我想根据是否显示虚拟键盘来改变布局。我已经搜索了API和各种博客,但似乎找不到任何有用的东西。

这可能吗?

谢谢!


当前回答

桑德,我相信你是想展示被软键盘挡住的视野。试试这个http://android-developers.blogspot.com/2009/04/updating-applications-for-on-screen.html。

其他回答

基于Nebojsa Tomcic的代码,我开发了以下relativelayout子类:

import java.util.ArrayList;

import android.content.Context;
import android.util.AttributeSet;
import android.widget.RelativeLayout;

public class KeyboardDetectorRelativeLayout extends RelativeLayout {

    public interface IKeyboardChanged {
        void onKeyboardShown();
        void onKeyboardHidden();
    }

    private ArrayList<IKeyboardChanged> keyboardListener = new ArrayList<IKeyboardChanged>();

    public KeyboardDetectorRelativeLayout(Context context, AttributeSet attrs, int defStyle) {
        super(context, attrs, defStyle);
    }

    public KeyboardDetectorRelativeLayout(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public KeyboardDetectorRelativeLayout(Context context) {
        super(context);
    }

    public void addKeyboardStateChangedListener(IKeyboardChanged listener) {
        keyboardListener.add(listener);
    }

    public void removeKeyboardStateChangedListener(IKeyboardChanged listener) {
        keyboardListener.remove(listener);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        final int proposedheight = MeasureSpec.getSize(heightMeasureSpec);
        final int actualHeight = getHeight();

        if (actualHeight > proposedheight) {
            notifyKeyboardShown();
        } else if (actualHeight < proposedheight) {
            notifyKeyboardHidden();
        }
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    }

    private void notifyKeyboardHidden() {
        for (IKeyboardChanged listener : keyboardListener) {
            listener.onKeyboardHidden();
        }
    }

    private void notifyKeyboardShown() {
        for (IKeyboardChanged listener : keyboardListener) {
            listener.onKeyboardShown();
        }
    }

}

这工作得很好… 注意,当你的活动的软输入模式设置为" windowmanager . layoutparm . soft_input_adjust_resize "时,这个解决方案才会工作

Nebojsa的解决方案几乎对我有效。当我在一个多行EditText中单击时,它知道键盘被显示出来,但是当我开始在EditText中输入时,actualHeight和proposedHeight仍然是相同的,所以它不知道键盘仍然被显示出来。我做了一个轻微的修改,以存储最大高度,它工作得很好。下面是修改后的子类:

public class CheckinLayout extends RelativeLayout {

    private int largestHeight;

    public CheckinLayout(Context context, AttributeSet attributeSet) {
        super(context, attributeSet);
        LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
        inflater.inflate(R.layout.checkin, this);
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        final int proposedheight = MeasureSpec.getSize(heightMeasureSpec);
        largestHeight = Math.max(largestHeight, getHeight());

        if (largestHeight > proposedheight)
            // Keyboard is shown
        else
            // Keyboard is hidden

        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    }
}

尽管本页上投票最多的解决方案说,有一个setWindowInsetsAnimationCallback的ViewCompat版本一直工作到Android 21。

所以现在,这个解决方案的方法一直适用于21。

来源:https://developer.android.com/reference/androidx/core/view/ViewCompat setWindowInsetsAnimationCallback (android.view.View androidx.core.view.WindowInsetsAnimationCompat.Callback)

我已经解决了单行文本视图回编码的问题。

package com.helpingdoc;

import android.content.Context;
import android.util.AttributeSet;
import android.util.Log;
import android.view.LayoutInflater;
import android.view.View;
import android.widget.LinearLayout;

public class MainSearchLayout extends LinearLayout {
    int hieght = 0;
    public MainSearchLayout(Context context, AttributeSet attributeSet) {

        super(context, attributeSet);
        LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
        inflater.inflate(R.layout.main, this);


    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        Log.d("Search Layout", "Handling Keyboard Window shown");
       if(getHeight()>hieght){
           hieght = getHeight();
       }
        final int proposedheight = MeasureSpec.getSize(heightMeasureSpec);
        final int actualHeight = getHeight();
        System.out.println("....hieght = "+ hieght);
        System.out.println("....actualhieght = "+ actualHeight);
        System.out.println("....proposedheight = "+ proposedheight);
        if (actualHeight > proposedheight){
            // Keyboard is shown


        } else if(actualHeight<proposedheight){
            // Keyboard is hidden

        }

        if(proposedheight == hieght){
             // Keyboard is hidden
        }
        super.onMeasure(widthMeasureSpec, heightMeasureSpec);
    }
}

以上@Filipkowicz的答案在Android API < 30的情况下很好。由于Android API 30,我们应该使用setWindowInsetsAnimationCallback。所以下面的答案结合了这两种方法,以工作API 21 - 30。

private fun isKeyboardVisible(insets: WindowInsets): Boolean {
    val insetsCompat = WindowInsetsCompat.toWindowInsetsCompat(insets)
    val systemWindow = insetsCompat.systemWindowInsets
    val rootStable = insetsCompat.stableInsets
    if (systemWindow.bottom > rootStable.bottom) {
        // This handles the adjustResize case on < API 30, since
        // systemWindow.bottom is probably going to be the IME
        return true
    }
    return false
}

@JvmStatic
@BindingAdapter("goneWhenKeyboardVisible")
fun View.goneWhenKeyboardVisible() {
    if (isRPlus()) {
        setWindowInsetsAnimationCallback(object :
            WindowInsetsAnimation.Callback(DISPATCH_MODE_STOP) {
            override fun onProgress(
                insets: WindowInsets,
                runningAnimations: MutableList<WindowInsetsAnimation>
            ): WindowInsets {
                return insets
            }

            override fun onStart(
                animation: WindowInsetsAnimation,
                bounds: WindowInsetsAnimation.Bounds
            ): WindowInsetsAnimation.Bounds {
                if (isVisible)
                    isVisible = !rootWindowInsets.isVisible(WindowInsets.Type.ime())
                return super.onStart(animation, bounds)
            }

            override fun onEnd(animation: WindowInsetsAnimation) {
                super.onEnd(animation)
                if (!isVisible)
                    isVisible = !rootWindowInsets.isVisible(WindowInsets.Type.ime())
            }
        })
    } else {
        setOnApplyWindowInsetsListener { _, insets ->
            isVisible = !isKeyboardVisible(insets)
            insets
        }
    }
}