我应该使用什么控件类型-图像,MediaElement等?


当前回答

我不确定这个问题是否已经解决,但最好的方法是使用WpfAnimatedGid库。这是非常容易,简单和直接的使用。它只需要2行XAML代码和后面的5行c#代码。

您将看到关于如何在那里使用它的所有必要细节。这也是我用来代替重新发明轮子的方法

其他回答

这个小程序怎么样: 背后的代码:

public MainWindow()
{
  InitializeComponent();
  Files = Directory.GetFiles(@"I:\images");
  this.DataContext= this;
}
public string[] Files
{get;set;}

XAML:

<Window x:Class="PicViewer.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="350" Width="525">
    <Grid>
        <Grid.ColumnDefinitions>
            <ColumnDefinition Width="175" />
            <ColumnDefinition Width="*" />
        </Grid.ColumnDefinitions>
        <ListBox x:Name="lst" ItemsSource="{Binding Path=Files}"/>
        <MediaElement Grid.Column="1" LoadedBehavior="Play" Source="{Binding ElementName=lst, Path=SelectedItem}" Stretch="None"/>
    </Grid>
</Window>

上面的方法我都试过了,但每个方法都有自己的不足,感谢大家,我想出了自己的GifImage:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Windows.Controls;
    using System.Windows;
    using System.Windows.Media.Imaging;
    using System.IO;
    using System.Windows.Threading;

    namespace IEXM.Components
    {
    public class GifImage : Image
    {
            #region gif Source, such as "/IEXM;component/Images/Expression/f020.gif"
            public string GifSource
            {
                    get { return (string)GetValue(GifSourceProperty); }
                    set { SetValue(GifSourceProperty, value); }
            }

            public static readonly DependencyProperty GifSourceProperty =
                    DependencyProperty.Register("GifSource", typeof(string),
                    typeof(GifImage), new UIPropertyMetadata(null, GifSourcePropertyChanged));

            private static void GifSourcePropertyChanged(DependencyObject sender,
                    DependencyPropertyChangedEventArgs e)
            {
                    (sender as GifImage).Initialize();
            }
            #endregion

            #region control the animate
            /// <summary>
            /// Defines whether the animation starts on it's own
            /// </summary>
            public bool IsAutoStart
            {
                    get { return (bool)GetValue(AutoStartProperty); }
                    set { SetValue(AutoStartProperty, value); }
            }

            public static readonly DependencyProperty AutoStartProperty =
                    DependencyProperty.Register("IsAutoStart", typeof(bool),
                    typeof(GifImage), new UIPropertyMetadata(false, AutoStartPropertyChanged));

            private static void AutoStartPropertyChanged(DependencyObject sender,
                    DependencyPropertyChangedEventArgs e)
            {
                    if ((bool)e.NewValue)
                            (sender as GifImage).StartAnimation();
                    else
                            (sender as GifImage).StopAnimation();
            }
            #endregion

            private bool _isInitialized = false;
            private System.Drawing.Bitmap _bitmap;
            private BitmapSource _source;

            [System.Runtime.InteropServices.DllImport("gdi32.dll")]
            public static extern bool DeleteObject(IntPtr hObject);

            private BitmapSource GetSource()
            {
                    if (_bitmap == null)
                    {
                            _bitmap = new System.Drawing.Bitmap(Application.GetResourceStream(
                                     new Uri(GifSource, UriKind.RelativeOrAbsolute)).Stream);
                    }

                    IntPtr handle = IntPtr.Zero;
                    handle = _bitmap.GetHbitmap();

                    BitmapSource bs = System.Windows.Interop.Imaging.CreateBitmapSourceFromHBitmap(
                            handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
                    DeleteObject(handle);
                    return bs;
            }

            private void Initialize()
            {
            //        Console.WriteLine("Init: " + GifSource);
                    if (GifSource != null)
                            Source = GetSource();
                    _isInitialized = true;
            }

            private void FrameUpdatedCallback()
            {
                    System.Drawing.ImageAnimator.UpdateFrames();

                    if (_source != null)
                    {
                            _source.Freeze();
                    }

               _source = GetSource();

              //  Console.WriteLine("Working: " + GifSource);

                    Source = _source;
                    InvalidateVisual();
            }

            private void OnFrameChanged(object sender, EventArgs e)
            {
                    Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(FrameUpdatedCallback));
            }

            /// <summary>
            /// Starts the animation
            /// </summary>
            public void StartAnimation()
            {
                    if (!_isInitialized)
                            this.Initialize();


             //   Console.WriteLine("Start: " + GifSource);

                    System.Drawing.ImageAnimator.Animate(_bitmap, OnFrameChanged);
            }

            /// <summary>
            /// Stops the animation
            /// </summary>
            public void StopAnimation()
            {
                    _isInitialized = false;
                    if (_bitmap != null)
                    {
                            System.Drawing.ImageAnimator.StopAnimate(_bitmap, OnFrameChanged);
                            _bitmap.Dispose();
                            _bitmap = null;
                    }
                    _source = null;
                    Initialize();
                    GC.Collect();
                    GC.WaitForFullGCComplete();

             //   Console.WriteLine("Stop: " + GifSource);
            }

            public void Dispose()
            {
                    _isInitialized = false;
                    if (_bitmap != null)
                    {
                            System.Drawing.ImageAnimator.StopAnimate(_bitmap, OnFrameChanged);
                            _bitmap.Dispose();
                            _bitmap = null;
                    }
                    _source = null;
                    GC.Collect();
                    GC.WaitForFullGCComplete();
               // Console.WriteLine("Dispose: " + GifSource);
            }
    }
}

用法:

<localComponents:GifImage x:Name="gifImage" IsAutoStart="True" GifSource="{Binding Path=value}" />

因为它不会导致内存泄漏,它动画gif图像自己的时间线,你可以尝试一下。

添加到主响应,建议使用WpfAnimatedGif,你必须在最后添加以下行,如果你是交换图像与Gif,以确保动画实际执行:

ImageBehavior.SetRepeatBehavior(img, new RepeatBehavior(0));
ImageBehavior.SetRepeatBehavior(img, RepeatBehavior.Forever);

所以你的代码看起来像这样:

var image = new BitmapImage();
image.BeginInit();
image.UriSource = new Uri(fileName);
image.EndInit();
ImageBehavior.SetAnimatedSource(img, image);
ImageBehavior.SetRepeatBehavior(img, new RepeatBehavior(0));
ImageBehavior.SetRepeatBehavior(img, RepeatBehavior.Forever);

我修改了迈克·艾希瓦的代码,让它运行得更好。你可以使用它与1帧jpg png bmp或多帧gif。如果你想绑定uri到控件,绑定UriSource属性,或者你想绑定任何内存流,你绑定Source属性,这是一个BitmapImage。

    /// <summary> 
/// Элемент управления "Изображения", поддерживающий анимированные GIF. 
/// </summary> 
public class AnimatedImage : Image
{
    static AnimatedImage()
    {
        DefaultStyleKeyProperty.OverrideMetadata(typeof(AnimatedImage), new FrameworkPropertyMetadata(typeof(AnimatedImage)));
    }

    #region Public properties

    /// <summary> 
    /// Получает/устанавливает номер текущего кадра. 
    /// </summary> 
    public int FrameIndex
    {
        get { return (int)GetValue(FrameIndexProperty); }
        set { SetValue(FrameIndexProperty, value); }
    }

    /// <summary>
    /// Get the BitmapFrame List.
    /// </summary>
    public List<BitmapFrame> Frames { get; private set; }

    /// <summary>
    /// Get or set the repeatBehavior of the animation when source is gif formart.This is a dependency object.
    /// </summary>
    public RepeatBehavior AnimationRepeatBehavior
    {
        get { return (RepeatBehavior)GetValue(AnimationRepeatBehaviorProperty); }
        set { SetValue(AnimationRepeatBehaviorProperty, value); }
    }

    public new BitmapImage Source
    {
        get { return (BitmapImage)GetValue(SourceProperty); }
        set { SetValue(SourceProperty, value); }
    }

    public Uri UriSource
    {
        get { return (Uri)GetValue(UriSourceProperty); }
        set { SetValue(UriSourceProperty, value); }
    }

    #endregion

    #region Protected interface

    /// <summary> 
    /// Provides derived classes an opportunity to handle changes to the Source property. 
    /// </summary> 
    protected virtual void OnSourceChanged(DependencyPropertyChangedEventArgs e)
    {
        ClearAnimation();
        BitmapImage source;
        if (e.NewValue is Uri)
        {
            source = new BitmapImage();
            source.BeginInit();
            source.UriSource = e.NewValue as Uri;
            source.CacheOption = BitmapCacheOption.OnLoad;
            source.EndInit();
        }
        else if (e.NewValue is BitmapImage)
        {
            source = e.NewValue as BitmapImage;
        }
        else
        {
            return;
        }
        BitmapDecoder decoder;
        if (source.StreamSource != null)
        {
            decoder = BitmapDecoder.Create(source.StreamSource, BitmapCreateOptions.DelayCreation, BitmapCacheOption.OnLoad);
        }
        else if (source.UriSource != null)
        {
            decoder = BitmapDecoder.Create(source.UriSource, BitmapCreateOptions.DelayCreation, BitmapCacheOption.OnLoad);
        }
        else
        {
            return;
        }
        if (decoder.Frames.Count == 1)
        {
            base.Source = decoder.Frames[0];
            return;
        }

        this.Frames = decoder.Frames.ToList();

        PrepareAnimation();
    }

    #endregion

    #region Private properties

    private Int32Animation Animation { get; set; }
    private bool IsAnimationWorking { get; set; }

    #endregion

    #region Private methods

    private void ClearAnimation()
    {
        if (Animation != null)
        {
            BeginAnimation(FrameIndexProperty, null);
        }

        IsAnimationWorking = false;
        Animation = null;
        this.Frames = null;
    }

    private void PrepareAnimation()
    {
        Animation =
            new Int32Animation(
                0,
                this.Frames.Count - 1,
                new Duration(
                    new TimeSpan(
                        0,
                        0,
                        0,
                        this.Frames.Count / 10,
                        (int)((this.Frames.Count / 10.0 - this.Frames.Count / 10) * 1000))))
            {
                RepeatBehavior = RepeatBehavior.Forever
            };

        base.Source = this.Frames[0];
        BeginAnimation(FrameIndexProperty, Animation);
        IsAnimationWorking = true;
    }

    private static void ChangingFrameIndex
        (DependencyObject dp, DependencyPropertyChangedEventArgs e)
    {
        AnimatedImage animatedImage = dp as AnimatedImage;

        if (animatedImage == null || !animatedImage.IsAnimationWorking)
        {
            return;
        }

        int frameIndex = (int)e.NewValue;
        ((Image)animatedImage).Source = animatedImage.Frames[frameIndex];
        animatedImage.InvalidateVisual();
    }

    /// <summary> 
    /// Handles changes to the Source property. 
    /// </summary> 
    private static void OnSourceChanged
        (DependencyObject dp, DependencyPropertyChangedEventArgs e)
    {
        ((AnimatedImage)dp).OnSourceChanged(e);
    }

    #endregion

    #region Dependency Properties

    /// <summary> 
    /// FrameIndex Dependency Property 
    /// </summary> 
    public static readonly DependencyProperty FrameIndexProperty =
        DependencyProperty.Register(
            "FrameIndex",
            typeof(int),
            typeof(AnimatedImage),
            new UIPropertyMetadata(0, ChangingFrameIndex));

    /// <summary> 
    /// Source Dependency Property 
    /// </summary> 
    public new static readonly DependencyProperty SourceProperty =
        DependencyProperty.Register(
            "Source",
            typeof(BitmapImage),
            typeof(AnimatedImage),
            new FrameworkPropertyMetadata(
                null,
                FrameworkPropertyMetadataOptions.AffectsRender |
                FrameworkPropertyMetadataOptions.AffectsMeasure,
                OnSourceChanged));

    /// <summary>
    /// AnimationRepeatBehavior Dependency Property
    /// </summary>
    public static readonly DependencyProperty AnimationRepeatBehaviorProperty =
        DependencyProperty.Register(
        "AnimationRepeatBehavior",
        typeof(RepeatBehavior),
        typeof(AnimatedImage),
        new PropertyMetadata(null));

    public static readonly DependencyProperty UriSourceProperty =
        DependencyProperty.Register(
        "UriSource",
        typeof(Uri),
        typeof(AnimatedImage),
                new FrameworkPropertyMetadata(
                null,
                FrameworkPropertyMetadataOptions.AffectsRender |
                FrameworkPropertyMetadataOptions.AffectsMeasure,
                OnSourceChanged));

    #endregion
}

这是一个自定义控件。您需要在WPF应用程序项目中创建它,并在样式中删除模板覆盖。

这是我的动画图像控制版本。您可以使用标准属性Source来指定图像源。我进一步改进了它。我是俄罗斯人,项目是俄罗斯的,所以评论也是俄语。但是无论如何,你应该能够理解没有注释的一切。:)

/// <summary>
/// Control the "Images", which supports animated GIF.
/// </summary>
public class AnimatedImage : Image
{
    #region Public properties

    /// <summary>
    /// Gets / sets the number of the current frame.
    /// </summary>
    public int FrameIndex
    {
        get { return (int) GetValue(FrameIndexProperty); }
        set { SetValue(FrameIndexProperty, value); }
    }

    /// <summary>
    /// Gets / sets the image that will be drawn.
    /// </summary>
    public new ImageSource Source
    {
        get { return (ImageSource) GetValue(SourceProperty); }
        set { SetValue(SourceProperty, value); }
    }

    #endregion

    #region Protected interface

    /// <summary>
    /// Provides derived classes an opportunity to handle changes to the Source property.
    /// </summary>
    protected virtual void OnSourceChanged(DependencyPropertyChangedEventArgs aEventArgs)
    {
        ClearAnimation();

        BitmapImage lBitmapImage = aEventArgs.NewValue as BitmapImage;

        if (lBitmapImage == null)
        {
            ImageSource lImageSource = aEventArgs.NewValue as ImageSource;
            base.Source = lImageSource;
            return;
        }

        if (!IsAnimatedGifImage(lBitmapImage))
        {
            base.Source = lBitmapImage;
            return;
        }

        PrepareAnimation(lBitmapImage);
    }

    #endregion

    #region Private properties

    private Int32Animation Animation { get; set; }
    private GifBitmapDecoder Decoder { get; set; }
    private bool IsAnimationWorking { get; set; }

    #endregion

    #region Private methods

    private void ClearAnimation()
    {
        if (Animation != null)
        {
            BeginAnimation(FrameIndexProperty, null);
        }

        IsAnimationWorking = false;
        Animation = null;
        Decoder = null;
    }

    private void PrepareAnimation(BitmapImage aBitmapImage)
    {
        Debug.Assert(aBitmapImage != null);

        if (aBitmapImage.UriSource != null)
        {
            Decoder = new GifBitmapDecoder(
                aBitmapImage.UriSource,
                BitmapCreateOptions.PreservePixelFormat,
                BitmapCacheOption.Default);
        }
        else
        {
            aBitmapImage.StreamSource.Position = 0;
            Decoder = new GifBitmapDecoder(
                aBitmapImage.StreamSource,
                BitmapCreateOptions.PreservePixelFormat,
                BitmapCacheOption.Default);
        }

        Animation =
            new Int32Animation(
                0,
                Decoder.Frames.Count - 1,
                new Duration(
                    new TimeSpan(
                        0,
                        0,
                        0,
                        Decoder.Frames.Count / 10,
                        (int) ((Decoder.Frames.Count / 10.0 - Decoder.Frames.Count / 10) * 1000))))
                {
                    RepeatBehavior = RepeatBehavior.Forever
                };

        base.Source = Decoder.Frames[0];
        BeginAnimation(FrameIndexProperty, Animation);
        IsAnimationWorking = true;
    }

    private bool IsAnimatedGifImage(BitmapImage aBitmapImage)
    {
        Debug.Assert(aBitmapImage != null);

        bool lResult = false;
        if (aBitmapImage.UriSource != null)
        {
            BitmapDecoder lBitmapDecoder = BitmapDecoder.Create(
                aBitmapImage.UriSource,
                BitmapCreateOptions.PreservePixelFormat,
                BitmapCacheOption.Default);
            lResult = lBitmapDecoder is GifBitmapDecoder;
        }
        else if (aBitmapImage.StreamSource != null)
        {
            try
            {
                long lStreamPosition = aBitmapImage.StreamSource.Position;
                aBitmapImage.StreamSource.Position = 0;
                GifBitmapDecoder lBitmapDecoder =
                    new GifBitmapDecoder(
                        aBitmapImage.StreamSource,
                        BitmapCreateOptions.PreservePixelFormat,
                        BitmapCacheOption.Default);
                lResult = lBitmapDecoder.Frames.Count > 1;

                aBitmapImage.StreamSource.Position = lStreamPosition;
            }
            catch
            {
                lResult = false;
            }
        }

        return lResult;
    }

    private static void ChangingFrameIndex
        (DependencyObject aObject, DependencyPropertyChangedEventArgs aEventArgs)
    {
        AnimatedImage lAnimatedImage = aObject as AnimatedImage;

        if (lAnimatedImage == null || !lAnimatedImage.IsAnimationWorking)
        {
            return;
        }

        int lFrameIndex = (int) aEventArgs.NewValue;
        ((Image) lAnimatedImage).Source = lAnimatedImage.Decoder.Frames[lFrameIndex];
        lAnimatedImage.InvalidateVisual();
    }

    /// <summary>
    /// Handles changes to the Source property.
    /// </summary>
    private static void OnSourceChanged
        (DependencyObject aObject, DependencyPropertyChangedEventArgs aEventArgs)
    {
        ((AnimatedImage) aObject).OnSourceChanged(aEventArgs);
    }

    #endregion

    #region Dependency Properties

    /// <summary>
    /// FrameIndex Dependency Property
    /// </summary>
    public static readonly DependencyProperty FrameIndexProperty =
        DependencyProperty.Register(
            "FrameIndex",
            typeof (int),
            typeof (AnimatedImage),
            new UIPropertyMetadata(0, ChangingFrameIndex));

    /// <summary>
    /// Source Dependency Property
    /// </summary>
    public new static readonly DependencyProperty SourceProperty =
        DependencyProperty.Register(
            "Source",
            typeof (ImageSource),
            typeof (AnimatedImage),
            new FrameworkPropertyMetadata(
                null,
                FrameworkPropertyMetadataOptions.AffectsRender |
                FrameworkPropertyMetadataOptions.AffectsMeasure,
                OnSourceChanged));

    #endregion
}