* still works so please do not change this code,
'even though it is a complete pile of ****.

那我为什么不觉得有趣呢?嗯,这是一个客户内部网的ASP代码。

...正是那位顾客向我强调了这条评论。

:-(

aComment = 'this is not aComment' # this is aComment
class T(object):
    def f(this):
        this is not aComment

在VB中使用分号。网

TextBox2.Visible = True';
For Each row In data.Tables(0).Rows
    If row("Customers.Id").ToString <> customerId Then
        customerId = row("Customers.ID").ToString';
        name = "Customer Name: " & row("Name").ToString & CrLf';
        address = "Address: " & row("Address").ToString & CrLf & CrLf';
        TextBox2.Text += name & address ';s
    End If';
Next';

从《雷神之锤III》的资料中,我在一些随机的帖子中偶然发现了这一点。该文件的完整源代码可以在这里找到。这是一种非常快速的求平方根倒数的方法。至于最好的评论呢?当然,这是一种常见的方法,但考虑到它附着在直线上,它的神奇之处在于它的伟大之处。

float Q_rsqrt( float number )
{
  long i;
  float x2, y;
  const float threehalfs = 1.5F;

  x2 = number * 0.5F;
  y  = number;
  i  = * ( long * ) &y;  // evil floating point bit level hacking
  i  = 0x5f3759df - ( i >> 1 ); // what the fuck?
  y  = * ( float * ) &i;
  y  = y * ( threehalfs - ( x2 * y * y ) ); // 1st iteration
  // y  = y * ( threehalfs - ( x2 * y * y ) ); // 2nd iteration, this can be removed

  #ifndef Q3_VM
  #ifdef __linux__
    assert( !isnan(y) ); // bk010122 - FPE?
  #endif
  #endif
  return y;
}