我想根据是否显示虚拟键盘来改变布局。我已经搜索了API和各种博客,但似乎找不到任何有用的东西。

这可能吗?

谢谢!


当前回答

不确定是否有人发布这篇文章。发现这个解决方案简单易用!SoftKeyboard类在gi.github.com上。但是当键盘弹出/隐藏事件回调时,我们需要一个处理程序来正确地在UI上做事情:

/*
Somewhere else in your code
*/
RelativeLayout mainLayout = findViewById(R.layout.main_layout); // You must use your root layout
InputMethodManager im = (InputMethodManager) getSystemService(Service.INPUT_METHOD_SERVICE);

/*
Instantiate and pass a callback
*/
SoftKeyboard softKeyboard;
softKeyboard = new SoftKeyboard(mainLayout, im);
softKeyboard.setSoftKeyboardCallback(new SoftKeyboard.SoftKeyboardChanged()
{

    @Override
    public void onSoftKeyboardHide() 
    {
        // Code here
        new Handler(Looper.getMainLooper()).post(new Runnable() {
                @Override
                public void run() {
                    // Code here will run in UI thread
                    ...
                }
            });
    }

    @Override
    public void onSoftKeyboardShow() 
    {
        // Code here
        new Handler(Looper.getMainLooper()).post(new Runnable() {
                @Override
                public void run() {
                    // Code here will run in UI thread
                    ...
                }
            });

    }   
});

其他回答

不确定是否有人发布这篇文章。发现这个解决方案简单易用!SoftKeyboard类在gi.github.com上。但是当键盘弹出/隐藏事件回调时,我们需要一个处理程序来正确地在UI上做事情:

/*
Somewhere else in your code
*/
RelativeLayout mainLayout = findViewById(R.layout.main_layout); // You must use your root layout
InputMethodManager im = (InputMethodManager) getSystemService(Service.INPUT_METHOD_SERVICE);

/*
Instantiate and pass a callback
*/
SoftKeyboard softKeyboard;
softKeyboard = new SoftKeyboard(mainLayout, im);
softKeyboard.setSoftKeyboardCallback(new SoftKeyboard.SoftKeyboardChanged()
{

    @Override
    public void onSoftKeyboardHide() 
    {
        // Code here
        new Handler(Looper.getMainLooper()).post(new Runnable() {
                @Override
                public void run() {
                    // Code here will run in UI thread
                    ...
                }
            });
    }

    @Override
    public void onSoftKeyboardShow() 
    {
        // Code here
        new Handler(Looper.getMainLooper()).post(new Runnable() {
                @Override
                public void run() {
                    // Code here will run in UI thread
                    ...
                }
            });

    }   
});

这可能不是最有效的解决方案。但这对我每次都有效……我调用这个函数每当我需要听软键盘。

boolean isOpened = false;

public void setListenerToRootView() {
    final View activityRootView = getWindow().getDecorView().findViewById(android.R.id.content);
    activityRootView.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
        @Override
        public void onGlobalLayout() {

            int heightDiff = activityRootView.getRootView().getHeight() - activityRootView.getHeight();
            if (heightDiff > 100) { // 99% of the time the height diff will be due to a keyboard.
                Toast.makeText(getApplicationContext(), "Gotcha!!! softKeyboardup", 0).show();

                if (isOpened == false) {
                    //Do two things, make the view top visible and the editText smaller
                }
                isOpened = true;
            } else if (isOpened == true) {
                Toast.makeText(getApplicationContext(), "softkeyborad Down!!!", 0).show();
                isOpened = false;
            }
        }
    });
}

注意: 如果用户使用浮动键盘,这种方法将导致问题。

就像@amalBit的答案一样,注册一个全局布局的监听器,并计算dectorView的可见底部和建议底部的差值,如果差值大于某个值(猜测IME的高度),我们认为IME是up的:

    final EditText edit = (EditText) findViewById(R.id.edittext);
    edit.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
        @Override
        public void onGlobalLayout() {
            if (keyboardShown(edit.getRootView())) {
                Log.d("keyboard", "keyboard UP");
            } else {
                Log.d("keyboard", "keyboard Down");
            }
        }
    });

private boolean keyboardShown(View rootView) {

    final int softKeyboardHeight = 100;
    Rect r = new Rect();
    rootView.getWindowVisibleDisplayFrame(r);
    DisplayMetrics dm = rootView.getResources().getDisplayMetrics();
    int heightDiff = rootView.getBottom() - r.bottom;
    return heightDiff > softKeyboardHeight * dm.density;
}

高度阈值100是IME猜测的最小高度。

这适用于adjustPan和adjuststresize。

我有个方法来做这件事。虽然似乎没有一种方法来检测软键盘何时显示或隐藏,但实际上,您可以通过在正在侦听的EditText上设置OnFocusChangeListener来检测它何时即将显示或隐藏。

EditText et = (EditText) findViewById(R.id.et);
et.setOnFocusChangeListener(new View.OnFocusChangeListener()
    {
        @Override
        public void onFocusChange(View view, boolean hasFocus)
        {
            //hasFocus tells us whether soft keyboard is about to show
        }
    });

注意:要注意的一件事是,当EditText获得或失去焦点时,这个回调将立即触发。这实际上会在软键盘显示或隐藏之前触发。我发现在键盘显示或隐藏之后做一些事情的最好方法是使用Handler并延迟一些事情~ 400ms,如下所示:

EditText et = (EditText) findViewById(R.id.et);
et.setOnFocusChangeListener(new View.OnFocusChangeListener()
    {
        @Override
        public void onFocusChange(View view, boolean hasFocus)
        {
            new Handler().postDelayed(new Runnable()
                {
                    @Override
                    public void run()
                    {
                        //do work here
                    }
                }, 400);
        }
    });

以上@Filipkowicz的答案在Android API < 30的情况下很好。由于Android API 30,我们应该使用setWindowInsetsAnimationCallback。所以下面的答案结合了这两种方法,以工作API 21 - 30。

private fun isKeyboardVisible(insets: WindowInsets): Boolean {
    val insetsCompat = WindowInsetsCompat.toWindowInsetsCompat(insets)
    val systemWindow = insetsCompat.systemWindowInsets
    val rootStable = insetsCompat.stableInsets
    if (systemWindow.bottom > rootStable.bottom) {
        // This handles the adjustResize case on < API 30, since
        // systemWindow.bottom is probably going to be the IME
        return true
    }
    return false
}

@JvmStatic
@BindingAdapter("goneWhenKeyboardVisible")
fun View.goneWhenKeyboardVisible() {
    if (isRPlus()) {
        setWindowInsetsAnimationCallback(object :
            WindowInsetsAnimation.Callback(DISPATCH_MODE_STOP) {
            override fun onProgress(
                insets: WindowInsets,
                runningAnimations: MutableList<WindowInsetsAnimation>
            ): WindowInsets {
                return insets
            }

            override fun onStart(
                animation: WindowInsetsAnimation,
                bounds: WindowInsetsAnimation.Bounds
            ): WindowInsetsAnimation.Bounds {
                if (isVisible)
                    isVisible = !rootWindowInsets.isVisible(WindowInsets.Type.ime())
                return super.onStart(animation, bounds)
            }

            override fun onEnd(animation: WindowInsetsAnimation) {
                super.onEnd(animation)
                if (!isVisible)
                    isVisible = !rootWindowInsets.isVisible(WindowInsets.Type.ime())
            }
        })
    } else {
        setOnApplyWindowInsetsListener { _, insets ->
            isVisible = !isKeyboardVisible(insets)
            insets
        }
    }
}