受Raymond Chen帖子的启发,假设你有一个4x4二维数组,写一个函数使它旋转90度。Raymond链接到伪代码中的解决方案,但我想看到一些真实的东西。

[1][2][3][4]
[5][6][7][8]
[9][0][1][2]
[3][4][5][6]

就变成:

[3][9][5][1]
[4][0][6][2]
[5][1][7][3]
[6][2][8][4]

更新:Nick的答案是最直接的,但是有没有比n²更好的方法呢?如果矩阵是10000x10000呢?


当前回答

这里有大量的好代码,但我只是想以几何形式展示,这样你就能更好地理解代码逻辑。以下是我的处理方法。

首先,不要把这和换位相混淆,换位是很容易的。

基本的想法是把它当作层,我们一次旋转一个层。

假设我们有一辆4x4

1   2   3   4
5   6   7   8
9   10  11  12
13  14  15  16

当我们顺时针旋转90度,我们得到

13  9   5   1
14  10  6   2   
15  11  7   3
16  12  8   4

我们来分解它,首先旋转这四个角

1           4


13          16

然后我们旋转下面这个有点歪斜的菱形

    2
            8
9       
        15

然后是第二个斜菱形

        3
5           
            12
    14

这就搞定了外缘基本上我们一次做一个壳层直到

最后是中间的方块(如果是奇数则是最后一个不动的元素)

6   7
10  11

现在我们来算出每一层的指标,假设我们总是在最外层工作,我们正在做

[0,0] -> [0,n-1], [0,n-1] -> [n-1,n-1], [n-1,n-1] -> [n-1,0], and [n-1,0] -> [0,0]
[0,1] -> [1,n-1], [1,n-2] -> [n-1,n-2], [n-1,n-2] -> [n-2,0], and [n-2,0] -> [0,1]
[0,2] -> [2,n-2], [2,n-2] -> [n-1,n-3], [n-1,n-3] -> [n-3,0], and [n-3,0] -> [0,2]

等等等等 直到我们走到边缘的一半

所以总的来说模式是

[0,i] -> [i,n-i], [i,n-i] -> [n-1,n-(i+1)], [n-1,n-(i+1)] -> [n-(i+1),0], and [n-(i+1),0] to [0,i]

其他回答

矩阵转置和旋转(+/-90,+/-180)的C代码

支持方阵和非方阵,具有原位和复制功能 支持2D数组和带有逻辑行/cols的1D指针 单元测试;有关使用示例,请参阅测试 测试gcc -std=c90 -Wall -pedantic, MSVC17

`

#include <stdlib.h>
#include <memory.h>
#include <assert.h>

/* 
    Matrix transpose & rotate (+/-90, +/-180)
        Supports both 2D arrays and 1D pointers with logical rows/cols
        Supports square and non-square matrices, has in-place and copy features
        See tests for examples of usage
    tested gcc -std=c90 -Wall -pedantic, MSVC17
*/

typedef int matrix_data_t;  /* matrix data type */

void transpose(const matrix_data_t* src, matrix_data_t* dst, int rows, int cols);
void transpose_inplace(matrix_data_t* data, int n );
void rotate(int direction, const matrix_data_t* src, matrix_data_t* dst, int rows, int cols);
void rotate_inplace(int direction, matrix_data_t* data, int n);
void reverse_rows(matrix_data_t* data, int rows, int cols);
void reverse_cols(matrix_data_t* data, int rows, int cols);

/* test/compare fn */
int test_cmp(const matrix_data_t* lhs, const matrix_data_t* rhs, int rows, int cols );

/* TESTS/USAGE */
void transpose_test() {

    matrix_data_t sq3x3[9] = { 0,1,2,3,4,5,6,7,8 };/* 3x3 square, odd length side */
    matrix_data_t sq3x3_cpy[9];
    matrix_data_t sq3x3_2D[3][3] = { { 0,1,2 },{ 3,4,5 },{ 6,7,8 } };/* 2D 3x3 square */
    matrix_data_t sq3x3_2D_copy[3][3];

    /* expected test values */
    const matrix_data_t sq3x3_orig[9] = { 0,1,2,3,4,5,6,7,8 };
    const matrix_data_t sq3x3_transposed[9] = { 0,3,6,1,4,7,2,5,8};

    matrix_data_t sq4x4[16]= { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 };/* 4x4 square, even length*/
    const matrix_data_t sq4x4_orig[16] = { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 };
    const matrix_data_t sq4x4_transposed[16] = { 0,4,8,12,1,5,9,13,2,6,10,14,3,7,11,15 };

    /* 2x3 rectangle */
    const matrix_data_t r2x3_orig[6] = { 0,1,2,3,4,5 };
    const matrix_data_t r2x3_transposed[6] = { 0,3,1,4,2,5 };
    matrix_data_t r2x3_copy[6];

    matrix_data_t r2x3_2D[2][3] = { {0,1,2},{3,4,5} };  /* 2x3 2D rectangle */
    matrix_data_t r2x3_2D_t[3][2];

    /* matrix_data_t r3x2[6] = { 0,1,2,3,4,5 }; */
    matrix_data_t r3x2_copy[6];
    /* 3x2 rectangle */
    const matrix_data_t r3x2_orig[6] = { 0,1,2,3,4,5 };
    const matrix_data_t r3x2_transposed[6] = { 0,2,4,1,3,5 };

    matrix_data_t r6x1[6] = { 0,1,2,3,4,5 };    /* 6x1 */
    matrix_data_t r6x1_copy[6];

    matrix_data_t r1x1[1] = { 0 };  /*1x1*/
    matrix_data_t r1x1_copy[1];

    /* 3x3 tests, 2D array tests */
    transpose_inplace(sq3x3, 3);    /* transpose in place */
    assert(!test_cmp(sq3x3, sq3x3_transposed, 3, 3));
    transpose_inplace(sq3x3, 3);    /* transpose again */
    assert(!test_cmp(sq3x3, sq3x3_orig, 3, 3));

    transpose(sq3x3, sq3x3_cpy, 3, 3);  /* transpose copy 3x3*/
    assert(!test_cmp(sq3x3_cpy, sq3x3_transposed, 3, 3));

    transpose((matrix_data_t*)sq3x3_2D, (matrix_data_t*)sq3x3_2D_copy, 3, 3);   /* 2D array transpose/copy */
    assert(!test_cmp((matrix_data_t*)sq3x3_2D_copy, sq3x3_transposed, 3, 3));
    transpose_inplace((matrix_data_t*)sq3x3_2D_copy, 3);    /* 2D array transpose in place */
    assert(!test_cmp((matrix_data_t*)sq3x3_2D_copy, sq3x3_orig, 3, 3));

    /* 4x4 tests */
    transpose_inplace(sq4x4, 4);    /* transpose in place */
    assert(!test_cmp(sq4x4, sq4x4_transposed, 4,4));
    transpose_inplace(sq4x4, 4);    /* transpose again */
    assert(!test_cmp(sq4x4, sq4x4_orig, 3, 3));

    /* 2x3,3x2 tests */
    transpose(r2x3_orig, r2x3_copy, 2, 3);
    assert(!test_cmp(r2x3_copy, r2x3_transposed, 3, 2));

    transpose(r3x2_orig, r3x2_copy, 3, 2);
    assert(!test_cmp(r3x2_copy, r3x2_transposed, 2,3));

    /* 2D array */
    transpose((matrix_data_t*)r2x3_2D, (matrix_data_t*)r2x3_2D_t, 2, 3);
    assert(!test_cmp((matrix_data_t*)r2x3_2D_t, r2x3_transposed, 3,2));

    /* Nx1 test, 1x1 test */
    transpose(r6x1, r6x1_copy, 6, 1);
    assert(!test_cmp(r6x1_copy, r6x1, 1, 6));

    transpose(r1x1, r1x1_copy, 1, 1);
    assert(!test_cmp(r1x1_copy, r1x1, 1, 1));

}

void rotate_test() {

    /* 3x3 square */
    const matrix_data_t sq3x3[9] = { 0,1,2,3,4,5,6,7,8 };
    const matrix_data_t sq3x3_r90[9] = { 6,3,0,7,4,1,8,5,2 };
    const matrix_data_t sq3x3_180[9] = { 8,7,6,5,4,3,2,1,0 };
    const matrix_data_t sq3x3_l90[9] = { 2,5,8,1,4,7,0,3,6 };
    matrix_data_t sq3x3_copy[9];

    /* 3x3 square, 2D */
    matrix_data_t sq3x3_2D[3][3] = { { 0,1,2 },{ 3,4,5 },{ 6,7,8 } };

    /* 4x4, 2D */
    matrix_data_t sq4x4[4][4] = { { 0,1,2,3 },{ 4,5,6,7 },{ 8,9,10,11 },{ 12,13,14,15 } };
    matrix_data_t sq4x4_copy[4][4];
    const matrix_data_t sq4x4_r90[16] = { 12,8,4,0,13,9,5,1,14,10,6,2,15,11,7,3 };
    const matrix_data_t sq4x4_l90[16] = { 3,7,11,15,2,6,10,14,1,5,9,13,0,4,8,12 };
    const matrix_data_t sq4x4_180[16] = { 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0 };

    matrix_data_t r6[6] = { 0,1,2,3,4,5 };  /* rectangle with area of 6 (1x6,2x3,3x2, or 6x1) */
    matrix_data_t r6_copy[6];
    const matrix_data_t r1x6_r90[6] = { 0,1,2,3,4,5 };
    const matrix_data_t r1x6_l90[6] = { 5,4,3,2,1,0 };
    const matrix_data_t r1x6_180[6] = { 5,4,3,2,1,0 };

    const matrix_data_t r2x3_r90[6] = { 3,0,4,1,5,2 };
    const matrix_data_t r2x3_l90[6] = { 2,5,1,4,0,3 };
    const matrix_data_t r2x3_180[6] = { 5,4,3,2,1,0 };

    const matrix_data_t r3x2_r90[6] = { 4,2,0,5,3,1 };
    const matrix_data_t r3x2_l90[6] = { 1,3,5,0,2,4 };
    const matrix_data_t r3x2_180[6] = { 5,4,3,2,1,0 };

    const matrix_data_t r6x1_r90[6] = { 5,4,3,2,1,0 };
    const matrix_data_t r6x1_l90[6] = { 0,1,2,3,4,5 };
    const matrix_data_t r6x1_180[6] = { 5,4,3,2,1,0 };

    /* sq3x3 tests */
    rotate(90, sq3x3, sq3x3_copy, 3, 3);    /* +90 */
    assert(!test_cmp(sq3x3_copy, sq3x3_r90, 3, 3));
    rotate(-90, sq3x3, sq3x3_copy, 3, 3);   /* -90 */
    assert(!test_cmp(sq3x3_copy, sq3x3_l90, 3, 3));
    rotate(180, sq3x3, sq3x3_copy, 3, 3);   /* 180 */
    assert(!test_cmp(sq3x3_copy, sq3x3_180, 3, 3));
    /* sq3x3 in-place rotations */
    memcpy( sq3x3_copy, sq3x3, 3 * 3 * sizeof(matrix_data_t));
    rotate_inplace(90, sq3x3_copy, 3);
    assert(!test_cmp(sq3x3_copy, sq3x3_r90, 3, 3));
    rotate_inplace(-90, sq3x3_copy, 3);
    assert(!test_cmp(sq3x3_copy, sq3x3, 3, 3)); /* back to 0 orientation */
    rotate_inplace(180, sq3x3_copy, 3);
    assert(!test_cmp(sq3x3_copy, sq3x3_180, 3, 3));
    rotate_inplace(-180, sq3x3_copy, 3);
    assert(!test_cmp(sq3x3_copy, sq3x3, 3, 3));
    rotate_inplace(180, (matrix_data_t*)sq3x3_2D, 3);/* 2D test */
    assert(!test_cmp((matrix_data_t*)sq3x3_2D, sq3x3_180, 3, 3));

    /* sq4x4 */
    rotate(90, (matrix_data_t*)sq4x4, (matrix_data_t*)sq4x4_copy, 4, 4);
    assert(!test_cmp((matrix_data_t*)sq4x4_copy, sq4x4_r90, 4, 4));
    rotate(-90, (matrix_data_t*)sq4x4, (matrix_data_t*)sq4x4_copy, 4, 4);
    assert(!test_cmp((matrix_data_t*)sq4x4_copy, sq4x4_l90, 4, 4));
    rotate(180, (matrix_data_t*)sq4x4, (matrix_data_t*)sq4x4_copy, 4, 4);
    assert(!test_cmp((matrix_data_t*)sq4x4_copy, sq4x4_180, 4, 4));

    /* r6 as 1x6 */
    rotate(90, r6, r6_copy, 1, 6);
    assert(!test_cmp(r6_copy, r1x6_r90, 1, 6));
    rotate(-90, r6, r6_copy, 1, 6);
    assert(!test_cmp(r6_copy, r1x6_l90, 1, 6));
    rotate(180, r6, r6_copy, 1, 6);
    assert(!test_cmp(r6_copy, r1x6_180, 1, 6));

    /* r6 as 2x3 */
    rotate(90, r6, r6_copy, 2, 3);
    assert(!test_cmp(r6_copy, r2x3_r90, 2, 3));
    rotate(-90, r6, r6_copy, 2, 3);
    assert(!test_cmp(r6_copy, r2x3_l90, 2, 3));
    rotate(180, r6, r6_copy, 2, 3);
    assert(!test_cmp(r6_copy, r2x3_180, 2, 3));

    /* r6 as 3x2 */
    rotate(90, r6, r6_copy, 3, 2);
    assert(!test_cmp(r6_copy, r3x2_r90, 3, 2));
    rotate(-90, r6, r6_copy, 3, 2);
    assert(!test_cmp(r6_copy, r3x2_l90, 3, 2));
    rotate(180, r6, r6_copy, 3, 2);
    assert(!test_cmp(r6_copy, r3x2_180, 3, 2));

    /* r6 as 6x1 */
    rotate(90, r6, r6_copy, 6, 1);
    assert(!test_cmp(r6_copy, r6x1_r90, 6, 1));
    rotate(-90, r6, r6_copy, 6, 1);
    assert(!test_cmp(r6_copy, r6x1_l90, 6, 1));
    rotate(180, r6, r6_copy, 6, 1);
    assert(!test_cmp(r6_copy, r6x1_180, 6, 1));
}

/* test comparison fn, return 0 on match else non zero */
int test_cmp(const matrix_data_t* lhs, const matrix_data_t* rhs, int rows, int cols) {

    int r, c;

    for (r = 0; r < rows; ++r) {
        for (c = 0; c < cols; ++c) {
            if ((lhs + r * cols)[c] != (rhs + r * cols)[c])
                return -1;
        }
    }
    return 0;
}

/*
Reverse values in place of each row in 2D matrix data[rows][cols] or in 1D pointer with logical rows/cols
[A B C] ->  [C B A]
[D E F]     [F E D]
*/
void reverse_rows(matrix_data_t* data, int rows, int cols) {

    int r, c;
    matrix_data_t temp;
    matrix_data_t* pRow = NULL;

    for (r = 0; r < rows; ++r) {
        pRow = (data + r * cols);
        for (c = 0; c < (int)(cols / 2); ++c) { /* explicit truncate */
            temp = pRow[c];
            pRow[c] = pRow[cols - 1 - c];
            pRow[cols - 1 - c] = temp;
        }
    }
}

/*
Reverse values in place of each column in 2D matrix data[rows][cols] or in 1D pointer with logical rows/cols
[A B C] ->  [D E F]
[D E F]     [A B C]
*/
void reverse_cols(matrix_data_t* data, int rows, int cols) {

    int r, c;
    matrix_data_t temp;
    matrix_data_t* pRowA = NULL;
    matrix_data_t* pRowB = NULL;

    for (c = 0; c < cols; ++c) {
        for (r = 0; r < (int)(rows / 2); ++r) { /* explicit truncate */
            pRowA = data + r * cols;
            pRowB = data + cols * (rows - 1 - r);
            temp = pRowA[c];
            pRowA[c] = pRowB[c];
            pRowB[c] = temp;
        }
    }
}

/* Transpose NxM matrix to MxN matrix in O(n) time */
void transpose(const matrix_data_t* src, matrix_data_t* dst, int N, int M) {

    int i;
    for (i = 0; i<N*M; ++i) dst[(i%M)*N + (i / M)] = src[i];    /* one-liner version */

    /*
    expanded version of one-liner:  calculate XY based on array index, then convert that to YX array index
    int i,j,x,y;
    for (i = 0; i < N*M; ++i) {
    x = i % M;
    y = (int)(i / M);
    j = x * N + y;
    dst[j] = src[i];
    }
    */

    /*
    nested for loop version
    using ptr arithmetic to get proper row/column
    this is really just dst[col][row]=src[row][col]

    int r, c;

    for (r = 0; r < rows; ++r) {
        for (c = 0; c < cols; ++c) {
            (dst + c * rows)[r] = (src + r * cols)[c];
        }
    }
    */
}

/*
Transpose NxN matrix in place
*/
void transpose_inplace(matrix_data_t* data, int N ) {

    int r, c;
    matrix_data_t temp;

    for (r = 0; r < N; ++r) {
        for (c = r; c < N; ++c) { /*start at column=row*/
                                    /* using ptr arithmetic to get proper row/column */
                                    /* this is really just
                                    temp=dst[col][row];
                                    dst[col][row]=src[row][col];
                                    src[row][col]=temp;
                                    */
            temp = (data + c * N)[r];
            (data + c * N)[r] = (data + r * N)[c];
            (data + r * N)[c] = temp;
        }
    }
}

/*
Rotate 1D or 2D src matrix to dst matrix in a direction (90,180,-90)
Precondition:  src and dst are 2d matrices with dimensions src[rows][cols] and dst[cols][rows] or 1D pointers with logical rows/cols
*/
void rotate(int direction, const matrix_data_t* src, matrix_data_t* dst, int rows, int cols) {

    switch (direction) {
    case -90:
        transpose(src, dst, rows, cols);
        reverse_cols(dst, cols, rows);
        break;
    case 90:
        transpose(src, dst, rows, cols);
        reverse_rows(dst, cols, rows);
        break;
    case 180:
    case -180:
        /* bit copy to dst, use in-place reversals */
        memcpy(dst, src, rows*cols*sizeof(matrix_data_t));
        reverse_cols(dst, cols, rows);
        reverse_rows(dst, cols, rows);
        break;
    }
}

/*
Rotate array in a direction.
Array must be NxN 2D or 1D array with logical rows/cols
Direction can be (90,180,-90,-180)
*/
void rotate_inplace( int direction, matrix_data_t* data, int n) {

    switch (direction) {
    case -90:
        transpose_inplace(data, n);
        reverse_cols(data, n, n);
        break;
    case 90:
        transpose_inplace(data, n);
        reverse_rows(data, n, n);
        break;
    case 180:
    case -180:
        reverse_cols(data, n, n);
        reverse_rows(data, n, n);
        break;
    }
}

`

下面是一个c#静态泛型方法,它可以为您完成这项工作。变量的名称很好,所以您可以很容易地理解算法的思想。

private static T[,] Rotate180 <T> (T[,] matrix)
{
    var height = matrix.GetLength (0);
    var width = matrix.GetLength (1);
    var answer = new T[height, width];

    for (int y = 0; y < height / 2; y++)
    {
        int topY = y;
        int bottomY = height - 1 - y;
        for (int topX = 0; topX < width; topX++)
        {
            var bottomX = width - topX - 1;
            answer[topY, topX] = matrix[bottomY, bottomX];
            answer[bottomY, bottomX] = matrix[topY, topX];
        }
    }

    if (height % 2 == 0)
        return answer;

    var centerY = height / 2;
    for (int leftX = 0; leftX < Mathf.CeilToInt(width / 2f); leftX++)
    {
        var rightX = width - 1 - leftX;
        answer[centerY, leftX] = matrix[centerY, rightX];
        answer[centerY, rightX] = matrix[centerY, leftX];
    }

    return answer;
}
#!/usr/bin/env python

original = [ [1,2,3],
             [4,5,6],
             [7,8,9] ]

# Rotate matrix 90 degrees...
for i in map(None,*original[::-1]):
    print str(i) + '\n'

这导致双方旋转90度(即。123(上面)现在是741(左边)。

这个Python解决方案是可行的,因为它使用了带负步的切片来反转行顺序(将7移到最上面)

original = [ [7,8,9],
             [4,5,6],
             [1,2,3] ]

然后,它使用map(以及隐含的标识函数,这是map以None作为第一个参数的结果)和*按顺序解包所有元素,重新组合列(即。第一个元素一起放在一个元组中,第二个元素一起放在一个元组中,以此类推)。你有效地得到得到返回如下重组:

original = [[7,8,9],
             [4,5,6],
             [1,2,3]]
/* 90-degree clockwise:
   temp_array         = left_col
   left_col           = bottom_row
   bottom_row         = reverse(right_col)
   reverse(right_col) = reverse(top_row)
   reverse(top_row)   = temp_array
*/
void RotateClockwise90(int ** arr, int lo, int hi) {

  if (lo >= hi) 
    return;

  for (int i=lo; i<hi; i++) {
    int j = lo+hi-i;
    int temp   = arr[i][lo];
    arr[i][lo] = arr[hi][i];
    arr[hi][i] = arr[j][hi];
    arr[j][hi] = arr[lo][j];
    arr[lo][j] = temp;
  }

  RotateClockwise90(arr, lo+1, hi-1);
}

原地旋转不可能比O(n²)更快,原因是如果我们想旋转矩阵,我们必须至少一次触及所有n²元素,无论你实现什么算法。