我创建了一些自定义元素,并希望以编程方式将它们放置在右上角(距离上边缘n个像素,距离右边缘m个像素)。因此,我需要获得屏幕宽度和屏幕高度,然后设置位置:
int px = screenWidth - m;
int py = screenHeight - n;
如何在主活动中获取screenWidth和screenHeight?
我创建了一些自定义元素,并希望以编程方式将它们放置在右上角(距离上边缘n个像素,距离右边缘m个像素)。因此,我需要获得屏幕宽度和屏幕高度,然后设置位置:
int px = screenWidth - m;
int py = screenHeight - n;
如何在主活动中获取screenWidth和screenHeight?
当前回答
创建一个类和方法,如下所示:
public MyPoint getScreenDimensionsAsPixel(Context context){
WindowManager windowManager = (WindowManager) context.getSystemService(Context.WINDOW_SERVICE);
Display display = windowManager.getDefaultDisplay();
Point point = new Point();
display.getSize(point);
return new MyPoint(point.x, point.y);
}
public class MyPoint{
private int width;
private int height;
public MyPoint(int width, int height) {
this.width = width;
this.height = height;
}
public int getWidth() {
return width;
}
public void setWidth(int width) {
this.width = width;
}
public int getHeight() {
return height;
}
public void setHeight(int height) {
this.height = height;
}
}
然后在代码中使用它们:
MyPoint myPoint = getScreenDimensionsAsPixel(MainActivity.this);
Toast.makeText(MainActivity.this, "width: " + String.valueOf(myPoint.getWidth()) + "|" +
"height: " + String.valueOf(myPoint.getHeight()), Toast.LENGTH_LONG).show();
其他回答
此函数以英寸为单位返回近似屏幕大小。
public double getScreenSize()
{
DisplayMetrics dm = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(dm);
int width=dm.widthPixels;
int height=dm.heightPixels;
int dens=dm.densityDpi;
double wi=(double)width/(double)dens;
double hi=(double)height/(double)dens;
double x = Math.pow(wi,2);
double y = Math.pow(hi,2);
double screenInches = Math.sqrt(x+y);
return screenInches;
}
这是我用于任务的代码:
// `activity` is an instance of Activity class.
Display display = activity.getWindowManager().getDefaultDisplay();
Point screen = new Point();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB_MR2) {
display.getSize(screen);
} else {
screen.x = display.getWidth();
screen.y = display.getHeight();
}
看起来很干净,但要注意贬低。
以下是低于/高于API 30代码的Kotlin扩展函数:
fun Activity.getScreenWidth(): Int {
return if (Build.VERSION.SDK_INT < 30) {
val displayMetrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(displayMetrics)
displayMetrics.widthPixels
} else {
val metrics = windowManager.currentWindowMetrics
val insets = metrics.windowInsets
.getInsetsIgnoringVisibility(WindowInsets.Type.systemBars())
metrics.bounds.width() - insets.left - insets.right
}
}
fun Activity.getScreenHeight(): Int {
return if (Build.VERSION.SDK_INT < 30) {
val displayMetrics = DisplayMetrics()
windowManager.defaultDisplay.getMetrics(displayMetrics)
displayMetrics.heightPixels
} else {
val metrics = windowManager.currentWindowMetrics
val insets = metrics.windowInsets
.getInsetsIgnoringVisibility(WindowInsets.Type.systemBars())
metrics.bounds.height() - insets.top - insets.bottom
}
}
对应的Java助手方法:
public int getScreenWidth(Activity activity) {
if (Build.VERSION.SDK_INT < 30) {
DisplayMetrics displayMetrics = new DisplayMetrics();
activity.getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
return displayMetrics.widthPixels;
} else {
WindowMetrics metrics = activity.getWindowManager().getCurrentWindowMetrics();
Insets insets = metrics.getWindowInsets()
.getInsetsIgnoringVisibility(WindowInsets.Type.systemBars());
return metrics.getBounds().width() - insets.left - insets.right;
}
}
public int getScreenHeight(Activity activity) {
if (Build.VERSION.SDK_INT < 30) {
DisplayMetrics displayMetrics = new DisplayMetrics();
activity.getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
return displayMetrics.heightPixels;
} else {
WindowMetrics metrics = activity.getWindowManager().getCurrentWindowMetrics();
Insets insets = metrics.getWindowInsets()
.getInsetsIgnoringVisibility(WindowInsets.Type.systemBars());
return metrics.getBounds().height() - insets.bottom - insets.top;
}
}
首先获取视图(例如,通过findViewById()),然后可以对视图本身使用getWidth()。
在Kotlin要简单得多。
val displayMetrics = Resources.getSystem().displayMetrics
displayMetrics.heightPixels
displayMetrics.widthPixels