你遇到过的源代码中最好的注释是什么?


当前回答

我发现了这个

// This is a kind of magic...

其他回答

// Hack-er-ama

我喜欢GNU双utils中的一些注释。这个来自BFD som.c:

/* You'll never believe all this is necessary to handle relocations
   for function calls.  Having to compute and pack the argument
   relocation bits is the real nightmare.

   If you're interested in how this works, just forget it.  You really
   do not want to know about this braindamage.  */

这个也是:

/* Don't ask about these magic sequences.  I took them straight
   from gas-1.36 which took them from the a.out man page.  */

...

/* Keep track of exactly where we are within a particular
   space.  This is necessary as the braindamaged HPUX
   loader will create holes between subspaces *and*
   subspace alignments are *NOT* preserved.  What a crock.  */

另一个:

/* We will NOT put a fucking timestamp in the header here. Every
   time you put it back, I will come in and take it out again. ... */

从气体:

/* Yes this is ugly (storing the broken_word pointer
   in the symbol slot).  Still, this whole chunk of
   code is ugly, and I don't feel like doing anything
   about it.  Think of it as stubbornness in action.  */

在游戏中,这个物体可以被踩到,或者:

stepOff(); //bitch

在linux 1.0内核调度器(schedule .c)中:

Dijkstra可能讨厌我。

/*
 *  'schedule()' is the scheduler function. It's a very simple and nice
 * scheduler: it's not perfect, but certainly works for most things.
 * The one thing you might take a look at is the signal-handler code here.
 *
 *   NOTE!!  Task 0 is the 'idle' task, which gets called when no other
 * tasks can run. It can not be killed, and it cannot sleep. The 'state'
 * information in task[0] is never used.
 *
 * The "confuse_gcc" goto is used only to get better assembly code..
 * Dijkstra probably hates me.
 */
asmlinkage void schedule(void)

(…)

// Okay, let's do the loop, yeah come on baby let's do the loop
// and it goes like this ...