微软应该为INotifyPropertyChanged实现一些时髦的东西,就像在自动属性中,只需要指定{get;设置;通知;} 我认为这样做很有意义。或者做这个手术有什么并发症吗?

我们能在属性中实现类似notify的东西吗。在你的类中实现INotifyPropertyChanged是否有一个优雅的解决方案,或者唯一的方法是在每个属性中引发PropertyChanged事件。

如果不是,我们可以写一些东西来自动生成一段代码来引发PropertyChanged事件?


当前回答

我真的很喜欢Marc的解决方案,但我认为可以稍微改进一下,以避免使用“魔法字符串”(不支持重构)。与其将属性名作为字符串使用,不如将其创建为lambda表达式:

private string name;
public string Name
{
    get { return name; }
    set { SetField(ref name, value, () => Name); }
}

只需要在Marc的代码中添加以下方法,就可以了:

protected virtual void OnPropertyChanged<T>(Expression<Func<T>> selectorExpression)
{
    if (selectorExpression == null)
        throw new ArgumentNullException("selectorExpression");
    MemberExpression body = selectorExpression.Body as MemberExpression;
    if (body == null)
        throw new ArgumentException("The body must be a member expression");
    OnPropertyChanged(body.Member.Name);
}

protected bool SetField<T>(ref T field, T value, Expression<Func<T>> selectorExpression)
{
    if (EqualityComparer<T>.Default.Equals(field, value)) return false;
    field = value;
    OnPropertyChanged(selectorExpression);
    return true;
}

顺便说一句,这是受到这篇博客文章的启发。

其他回答

我使用以下扩展方法(使用c# 6.0)使INPC实现尽可能简单:

public static bool ChangeProperty<T>(this PropertyChangedEventHandler propertyChanged, ref T field, T value, object sender,
    IEqualityComparer<T> comparer = null, [CallerMemberName] string propertyName = null)
{
    if (comparer == null)
        comparer = EqualityComparer<T>.Default;

    if (comparer.Equals(field, value))
    {
        return false;
    }
    else
    {
        field = value;
        propertyChanged?.Invoke(sender, new PropertyChangedEventArgs(propertyName));
        return true;
    }
}

INPC实现可以归结为(你可以每次都实现它,也可以创建一个基类):

public class INPCBaseClass: INotifyPropertyChanged
{
    public event PropertyChangedEventHandler PropertyChanged;

    protected bool changeProperty<T>(ref T field, T value,
        IEqualityComparer<T> comparer = null, [CallerMemberName] string propertyName = null)
    {
        return PropertyChanged.ChangeProperty(ref field, value, this, comparer, propertyName);
    }
}

然后像这样写属性:

private string testProperty;
public string TestProperty
{
    get { return testProperty; }
    set { changeProperty(ref testProperty, value); }
}

注意:如果您愿意,可以在扩展方法中省略[CallerMemberName]声明,但我想保持它的灵活性。

如果你有一个没有支持字段的属性,你可以重载changeProperty:

protected bool changeProperty<T>(T property, Action<T> set, T value,
    IEqualityComparer<T> comparer = null, [CallerMemberName] string propertyName = null)
{
    bool ret = changeProperty(ref property, value, comparer, propertyName);
    if (ret)
        set(property);
    return ret;
}

一个例子是:

public string MyTestProperty
{
    get { return base.TestProperty; }
    set { changeProperty(base.TestProperty, (x) => { base.TestProperty = x; }, value); }
}

另一个组合解决方案是使用StackFrame:

public class BaseViewModel : INotifyPropertyChanged
{
    public event PropertyChangedEventHandler PropertyChanged;

    protected void Set<T>(ref T field, T value)
    {
        MethodBase method = new StackFrame(1).GetMethod();
        field = value;
        Raise(method.Name.Substring(4));
    }

    protected void Raise(string propertyName)
    {
        var temp = PropertyChanged;
        if (temp != null)
        {
            temp(this, new PropertyChangedEventArgs(propertyName));
        }
    }
}

用法:

public class TempVM : BaseViewModel
{
    private int _intP;
    public int IntP
    {
        get { return _intP; }
        set { Set<int>(ref _intP, value); }
    }
}

这就是大规模的过度工程。这比仅仅以正确的方式进行要复杂得多,而且几乎没有任何好处。如果你的IDE支持代码片段(Visual Studio/MonoDevelop支持),那么你可以让这个实现变得非常简单。你需要输入的只是属性的类型和属性名。额外的三行代码将自动生成。

我在我的博客http://timoch.com/blog/2013/08/annoyed-with-inotifypropertychange/上介绍了一个绑定类 Bindable使用字典作为属性包。为一个子类添加必要的重载以使用ref参数管理它自己的支持字段是很容易的。

没有神奇的绳子 没有反映 是否可以改进为抑制默认字典查找

代码:

public class Bindable : INotifyPropertyChanged {
    private Dictionary<string, object> _properties = new Dictionary<string, object>();

    /// <summary>
    /// Gets the value of a property
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="name"></param>
    /// <returns></returns>
    protected T Get<T>([CallerMemberName] string name = null) {
        Debug.Assert(name != null, "name != null");
        object value = null;
        if (_properties.TryGetValue(name, out value))
            return value == null ? default(T) : (T)value;
        return default(T);
    }

    /// <summary>
    /// Sets the value of a property
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="value"></param>
    /// <param name="name"></param>
    /// <remarks>Use this overload when implicitly naming the property</remarks>
    protected void Set<T>(T value, [CallerMemberName] string name = null) {
        Debug.Assert(name != null, "name != null");
        if (Equals(value, Get<T>(name)))
            return;
        _properties[name] = value;
        OnPropertyChanged(name);
    }

    public event PropertyChangedEventHandler PropertyChanged;

    protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null) {
        PropertyChangedEventHandler handler = PropertyChanged;
        if (handler != null) {
            handler(this, new PropertyChangedEventArgs(propertyName));
        }
    }
}

它可以这样使用:

public class Contact : Bindable {
    public string FirstName {
        get { return Get<string>(); }
        set { Set(value); }
    }
}

让我介绍一下我自己的方法,叫做Yappi。 它属于运行时代理|派生类生成器,向现有对象或类型添加新功能,如种姓项目的动态代理。

它允许在基类中实现INotifyPropertyChanged一次,然后以以下风格声明派生类,仍然支持INotifyPropertyChanged用于新属性:

public class Animal:Concept
{
    protected Animal(){}
    public virtual string Name { get; set; }
    public virtual int Age { get; set; }
}

派生类或代理构造的复杂性可以隐藏在下面这行代码后面:

var animal = Concept.Create<Animal>.New();

所有的INotifyPropertyChanged实现工作可以像这样完成:

public class Concept:INotifyPropertyChanged
{
    //Hide constructor
    protected Concept(){}

    public static class Create<TConcept> where TConcept:Concept
    {
        //Construct derived Type calling PropertyProxy.ConstructType
        public static readonly Type Type = PropertyProxy.ConstructType<TConcept, Implementation<TConcept>>(new Type[0], true);
        //Create constructing delegate calling Constructor.Compile
        public static Func<TConcept> New = Constructor.Compile<Func<TConcept>>(Type);
    }


    public event PropertyChangedEventHandler PropertyChanged;

    protected void OnPropertyChanged(PropertyChangedEventArgs eventArgs)
    {
        var caller = PropertyChanged;
        if(caller!=null)
        {
            caller(this, eventArgs);
        }
    }

    //define implementation
    public class Implementation<TConcept> : DefaultImplementation<TConcept> where TConcept:Concept
    {
        public override Func<TBaseType, TResult> OverrideGetter<TBaseType, TDeclaringType, TConstructedType, TResult>(PropertyInfo property)
        {
            return PropertyImplementation<TBaseType, TDeclaringType>.GetGetter<TResult>(property.Name);
        }
        /// <summary>
        /// Overriding property setter implementation.
        /// </summary>
        /// <typeparam name="TBaseType">Base type for implementation. TBaseType must be TConcept, and inherits all its constraints. Also TBaseType is TDeclaringType.</typeparam>
        /// <typeparam name="TDeclaringType">Type, declaring property.</typeparam>
        /// <typeparam name="TConstructedType">Constructed type. TConstructedType is TDeclaringType and TBaseType.</typeparam>
        /// <typeparam name="TResult">Type of property.</typeparam>
        /// <param name="property">PropertyInfo of property.</param>
        /// <returns>Delegate, corresponding to property setter implementation.</returns>
        public override Action<TBaseType, TResult> OverrideSetter<TBaseType, TDeclaringType, TConstructedType, TResult>(PropertyInfo property)
        {
            //This code called once for each declared property on derived type's initialization.
            //EventArgs instance is shared between all events for each concrete property.
            var eventArgs = new PropertyChangedEventArgs(property.Name);
            //get delegates for base calls.
            Action<TBaseType, TResult> setter = PropertyImplementation<TBaseType, TDeclaringType>.GetSetter<TResult>(property.Name);
            Func<TBaseType, TResult> getter = PropertyImplementation<TBaseType, TDeclaringType>.GetGetter<TResult>(property.Name);

            var comparer = EqualityComparer<TResult>.Default;

            return (pthis, value) =>
            {//This code executes each time property setter is called.
                if (comparer.Equals(value, getter(pthis))) return;
                //base. call
                setter(pthis, value);
                //Directly accessing Concept's protected method.
                pthis.OnPropertyChanged(eventArgs);
            };
        }
    }
}

它对于重构是完全安全的,在类型构造后不使用反射,并且足够快。