如何计算由经纬度指定的两点之间的距离?

为了澄清,我想用千米来表示距离;这些点使用WGS84系统,我想了解可用方法的相对准确性。


当前回答

下面是移植到Java的已接受的答案实现,以备任何人需要。

package com.project529.garage.util;


/**
 * Mean radius.
 */
private static double EARTH_RADIUS = 6371;

/**
 * Returns the distance between two sets of latitudes and longitudes in meters.
 * <p/>
 * Based from the following JavaScript SO answer:
 * http://stackoverflow.com/questions/27928/calculate-distance-between-two-latitude-longitude-points-haversine-formula,
 * which is based on https://en.wikipedia.org/wiki/Haversine_formula (error rate: ~0.55%).
 */
public double getDistanceBetween(double lat1, double lon1, double lat2, double lon2) {
    double dLat = toRadians(lat2 - lat1);
    double dLon = toRadians(lon2 - lon1);

    double a = Math.sin(dLat / 2) * Math.sin(dLat / 2) +
            Math.cos(toRadians(lat1)) * Math.cos(toRadians(lat2)) *
                    Math.sin(dLon / 2) * Math.sin(dLon / 2);
    double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
    double d = EARTH_RADIUS * c;

    return d;
}

public double toRadians(double degrees) {
    return degrees * (Math.PI / 180);
}

其他回答

FSharp版本,使用里程:

let radialDistanceHaversine location1 location2 : float = 
                let degreeToRadian degrees = degrees * System.Math.PI / 180.0
                let earthRadius = 3959.0
                let deltaLat = location2.Latitude - location1.Latitude |> degreeToRadian
                let deltaLong = location2.Longitude - location1.Longitude |> degreeToRadian
                let a =
                    (deltaLat / 2.0 |> sin) ** 2.0
                    + (location1.Latitude |> degreeToRadian |> cos)
                    * (location2.Latitude |> degreeToRadian |> cos)
                    * (deltaLong / 2.0 |> sin) ** 2.0
                atan2 (a |> sqrt) (1.0 - a |> sqrt)
                * 2.0
                * earthRadius

可能有一个更简单、更正确的解决方案:地球的周长在赤道上是40000公里,在格林威治(或任何经度)周期上约为37000公里。因此:

pythagoras = function (lat1, lon1, lat2, lon2) {
   function sqr(x) {return x * x;}
   function cosDeg(x) {return Math.cos(x * Math.PI / 180.0);}

   var earthCyclePerimeter = 40000000.0 * cosDeg((lat1 + lat2) / 2.0);
   var dx = (lon1 - lon2) * earthCyclePerimeter / 360.0;
   var dy = 37000000.0 * (lat1 - lat2) / 360.0;

   return Math.sqrt(sqr(dx) + sqr(dy));
};

我同意它应该被微调,我自己说过它是一个椭球,所以半径乘以余弦值是不同的。但它更准确一点。与谷歌map相比,误差明显减小。

//JAVA
    public Double getDistanceBetweenTwoPoints(Double latitude1, Double longitude1, Double latitude2, Double longitude2) {
    final int RADIUS_EARTH = 6371;

    double dLat = getRad(latitude2 - latitude1);
    double dLong = getRad(longitude2 - longitude1);

    double a = Math.sin(dLat / 2) * Math.sin(dLat / 2) + Math.cos(getRad(latitude1)) * Math.cos(getRad(latitude2)) * Math.sin(dLong / 2) * Math.sin(dLong / 2);
    double c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
    return (RADIUS_EARTH * c) * 1000;
    }

    private Double getRad(Double x) {
    return x * Math.PI / 180;
    }

正如指出的那样,精确的计算应该考虑到地球不是一个完美的球体。以下是这里提供的各种算法的一些比较:

geoDistance(50,5,58,3)
Haversine: 899 km
Maymenn: 833 km
Keerthana: 897 km
google.maps.geometry.spherical.computeDistanceBetween(): 900 km

geoDistance(50,5,-58,-3)
Haversine: 12030 km
Maymenn: 11135 km
Keerthana: 10310 km
google.maps.geometry.spherical.computeDistanceBetween(): 12044 km

geoDistance(.05,.005,.058,.003)
Haversine: 0.9169 km
Maymenn: 0.851723 km
Keerthana: 0.917964 km
google.maps.geometry.spherical.computeDistanceBetween(): 0.917964 km

geoDistance(.05,80,.058,80.3)
Haversine: 33.37 km
Maymenn: 33.34 km
Keerthana: 33.40767 km
google.maps.geometry.spherical.computeDistanceBetween(): 33.40770 km

在小范围内,Keerthana的算法似乎与谷歌Maps的算法一致。谷歌Maps似乎没有遵循任何简单的算法,这表明它可能是这里最准确的方法。

不管怎样,这里是Keerthana算法的Javascript实现:

function geoDistance(lat1, lng1, lat2, lng2){
    const a = 6378.137; // equitorial radius in km
    const b = 6356.752; // polar radius in km

    var sq = x => (x*x);
    var sqr = x => Math.sqrt(x);
    var cos = x => Math.cos(x);
    var sin = x => Math.sin(x);
    var radius = lat => sqr((sq(a*a*cos(lat))+sq(b*b*sin(lat)))/(sq(a*cos(lat))+sq(b*sin(lat))));

    lat1 = lat1 * Math.PI / 180;
    lng1 = lng1 * Math.PI / 180;
    lat2 = lat2 * Math.PI / 180;
    lng2 = lng2 * Math.PI / 180;

    var R1 = radius(lat1);
    var x1 = R1*cos(lat1)*cos(lng1);
    var y1 = R1*cos(lat1)*sin(lng1);
    var z1 = R1*sin(lat1);

    var R2 = radius(lat2);
    var x2 = R2*cos(lat2)*cos(lng2);
    var y2 = R2*cos(lat2)*sin(lng2);
    var z2 = R2*sin(lat2);

    return sqr(sq(x1-x2)+sq(y1-y2)+sq(z1-z2));
}

在我的项目中,我需要计算很多点之间的距离,所以我继续尝试优化我在这里找到的代码。平均而言,在不同的浏览器中,我的新实现的运行速度比获得最多好评的答案快2倍。

function distance(lat1, lon1, lat2, lon2) {
  var p = 0.017453292519943295;    // Math.PI / 180
  var c = Math.cos;
  var a = 0.5 - c((lat2 - lat1) * p)/2 + 
          c(lat1 * p) * c(lat2 * p) * 
          (1 - c((lon2 - lon1) * p))/2;

  return 12742 * Math.asin(Math.sqrt(a)); // 2 * R; R = 6371 km
}

您可以在这里使用我的jsPerf并查看结果。

最近我需要在python中做同样的事情,所以这里是一个python实现:

from math import cos, asin, sqrt, pi

def distance(lat1, lon1, lat2, lon2):
    p = pi/180
    a = 0.5 - cos((lat2-lat1)*p)/2 + cos(lat1*p) * cos(lat2*p) * (1-cos((lon2-lon1)*p))/2
    return 12742 * asin(sqrt(a)) #2*R*asin...

为了完整起见:维基百科上的Haversine。