我想根据是否显示虚拟键盘来改变布局。我已经搜索了API和各种博客,但似乎找不到任何有用的东西。
这可能吗?
谢谢!
我想根据是否显示虚拟键盘来改变布局。我已经搜索了API和各种博客,但似乎找不到任何有用的东西。
这可能吗?
谢谢!
当前回答
就像@amalBit的答案一样,注册一个全局布局的监听器,并计算dectorView的可见底部和建议底部的差值,如果差值大于某个值(猜测IME的高度),我们认为IME是up的:
final EditText edit = (EditText) findViewById(R.id.edittext);
edit.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
@Override
public void onGlobalLayout() {
if (keyboardShown(edit.getRootView())) {
Log.d("keyboard", "keyboard UP");
} else {
Log.d("keyboard", "keyboard Down");
}
}
});
private boolean keyboardShown(View rootView) {
final int softKeyboardHeight = 100;
Rect r = new Rect();
rootView.getWindowVisibleDisplayFrame(r);
DisplayMetrics dm = rootView.getResources().getDisplayMetrics();
int heightDiff = rootView.getBottom() - r.bottom;
return heightDiff > softKeyboardHeight * dm.density;
}
高度阈值100是IME猜测的最小高度。
这适用于adjustPan和adjuststresize。
其他回答
我解决这个问题通过覆盖onkeyprime (int keyCode, KeyEvent事件)在我的自定义EditText。
@Override
public boolean onKeyPreIme(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK && event.getAction() == KeyEvent.ACTION_UP) {
//keyboard will be hidden
}
}
基于Nebojsa Tomcic的代码,我开发了以下relativelayout子类:
import java.util.ArrayList;
import android.content.Context;
import android.util.AttributeSet;
import android.widget.RelativeLayout;
public class KeyboardDetectorRelativeLayout extends RelativeLayout {
public interface IKeyboardChanged {
void onKeyboardShown();
void onKeyboardHidden();
}
private ArrayList<IKeyboardChanged> keyboardListener = new ArrayList<IKeyboardChanged>();
public KeyboardDetectorRelativeLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public KeyboardDetectorRelativeLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
public KeyboardDetectorRelativeLayout(Context context) {
super(context);
}
public void addKeyboardStateChangedListener(IKeyboardChanged listener) {
keyboardListener.add(listener);
}
public void removeKeyboardStateChangedListener(IKeyboardChanged listener) {
keyboardListener.remove(listener);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
final int proposedheight = MeasureSpec.getSize(heightMeasureSpec);
final int actualHeight = getHeight();
if (actualHeight > proposedheight) {
notifyKeyboardShown();
} else if (actualHeight < proposedheight) {
notifyKeyboardHidden();
}
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
private void notifyKeyboardHidden() {
for (IKeyboardChanged listener : keyboardListener) {
listener.onKeyboardHidden();
}
}
private void notifyKeyboardShown() {
for (IKeyboardChanged listener : keyboardListener) {
listener.onKeyboardShown();
}
}
}
这工作得很好… 注意,当你的活动的软输入模式设置为" windowmanager . layoutparm . soft_input_adjust_resize "时,这个解决方案才会工作
Nebojsa Tomcic的回答对我没有帮助。我有RelativeLayout与TextView和AutoCompleteTextView里面。我需要滚动TextView到底部时,键盘显示,当它被隐藏。为了实现这一点,我重写了onLayout方法,它对我来说很好。
public class ExtendedLayout extends RelativeLayout
{
public ExtendedLayout(Context context, AttributeSet attributeSet)
{
super(context, attributeSet);
LayoutInflater inflater = (LayoutInflater)
context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
inflater.inflate(R.layout.main, this);
}
@Override
protected void onLayout(boolean changed, int l, int t, int r, int b)
{
super.onLayout(changed, l, t, r, b);
if (changed)
{
int scrollEnd = (textView.getLineCount() - textView.getHeight() /
textView.getLineHeight()) * textView.getLineHeight();
textView.scrollTo(0, scrollEnd);
}
}
}
如果你想从你的活动中处理IMM(虚拟)键盘窗口的显示/隐藏,你需要子类化你的布局并覆盖onMesure方法(这样你就可以确定你的布局的测量宽度和测量高度)。之后,通过setContentView()将子类布局设置为Activity的主视图。现在您将能够处理IMM显示/隐藏窗口事件。也许这听起来很复杂,但事实并非如此。代码如下:
main。xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal" >
<EditText
android:id="@+id/SearchText"
android:text=""
android:inputType="text"
android:layout_width="fill_parent"
android:layout_height="34dip"
android:singleLine="True"
/>
<Button
android:id="@+id/Search"
android:layout_width="60dip"
android:layout_height="34dip"
android:gravity = "center"
/>
</LinearLayout>
现在在布局的Activity声明子类中(main.xml)
public class MainSearchLayout extends LinearLayout {
public MainSearchLayout(Context context, AttributeSet attributeSet) {
super(context, attributeSet);
LayoutInflater inflater = (LayoutInflater) context.getSystemService(Context.LAYOUT_INFLATER_SERVICE);
inflater.inflate(R.layout.main, this);
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
Log.d("Search Layout", "Handling Keyboard Window shown");
final int proposedheight = MeasureSpec.getSize(heightMeasureSpec);
final int actualHeight = getHeight();
if (actualHeight > proposedheight){
// Keyboard is shown
} else {
// Keyboard is hidden
}
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
}
您可以从代码中看到,我们在子类构造函数中为Activity扩展布局
inflater.inflate(R.layout.main, this);
现在只需设置Activity的子类布局的内容视图。
public class MainActivity extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
MainSearchLayout searchLayout = new MainSearchLayout(this, null);
setContentView(searchLayout);
}
// rest of the Activity code and subclassed layout...
}
以上@Filipkowicz的答案在Android API < 30的情况下很好。由于Android API 30,我们应该使用setWindowInsetsAnimationCallback。所以下面的答案结合了这两种方法,以工作API 21 - 30。
private fun isKeyboardVisible(insets: WindowInsets): Boolean {
val insetsCompat = WindowInsetsCompat.toWindowInsetsCompat(insets)
val systemWindow = insetsCompat.systemWindowInsets
val rootStable = insetsCompat.stableInsets
if (systemWindow.bottom > rootStable.bottom) {
// This handles the adjustResize case on < API 30, since
// systemWindow.bottom is probably going to be the IME
return true
}
return false
}
@JvmStatic
@BindingAdapter("goneWhenKeyboardVisible")
fun View.goneWhenKeyboardVisible() {
if (isRPlus()) {
setWindowInsetsAnimationCallback(object :
WindowInsetsAnimation.Callback(DISPATCH_MODE_STOP) {
override fun onProgress(
insets: WindowInsets,
runningAnimations: MutableList<WindowInsetsAnimation>
): WindowInsets {
return insets
}
override fun onStart(
animation: WindowInsetsAnimation,
bounds: WindowInsetsAnimation.Bounds
): WindowInsetsAnimation.Bounds {
if (isVisible)
isVisible = !rootWindowInsets.isVisible(WindowInsets.Type.ime())
return super.onStart(animation, bounds)
}
override fun onEnd(animation: WindowInsetsAnimation) {
super.onEnd(animation)
if (!isVisible)
isVisible = !rootWindowInsets.isVisible(WindowInsets.Type.ime())
}
})
} else {
setOnApplyWindowInsetsListener { _, insets ->
isVisible = !isKeyboardVisible(insets)
insets
}
}
}