我翻遍了苹果的iBook,找不到任何关于它的定义:

有人能解释一下dispatch_after的结构吗?

dispatch_after(<#when: dispatch_time_t#>, <#queue: dispatch_queue_t?#>, <#block: dispatch_block_t?#>)

当前回答

在Swift 4中

使用以下片段:

    let delayInSec = 1.0
    DispatchQueue.main.asyncAfter(deadline: .now() + delayInSec) {
       // code here
       print("It works")
    }

其他回答

在Swift 3.0中

调度队列

  DispatchQueue(label: "test").async {
        //long running Background Task
        for obj in 0...1000 {
            print("async \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.async(execute: { 
            print("UI update on main queue")
        })

    }

    DispatchQueue(label: "m").sync {
        //long running Background Task
        for obj in 0...1000 {
            print("sync \(obj)")
        }

        // UI update in main queue
        DispatchQueue.main.sync(execute: {
            print("UI update on main queue")
        })
    }

5秒后调度

    DispatchQueue.main.after(when: DispatchTime.now() + 5) {
        print("Dispatch after 5 sec")
    }

更清晰的结构概念:

dispatch_after(when: dispatch_time_t, queue: dispatch_queue_t, block: dispatch_block_t?)

dispatch_time_t为UInt64。dispatch_queue_t实际上是一个NSObject的类型别名,但是你应该使用你熟悉的GCD方法来获取队列。该区块是一个快速关闭。具体来说,dispatch_block_t定义为()-> Void,相当于()->()。

使用示例:

let delayTime = dispatch_time(DISPATCH_TIME_NOW, Int64(1 * Double(NSEC_PER_SEC)))
dispatch_after(delayTime, dispatch_get_main_queue()) {
    print("test")
}

编辑:

我推荐使用@matt的延时函数。

编辑2:

在Swift 3中,GCD将会有新的包装器。请看这里:https://github.com/apple/swift-evolution/blob/master/proposals/0088-libdispatch-for-swift3.md

原来的例子在Swift 3中是这样写的:

let deadlineTime = DispatchTime.now() + .seconds(1)
DispatchQueue.main.asyncAfter(deadline: deadlineTime) {
    print("test")
}

注意,你可以将deadlineTime声明写为DispatchTime.now() + 1.0,并得到相同的结果,因为+操作符被重写如下(与-类似):

func +(time: DispatchTime, seconds: Double) -> DispatchTime . func +(time: DispatchTime, seconds: Double func +(time: DispatchWalltime, interval: DispatchTimeInterval) -> DispatchWalltime . func +(time: DispatchWalltime, interval: DispatchTimeInterval

这意味着如果您不使用DispatchTimeInterval enum,而只是写一个数字,则假定您使用的是秒。

我总是喜欢使用扩展而不是自由函数。

斯威夫特4

public extension DispatchQueue {

  private class func delay(delay: TimeInterval, closure: @escaping () -> Void) {
    let when = DispatchTime.now() + delay
    DispatchQueue.main.asyncAfter(deadline: when, execute: closure)
  }

  class func performAction(after seconds: TimeInterval, callBack: @escaping (() -> Void) ) {
    DispatchQueue.delay(delay: seconds) {
      callBack()
    }
  }

}

按以下方法使用。

DispatchQueue.performAction(after: 0.3) {
  // Code Here
}

另一种方法是像这样扩展Double:

extension Double {
   var dispatchTime: dispatch_time_t {
       get {
           return dispatch_time(DISPATCH_TIME_NOW,Int64(self * Double(NSEC_PER_SEC)))
       }
   }
}

然后你可以这样使用它:

dispatch_after(Double(2.0).dispatchTime, dispatch_get_main_queue(), { () -> Void in
            self.dismissViewControllerAnimated(true, completion: nil)
    })

我喜欢matt的延迟函数,但只是出于偏好,我宁愿限制传递闭包。

这对我很管用。

斯威夫特3:

let time1 = 8.23
let time2 = 3.42

// Delay 2 seconds

DispatchQueue.main.asyncAfter(deadline: .now() + 2.0) {
    print("Sum of times: \(time1 + time2)")
}

objective - c:

CGFloat time1 = 3.49;
CGFloat time2 = 8.13;

// Delay 2 seconds

dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2.0 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
    CGFloat newTime = time1 + time2;
    NSLog(@"New time: %f", newTime);
});