我如何在c#中生成一个随机的8个字符的字母数字字符串?


当前回答

非常简单的解决方案。它使用ASCII值,只是在它们之间生成“随机”字符。

public static class UsernameTools
{
    public static string GenerateRandomUsername(int length = 10)
    {
        Random random = new Random();
        StringBuilder sbuilder = new StringBuilder();
        for (int x = 0; x < length; ++x)
        {
            sbuilder.Append((char)random.Next(33, 126));
        }
        return sbuilder.ToString();
    }

}

其他回答

这是我从Dot Net Perls的Sam Allen那里偷来的一个例子

如果你只需要8个字符,那么在系统中使用Path.GetRandomFileName()。IO命名空间。Sam说使用“Path.”这里的GetRandomFileName方法有时更优越,因为它使用RNGCryptoServiceProvider来获得更好的随机性。然而,它被限制为11个随机字符。”

GetRandomFileName总是返回一个12个字符的字符串,第9个字符是句点。所以你需要去掉句点(因为这不是随机的),然后从字符串中取出8个字符。实际上,你可以只取前8个字符而不用考虑句点。

public string Get8CharacterRandomString()
{
    string path = Path.GetRandomFileName();
    path = path.Replace(".", ""); // Remove period.
    return path.Substring(0, 8);  // Return 8 character string
}

PS:谢谢,Sam

问:为什么我要浪费时间使用Enumerable ?范围,而不是输入“ABCDEFGHJKLMNOPQRSTUVWXYZ0123456789”?

using System;
using System.Collections.Generic;
using System.Linq;

public class Test
{
    public static void Main()
    {
        var randomCharacters = GetRandomCharacters(8, true);
        Console.WriteLine(new string(randomCharacters.ToArray()));
    }

    private static List<char> getAvailableRandomCharacters(bool includeLowerCase)
    {
        var integers = Enumerable.Empty<int>();
        integers = integers.Concat(Enumerable.Range('A', 26));
        integers = integers.Concat(Enumerable.Range('0', 10));

        if ( includeLowerCase )
            integers = integers.Concat(Enumerable.Range('a', 26));

        return integers.Select(i => (char)i).ToList();
    }

    public static IEnumerable<char> GetRandomCharacters(int count, bool includeLowerCase)
    {
        var characters = getAvailableRandomCharacters(includeLowerCase);
        var random = new Random();
        var result = Enumerable.Range(0, count)
            .Select(_ => characters[random.Next(characters.Count)]);

        return result;
    }
}

答案:魔术弦不好。有没有人注意到在我的字符串顶部没有“I”?我妈妈教我不要用魔法弦就是因为这个原因……

注意事项1:正如许多像@dtb这样的人所说,不要使用系统。随机的,如果你需要密码安全…

注2:这个答案不是最有效或最短的,但我想用空间把答案和问题分开。我回答这个问题的目的,更多的是为了警告人们不要使用神奇的字符串,而不是提供一个花哨的创新答案。

在查看了其他答案并考虑了CodeInChaos的评论,以及CodeInChaos仍然有偏见(尽管较少)的答案之后,我认为需要一个最终的终极剪切和粘贴解决方案。所以在更新我的答案时,我决定全力以赴。

For an up to date version of this code, please visit the new Hg repository on Bitbucket: https://bitbucket.org/merarischroeder/secureswiftrandom. I recommend you copy and paste the code from: https://bitbucket.org/merarischroeder/secureswiftrandom/src/6c14b874f34a3f6576b0213379ecdf0ffc7496ea/Code/Alivate.SolidSwiftRandom/SolidSwiftRandom.cs?at=default&fileviewer=file-view-default (make sure you click the Raw button to make it easier to copy and make sure you have the latest version, I think this link goes to a specific version of the code, not the latest).

更新说明:

Relating to some other answers - If you know the length of the output, you don't need a StringBuilder, and when using ToCharArray, this creates and fills the array (you don't need to create an empty array first) Relating to some other answers - You should use NextBytes, rather than getting one at a time for performance Technically you could pin the byte array for faster access.. it's usually worth it when your iterating more than 6-8 times over a byte array. (Not done here) Use of RNGCryptoServiceProvider for best randomness Use of caching of a 1MB buffer of random data - benchmarking shows cached single bytes access speed is ~1000x faster - taking 9ms over 1MB vs 989ms for uncached. Optimised rejection of bias zone within my new class.

问题的最终解决方案:

static char[] charSet =  "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789".ToCharArray();
static int byteSize = 256; //Labelling convenience
static int biasZone = byteSize - (byteSize % charSet.Length);
public string GenerateRandomString(int Length) //Configurable output string length
{
    byte[] rBytes = new byte[Length]; //Do as much before and after lock as possible
    char[] rName = new char[Length];
    SecureFastRandom.GetNextBytesMax(rBytes, biasZone);
    for (var i = 0; i < Length; i++)
    {
        rName[i] = charSet[rBytes[i] % charSet.Length];
    }
    return new string(rName);
}

但是你需要我的新(未经测试的)类:

/// <summary>
/// My benchmarking showed that for RNGCryptoServiceProvider:
/// 1. There is negligable benefit of sharing RNGCryptoServiceProvider object reference 
/// 2. Initial GetBytes takes 2ms, and an initial read of 1MB takes 3ms (starting to rise, but still negligable)
/// 2. Cached is ~1000x faster for single byte at a time - taking 9ms over 1MB vs 989ms for uncached
/// </summary>
class SecureFastRandom
{
    static byte[] byteCache = new byte[1000000]; //My benchmark showed that an initial read takes 2ms, and an initial read of this size takes 3ms (starting to raise)
    static int lastPosition = 0;
    static int remaining = 0;

    /// <summary>
    /// Static direct uncached access to the RNGCryptoServiceProvider GetBytes function
    /// </summary>
    /// <param name="buffer"></param>
    public static void DirectGetBytes(byte[] buffer)
    {
        using (var r = new RNGCryptoServiceProvider())
        {
            r.GetBytes(buffer);
        }
    }

    /// <summary>
    /// Main expected method to be called by user. Underlying random data is cached from RNGCryptoServiceProvider for best performance
    /// </summary>
    /// <param name="buffer"></param>
    public static void GetBytes(byte[] buffer)
    {
        if (buffer.Length > byteCache.Length)
        {
            DirectGetBytes(buffer);
            return;
        }

        lock (byteCache)
        {
            if (buffer.Length > remaining)
            {
                DirectGetBytes(byteCache);
                lastPosition = 0;
                remaining = byteCache.Length;
            }

            Buffer.BlockCopy(byteCache, lastPosition, buffer, 0, buffer.Length);
            lastPosition += buffer.Length;
            remaining -= buffer.Length;
        }
    }

    /// <summary>
    /// Return a single byte from the cache of random data.
    /// </summary>
    /// <returns></returns>
    public static byte GetByte()
    {
        lock (byteCache)
        {
            return UnsafeGetByte();
        }
    }

    /// <summary>
    /// Shared with public GetByte and GetBytesWithMax, and not locked to reduce lock/unlocking in loops. Must be called within lock of byteCache.
    /// </summary>
    /// <returns></returns>
    static byte UnsafeGetByte()
    {
        if (1 > remaining)
        {
            DirectGetBytes(byteCache);
            lastPosition = 0;
            remaining = byteCache.Length;
        }

        lastPosition++;
        remaining--;
        return byteCache[lastPosition - 1];
    }

    /// <summary>
    /// Rejects bytes which are equal to or greater than max. This is useful for ensuring there is no bias when you are modulating with a non power of 2 number.
    /// </summary>
    /// <param name="buffer"></param>
    /// <param name="max"></param>
    public static void GetBytesWithMax(byte[] buffer, byte max)
    {
        if (buffer.Length > byteCache.Length / 2) //No point caching for larger sizes
        {
            DirectGetBytes(buffer);

            lock (byteCache)
            {
                UnsafeCheckBytesMax(buffer, max);
            }
        }
        else
        {
            lock (byteCache)
            {
                if (buffer.Length > remaining) //Recache if not enough remaining, discarding remaining - too much work to join two blocks
                    DirectGetBytes(byteCache);

                Buffer.BlockCopy(byteCache, lastPosition, buffer, 0, buffer.Length);
                lastPosition += buffer.Length;
                remaining -= buffer.Length;

                UnsafeCheckBytesMax(buffer, max);
            }
        }
    }

    /// <summary>
    /// Checks buffer for bytes equal and above max. Must be called within lock of byteCache.
    /// </summary>
    /// <param name="buffer"></param>
    /// <param name="max"></param>
    static void UnsafeCheckBytesMax(byte[] buffer, byte max)
    {
        for (int i = 0; i < buffer.Length; i++)
        {
            while (buffer[i] >= max)
                buffer[i] = UnsafeGetByte(); //Replace all bytes which are equal or above max
        }
    }
}

对于历史-我对这个答案的旧解决方案,使用随机对象:

    private static char[] charSet =
      "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789".ToCharArray();

    static rGen = new Random(); //Must share, because the clock seed only has Ticks (~10ms) resolution, yet lock has only 20-50ns delay.
    static int byteSize = 256; //Labelling convenience
    static int biasZone = byteSize - (byteSize % charSet.Length);
    static bool SlightlyMoreSecurityNeeded = true; //Configuration - needs to be true, if more security is desired and if charSet.Length is not divisible by 2^X.
    public string GenerateRandomString(int Length) //Configurable output string length
    {
      byte[] rBytes = new byte[Length]; //Do as much before and after lock as possible
      char[] rName = new char[Length];
      lock (rGen) //~20-50ns
      {
          rGen.NextBytes(rBytes);

          for (int i = 0; i < Length; i++)
          {
              while (SlightlyMoreSecurityNeeded && rBytes[i] >= biasZone) //Secure against 1/5 increased bias of index[0-7] values against others. Note: Must exclude where it == biasZone (that is >=), otherwise there's still a bias on index 0.
                  rBytes[i] = rGen.NextByte();
              rName[i] = charSet[rBytes[i] % charSet.Length];
          }
      }
      return new string(rName);
    }

性能:

securefastrrandom -第一次运行= ~9-33ms。听不清。持续:5毫秒(有时高达13毫秒)超过10,000次迭代,单次平均迭代= 1.5微秒。注意:通常需要2个缓存刷新,但偶尔需要8个缓存刷新——这取决于有多少单个字节超出了偏置区域 随机-第一次运行= ~0-1ms。听不清。正在进行:5毫秒超过10,000次迭代。单次平均迭代= 0.5微秒。速度差不多。

还可以看看:

https://bitbucket.org/merarischroeder/number-range-with-no-bias/src https://stackoverflow.com/a/45118325/887092

这些联系是另一种方法。缓冲可以添加到这个新的代码库中,但最重要的是探索不同的方法来消除偏差,并对速度和利弊进行基准测试。

如果你的值不是完全随机的,但实际上可能依赖于某些东西——你可以计算出“某个东西”的md5或sha1哈希,然后将其截断为你想要的任何长度。

你也可以生成和截断一个guid。

对于加密和非加密,有效地:

public static string GenerateRandomString(int length, string charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890") =>
    new Random().GenerateRandomString(length, charset);

public static string GenerateRandomString(this Random random, int length, string charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890") =>
    RandomString(random.NextBytes, length, charset.ToCharArray());

public static string GenerateRandomCryptoString(int length, string charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890")
{
    using (var crypto = new System.Security.Cryptography.RNGCryptoServiceProvider())
        return crypto.GenerateRandomCryptoString(length, charset);
}

public static string GenerateRandomCryptoString(this RNGCryptoServiceProvider random, int length, string charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890") => 
    RandomString(random.GetBytes, length, charset.ToCharArray());

private static string RandomString(Action<byte[]> fillRandomBuffer, int length, char[] charset)
{
    if (length < 0)
        throw new ArgumentOutOfRangeException(nameof(length), $"{nameof(length)} must be greater or equal to 0");
    if (charset is null)
        throw new ArgumentNullException(nameof(charset));
    if (charset.Length == 0)
        throw new ArgumentException($"{nameof(charset)} must contain at least 1 character", nameof(charset));

    var maxIdx = charset.Length;
    var chars = new char[length];
    var randomBuffer = new byte[length * 4];
    fillRandomBuffer(randomBuffer);

    for (var i = 0; i < length; i++)
        chars[i] = charset[BitConverter.ToUInt32(randomBuffer, i * 4) % maxIdx];

    return new string(chars);
}

使用生成器和LINQ。不是最快的选项(特别是因为它不会一次生成所有字节),但相当整洁和可扩展:

private static readonly Random _random = new Random();

public static string GenerateRandomString(int length, string charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890") =>
    new string(_random.GetGenerator().RandomChars(charset.ToCharArray()).Take(length).ToArray());

public static string GenerateRandomCryptoString(int length, string charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890")
{
    using (var crypto = new System.Security.Cryptography.RNGCryptoServiceProvider())
        return new string(crypto.GetGenerator().RandomChars(charset.ToCharArray()).Take(length).ToArray());
}

public static IEnumerable<char> RandomChars(this Func<uint, IEnumerable<uint>> randomGenerator, char[] charset)
{
    if (charset is null)
        throw new ArgumentNullException(nameof(charset));
    if (charset.Length == 0)
        throw new ArgumentException($"{nameof(charset)} must contain at least 1 character", nameof(charset));

    return randomGenerator((uint)charset.Length).Select(r => charset[r]);
}

public static Func<uint, IEnumerable<uint>> GetGenerator(this Random random)
{
    if (random is null)
        throw new ArgumentNullException(nameof(random));

    return GeneratorFunc_Inner;

    IEnumerable<uint> GeneratorFunc_Inner(uint maxValue)
    {
        if (maxValue > int.MaxValue)
            throw new ArgumentOutOfRangeException(nameof(maxValue));

        return Generator_Inner();

        IEnumerable<uint> Generator_Inner()
        {
            var randomBytes = new byte[4];
            while (true)
            {
                random.NextBytes(randomBytes);
                yield return BitConverter.ToUInt32(randomBytes, 0) % maxValue;
            }
        }
    }
}

public static Func<uint, IEnumerable<uint>> GetGenerator(this System.Security.Cryptography.RNGCryptoServiceProvider random)
{
    if (random is null)
        throw new ArgumentNullException(nameof(random));

    return Generator_Inner;

    IEnumerable<uint> Generator_Inner(uint maxValue)
    {
        var randomBytes = new byte[4];
        while (true)
        {
            random.GetBytes(randomBytes);
            yield return BitConverter.ToUInt32(randomBytes, 0) % maxValue;
        }
    }
}

一个更简单的版本,使用LINQ只用于非加密字符串:

private static readonly Random _random = new Random();

public static string RandomString(int length, string charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890") =>
    new string(_random.GenerateChars(charset).Take(length).ToArray()); 

public static IEnumerable<char> GenerateChars(this Random random, string charset)
{
    if (charset is null) throw new ArgumentNullException(nameof(charset));
    if (charset.Length == 0) throw new ArgumentException($"{nameof(charset)} must contain at least 1 character", nameof(charset));

    return random.Generator(charset.Length).Select(r => charset[r]);
}

public static IEnumerable<int> Generator(this Random random, int maxValue)
{
    if (random is null) throw new ArgumentNullException(nameof(random));

    return Generator_Inner();

    IEnumerable<int> Generator_Inner() { while (true) yield return random.Next(maxValue); }
}