我如何以编程方式设置一个故事板的InitialViewController ?我想打开我的故事板到一个不同的视图这取决于不同的启动条件。
当前回答
Swift 3:更新到@victor-sigler的代码
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
self.window = UIWindow(frame: UIScreen.main.bounds)
// Assuming your storyboard is named "Main"
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
// Add code here (e.g. if/else) to determine which view controller class (chooseViewControllerA or chooseViewControllerB) and storyboard ID (chooseStoryboardA or chooseStoryboardB) to send the user to
if(condition){
let initialViewController: chooseViewControllerA = mainStoryboard.instantiateViewController(withIdentifier: "chooseStoryboardA") as! chooseViewControllerA
self.window?.rootViewController = initialViewController
)
}else{
let initialViewController: chooseViewControllerB = mainStoryboard.instantiateViewController(withIdentifier: "chooseStoryboardB") as! chooseViewControllerB
self.window?.rootViewController = initialViewController
)
self.window?.makeKeyAndVisible(
return true
}
其他回答
对于所有喜欢霉霉的人,下面是@Travis用Swift翻译的答案:
做@Travis在Objective C代码之前解释的事情。然后,
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
self.window = UIWindow(frame: UIScreen.mainScreen().bounds)
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
var exampleViewController: ExampleViewController = mainStoryboard.instantiateViewControllerWithIdentifier("ExampleController") as! ExampleViewController
self.window?.rootViewController = exampleViewController
self.window?.makeKeyAndVisible()
return true
}
ExampleViewController将是您想要显示的新的初始视图控制器。
步骤解释如下:
创建一个与当前窗口大小相同的新窗口,并将其设置为主窗口 实例化一个故事板,我们可以用它来创建新的初始视图控制器 基于Storyboard ID实例化我们新的初始视图控制器 将新窗口的根视图控制器设置为我们刚刚启动的新控制器 使新窗口可见
享受和快乐的编程!
如何没有一个虚拟的初始视图控制器
确保所有初始视图控制器都有一个故事板ID。
在故事板中,取消选中第一个视图控制器的“Is initial View Controller”属性。
如果你在这个时候运行你的应用,你会看到:
失败的实例化默认视图控制器UIMainStoryboardFile 'MainStoryboard' -也许指定的入口点没有设置?
你会注意到你在app委托中的window属性现在是nil。
在应用程序的设置中,转到目标和信息选项卡。这里清除了主线故事板文件基本名称的值。在“常规”页签中,清除“主界面”的值。这将删除警告。
在应用委托的应用程序中创建窗口和所需的初始视图控制器:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:@"MainStoryboard" bundle:nil];
UIViewController *viewController = // determine the initial view controller here and instantiate it with [storyboard instantiateViewControllerWithIdentifier:<storyboard id>];
self.window.rootViewController = viewController;
[self.window makeKeyAndVisible];
return YES;
}
Xcode 12.4 Swift 5
在SceneDelegate.Swift
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let windowScene = (scene as? UIWindowScene) else { return }
let window = UIWindow(windowScene: windowScene)
let storyboard = UIStoryboard(name: "Main", bundle: nil)
window.rootViewController = storyboard.instantiateViewController(withIdentifier: "UserViewController") as! UserViewController
self.window = window
window.makeKeyAndVisible()
}
你可以添加视图控制器场景将要显示的条件
如果你不想改变applicationDidFinish,你可以做下面的技巧:
设置导航控制器为初始视图控制器,并分配给它一个自定义类'MyNavigationController'。然后你可以在viewDidLoad期间调整它的根视图控制器——它会覆盖你在故事板中设置的根视图控制器。
class MyNavigationController: UINavigationController {
override func viewDidLoad() {
super.viewDidLoad()
if !isLoggedIn() {
viewControllers = [R.storyboard.authentication.loginView()!]
}
}
private func isLoggedIn() -> Bool {
return false
}
}
Swift 3:更新到@victor-sigler的代码
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
self.window = UIWindow(frame: UIScreen.main.bounds)
// Assuming your storyboard is named "Main"
let mainStoryboard: UIStoryboard = UIStoryboard(name: "Main", bundle: nil)
// Add code here (e.g. if/else) to determine which view controller class (chooseViewControllerA or chooseViewControllerB) and storyboard ID (chooseStoryboardA or chooseStoryboardB) to send the user to
if(condition){
let initialViewController: chooseViewControllerA = mainStoryboard.instantiateViewController(withIdentifier: "chooseStoryboardA") as! chooseViewControllerA
self.window?.rootViewController = initialViewController
)
}else{
let initialViewController: chooseViewControllerB = mainStoryboard.instantiateViewController(withIdentifier: "chooseStoryboardB") as! chooseViewControllerB
self.window?.rootViewController = initialViewController
)
self.window?.makeKeyAndVisible(
return true
}
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