如何在Python中实现通用树?这有内置的数据结构吗?
当前回答
class Node:
"""
Class Node
"""
def __init__(self, value):
self.left = None
self.data = value
self.right = None
class Tree:
"""
Class tree will provide a tree as well as utility functions.
"""
def createNode(self, data):
"""
Utility function to create a node.
"""
return Node(data)
def insert(self, node , data):
"""
Insert function will insert a node into tree.
Duplicate keys are not allowed.
"""
#if tree is empty , return a root node
if node is None:
return self.createNode(data)
# if data is smaller than parent , insert it into left side
if data < node.data:
node.left = self.insert(node.left, data)
elif data > node.data:
node.right = self.insert(node.right, data)
return node
def search(self, node, data):
"""
Search function will search a node into tree.
"""
# if root is None or root is the search data.
if node is None or node.data == data:
return node
if node.data < data:
return self.search(node.right, data)
else:
return self.search(node.left, data)
def deleteNode(self,node,data):
"""
Delete function will delete a node into tree.
Not complete , may need some more scenarion that we can handle
Now it is handling only leaf.
"""
# Check if tree is empty.
if node is None:
return None
# searching key into BST.
if data < node.data:
node.left = self.deleteNode(node.left, data)
elif data > node.data:
node.right = self.deleteNode(node.right, data)
else: # reach to the node that need to delete from BST.
if node.left is None and node.right is None:
del node
if node.left == None:
temp = node.right
del node
return temp
elif node.right == None:
temp = node.left
del node
return temp
return node
def traverseInorder(self, root):
"""
traverse function will print all the node in the tree.
"""
if root is not None:
self.traverseInorder(root.left)
print(root.data)
self.traverseInorder(root.right)
def traversePreorder(self, root):
"""
traverse function will print all the node in the tree.
"""
if root is not None:
print(root.data)
self.traversePreorder(root.left)
self.traversePreorder(root.right)
def traversePostorder(self, root):
"""
traverse function will print all the node in the tree.
"""
if root is not None:
self.traversePostorder(root.left)
self.traversePostorder(root.right)
print(root.data)
def main():
root = None
tree = Tree()
root = tree.insert(root, 10)
print(root)
tree.insert(root, 20)
tree.insert(root, 30)
tree.insert(root, 40)
tree.insert(root, 70)
tree.insert(root, 60)
tree.insert(root, 80)
print("Traverse Inorder")
tree.traverseInorder(root)
print("Traverse Preorder")
tree.traversePreorder(root)
print("Traverse Postorder")
tree.traversePostorder(root)
if __name__ == "__main__":
main()
其他回答
class Tree(dict):
"""A tree implementation using python's autovivification feature."""
def __missing__(self, key):
value = self[key] = type(self)()
return value
#cast a (nested) dict to a (nested) Tree class
def __init__(self, data={}):
for k, data in data.items():
if isinstance(data, dict):
self[k] = type(self)(data)
else:
self[k] = data
作为一个字典,但提供尽可能多的嵌套字典。 试试下面的方法:
your_tree = Tree()
your_tree['a']['1']['x'] = '@'
your_tree['a']['1']['y'] = '#'
your_tree['a']['2']['x'] = '$'
your_tree['a']['3'] = '%'
your_tree['b'] = '*'
将传递一个嵌套的字典…就像树一样。
{'a': {'1': {'x': '@', 'y': '#'}, '2': {'x': '$'}, '3': '%'}, 'b': '*'}
... 如果你已经有字典了,它会把每一层都投射到一棵树上:
d = {'foo': {'amy': {'what': 'runs'} } }
tree = Tree(d)
print(d['foo']['amy']['what']) # returns 'runs'
d['foo']['amy']['when'] = 'now' # add new branch
这样,你就可以随心所欲地编辑/添加/删除每个词典级别。 遍历等所有dict方法仍然适用。
如果您想要创建树数据结构,那么首先必须创建treeElement对象。如果您创建了treeElement对象,那么您可以决定树的行为。
下面是TreeElement类:
class TreeElement (object):
def __init__(self):
self.elementName = None
self.element = []
self.previous = None
self.elementScore = None
self.elementParent = None
self.elementPath = []
self.treeLevel = 0
def goto(self, data):
for child in range(0, len(self.element)):
if (self.element[child].elementName == data):
return self.element[child]
def add(self):
single_element = TreeElement()
single_element.elementName = self.elementName
single_element.previous = self.elementParent
single_element.elementScore = self.elementScore
single_element.elementPath = self.elementPath
single_element.treeLevel = self.treeLevel
self.element.append(single_element)
return single_element
现在,我们必须使用这个元素来创建树,在这个例子中我使用的是A*树。
class AStarAgent(Agent):
# Initialization Function: Called one time when the game starts
def registerInitialState(self, state):
return;
# GetAction Function: Called with every frame
def getAction(self, state):
# Sorting function for the queue
def sortByHeuristic(each_element):
if each_element.elementScore:
individual_score = each_element.elementScore[0][0] + each_element.treeLevel
else:
individual_score = admissibleHeuristic(each_element)
return individual_score
# check the game is over or not
if state.isWin():
print('Job is done')
return Directions.STOP
elif state.isLose():
print('you lost')
return Directions.STOP
# Create empty list for the next states
astar_queue = []
astar_leaf_queue = []
astar_tree_level = 0
parent_tree_level = 0
# Create Tree from the give node element
astar_tree = TreeElement()
astar_tree.elementName = state
astar_tree.treeLevel = astar_tree_level
astar_tree = astar_tree.add()
# Add first element into the queue
astar_queue.append(astar_tree)
# Traverse all the elements of the queue
while astar_queue:
# Sort the element from the queue
if len(astar_queue) > 1:
astar_queue.sort(key=lambda x: sortByHeuristic(x))
# Get the first node from the queue
astar_child_object = astar_queue.pop(0)
astar_child_state = astar_child_object.elementName
# get all legal actions for the current node
current_actions = astar_child_state.getLegalPacmanActions()
if current_actions:
# get all the successor state for these actions
for action in current_actions:
# Get the successor of the current node
next_state = astar_child_state.generatePacmanSuccessor(action)
if next_state:
# evaluate the successor states using scoreEvaluation heuristic
element_scored = [(admissibleHeuristic(next_state), action)]
# Increase the level for the child
parent_tree_level = astar_tree.goto(astar_child_state)
if parent_tree_level:
astar_tree_level = parent_tree_level.treeLevel + 1
else:
astar_tree_level += 1
# create tree for the finding the data
astar_tree.elementName = next_state
astar_tree.elementParent = astar_child_state
astar_tree.elementScore = element_scored
astar_tree.elementPath.append(astar_child_state)
astar_tree.treeLevel = astar_tree_level
astar_object = astar_tree.add()
# If the state exists then add that to the queue
astar_queue.append(astar_object)
else:
# Update the value leaf into the queue
astar_leaf_state = astar_tree.goto(astar_child_state)
astar_leaf_queue.append(astar_leaf_state)
你可以从对象中添加/删除任何元素,但要使结构为完整的。
您可以使用Python中的dataclasses模块创建Tree数据结构。
iter方法可用于使树可迭代,允许您通过改变yield语句的顺序来遍历树。
contains方法可用于检查树中是否存在特定值。
from dataclasses import dataclass
# A
# / \
# B C
# / \ \
# D E F
# / \
# G H
@dataclass
class Node:
data: str
left: Node = None
right: Node = None
def __iter__(self):
if self.left:
yield from self.left
yield self
if self.right:
yield from self.right
def __contains__(self, other):
for node in self:
if node.data == other:
return True
return False
t = Node(
'A',
Node(
'B',
Node(
'D',
Node('G'),
Node('H'),
),
Node('E'),
),
Node(
'C',
right=Node('F'),
),
)
assert ('A' in t) is True
assert ('I' in t) is not True
for node in t:
print(node.data, ' -> ', end='')
# G -> D -> H -> B -> E -> A -> C -> F ->
我使用嵌套字典实现了树。这很容易做到,而且对我来说,它在相当大的数据集上很有效。我在下面发布了一个示例,你可以在谷歌代码中看到更多
def addBallotToTree(self, tree, ballotIndex, ballot=""):
"""Add one ballot to the tree.
The root of the tree is a dictionary that has as keys the indicies of all
continuing and winning candidates. For each candidate, the value is also
a dictionary, and the keys of that dictionary include "n" and "bi".
tree[c]["n"] is the number of ballots that rank candidate c first.
tree[c]["bi"] is a list of ballot indices where the ballots rank c first.
If candidate c is a winning candidate, then that portion of the tree is
expanded to indicate the breakdown of the subsequently ranked candidates.
In this situation, additional keys are added to the tree[c] dictionary
corresponding to subsequently ranked candidates.
tree[c]["n"] is the number of ballots that rank candidate c first.
tree[c]["bi"] is a list of ballot indices where the ballots rank c first.
tree[c][d]["n"] is the number of ballots that rank c first and d second.
tree[c][d]["bi"] is a list of the corresponding ballot indices.
Where the second ranked candidates is also a winner, then the tree is
expanded to the next level.
Losing candidates are ignored and treated as if they do not appear on the
ballots. For example, tree[c][d]["n"] is the total number of ballots
where candidate c is the first non-losing candidate, c is a winner, and
d is the next non-losing candidate. This will include the following
ballots, where x represents a losing candidate:
[c d]
[x c d]
[c x d]
[x c x x d]
During the count, the tree is dynamically updated as candidates change
their status. The parameter "tree" to this method may be the root of the
tree or may be a sub-tree.
"""
if ballot == "":
# Add the complete ballot to the tree
weight, ballot = self.b.getWeightedBallot(ballotIndex)
else:
# When ballot is not "", we are adding a truncated ballot to the tree,
# because a higher-ranked candidate is a winner.
weight = self.b.getWeight(ballotIndex)
# Get the top choice among candidates still in the running
# Note that we can't use Ballots.getTopChoiceFromWeightedBallot since
# we are looking for the top choice over a truncated ballot.
for c in ballot:
if c in self.continuing | self.winners:
break # c is the top choice so stop
else:
c = None # no candidates left on this ballot
if c is None:
# This will happen if the ballot contains only winning and losing
# candidates. The ballot index will not need to be transferred
# again so it can be thrown away.
return
# Create space if necessary.
if not tree.has_key(c):
tree[c] = {}
tree[c]["n"] = 0
tree[c]["bi"] = []
tree[c]["n"] += weight
if c in self.winners:
# Because candidate is a winner, a portion of the ballot goes to
# the next candidate. Pass on a truncated ballot so that the same
# candidate doesn't get counted twice.
i = ballot.index(c)
ballot2 = ballot[i+1:]
self.addBallotToTree(tree[c], ballotIndex, ballot2)
else:
# Candidate is in continuing so we stop here.
tree[c]["bi"].append(ballotIndex)
并没有内置树,但是可以通过从List继承Node类型并编写遍历方法来轻松地构造一个树。如果你这样做,我发现平分法很有用。
您还可以浏览PyPi上的许多实现。
如果我没记错的话,Python标准库不包含树数据结构,原因和。net基类库不包含树数据结构是一样的:内存的局部性降低了,导致缓存丢失更多。在现代处理器上,将大量内存放入缓存通常会更快,而“指针丰富”的数据结构会抵消这种好处。
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