我应该使用什么控件类型-图像,MediaElement等?
当前回答
基本上与上面的PictureBox解决方案相同,但这次使用了在项目中使用嵌入式资源的幕后代码:
在XAML:
<WindowsFormsHost x:Name="_loadingHost">
<Forms:PictureBox x:Name="_loadingPictureBox"/>
</WindowsFormsHost>
在后台代码:
public partial class ProgressIcon
{
public ProgressIcon()
{
InitializeComponent();
var stream = Assembly.GetExecutingAssembly().GetManifestResourceStream("My.Namespace.ProgressIcon.gif");
var image = System.Drawing.Image.FromStream(stream);
Loaded += (s, e) => _loadingPictureBox.Image = image;
}
}
其他回答
我有这个问题,直到我发现在WPF4,你可以模拟自己的关键帧图像动画。首先,将你的动画分割成一系列图像,并将它们命名为“Image1.gif”,“Image2,gif”,等等。将这些映像导入您的解决方案资源中。我假设您将它们放在图像的默认资源位置。
您将使用Image控件。使用下面的XAML代码。我已经去掉了不重要的部分。
<Image Name="Image1">
<Image.Triggers>
<EventTrigger RoutedEvent="Image.Loaded"
<EventTrigger.Actions>
<BeginStoryboard>
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0:0:1" Storyboard.TargetProperty="Source" RepeatBehavior="Forever">
<DiscreteObjectKeyFrames KeyTime="0:0:0">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image1.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
<DiscreteObjectKeyFrames KeyTime="0:0:0.25">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image2.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
<DiscreteObjectKeyFrames KeyTime="0:0:0.5">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image3.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
<DiscreteObjectKeyFrames KeyTime="0:0:0.75">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image4.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
<DiscreteObjectKeyFrames KeyTime="0:0:1">
<DiscreteObjectKeyFrame.Value>
<BitmapImage UriSource="Images/Image5.gif"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrames>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger.Actions>
</EventTrigger>
</Image.Triggers>
</Image>
我也搜索了一下,在旧MSDN论坛的一个帖子里找到了几个不同的解决方案。(链接不再工作,所以我删除了它)
最简单的执行似乎是使用WinForms PictureBox控件,并像这样(从线程中更改了一些东西,大部分是相同的)。
添加对System.Windows的引用。窗体,WindowsFormsIntegration和系统。首先绘制你的项目。
<Window x:Class="GifExample.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wfi="clr-namespace:System.Windows.Forms.Integration;assembly=WindowsFormsIntegration"
xmlns:winForms="clr-namespace:System.Windows.Forms;assembly=System.Windows.Forms"
Loaded="Window_Loaded" >
<Grid>
<wfi:WindowsFormsHost>
<winForms:PictureBox x:Name="pictureBoxLoading">
</winForms:PictureBox>
</wfi:WindowsFormsHost>
</Grid>
</Window >
然后在Window_Loaded处理程序中,你会设置pictureBoxLoading。将ImageLocation属性设置为要显示的图像文件路径。
private void Window_Loaded(object sender, RoutedEventArgs e)
{
pictureBoxLoading.ImageLocation = "../Images/mygif.gif";
}
在那个线程中提到了MediaElement控件,但也提到了它是一个相当笨重的控件,因此有许多替代方案,包括至少两个基于Image控件的自制控件,因此这是最简单的。
之前,我也遇到过类似的问题,我需要在你的项目中播放gif文件。我有两个选择:
使用WinForms中的PictureBox 使用第三方库,如codeplex.com的WPFAnimatedGif。
带有PictureBox的版本不适合我,而且项目不能为它使用外部库。所以我通过ImageAnimator的帮助,通过Bitmap为自己制作了它。因为,标准的BitmapImage不支持gif文件的回放。
完整的例子:
XAML
<Window x:Class="PlayGifHelp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525" Loaded="MainWindow_Loaded">
<Grid>
<Image x:Name="SampleImage" />
</Grid>
</Window>
后面的代码
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
Bitmap _bitmap;
BitmapSource _source;
private BitmapSource GetSource()
{
if (_bitmap == null)
{
string path = Directory.GetCurrentDirectory();
// Check the path to the .gif file
_bitmap = new Bitmap(path + @"\anim.gif");
}
IntPtr handle = IntPtr.Zero;
handle = _bitmap.GetHbitmap();
return Imaging.CreateBitmapSourceFromHBitmap(handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
}
private void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
_source = GetSource();
SampleImage.Source = _source;
ImageAnimator.Animate(_bitmap, OnFrameChanged);
}
private void FrameUpdatedCallback()
{
ImageAnimator.UpdateFrames();
if (_source != null)
{
_source.Freeze();
}
_source = GetSource();
SampleImage.Source = _source;
InvalidateVisual();
}
private void OnFrameChanged(object sender, EventArgs e)
{
Dispatcher.BeginInvoke(DispatcherPriority.Normal, new Action(FrameUpdatedCallback));
}
}
位图不支持URI指令,所以我从当前目录加载。gif文件。
这是我的动画图像控制版本。您可以使用标准属性Source来指定图像源。我进一步改进了它。我是俄罗斯人,项目是俄罗斯的,所以评论也是俄语。但是无论如何,你应该能够理解没有注释的一切。:)
/// <summary>
/// Control the "Images", which supports animated GIF.
/// </summary>
public class AnimatedImage : Image
{
#region Public properties
/// <summary>
/// Gets / sets the number of the current frame.
/// </summary>
public int FrameIndex
{
get { return (int) GetValue(FrameIndexProperty); }
set { SetValue(FrameIndexProperty, value); }
}
/// <summary>
/// Gets / sets the image that will be drawn.
/// </summary>
public new ImageSource Source
{
get { return (ImageSource) GetValue(SourceProperty); }
set { SetValue(SourceProperty, value); }
}
#endregion
#region Protected interface
/// <summary>
/// Provides derived classes an opportunity to handle changes to the Source property.
/// </summary>
protected virtual void OnSourceChanged(DependencyPropertyChangedEventArgs aEventArgs)
{
ClearAnimation();
BitmapImage lBitmapImage = aEventArgs.NewValue as BitmapImage;
if (lBitmapImage == null)
{
ImageSource lImageSource = aEventArgs.NewValue as ImageSource;
base.Source = lImageSource;
return;
}
if (!IsAnimatedGifImage(lBitmapImage))
{
base.Source = lBitmapImage;
return;
}
PrepareAnimation(lBitmapImage);
}
#endregion
#region Private properties
private Int32Animation Animation { get; set; }
private GifBitmapDecoder Decoder { get; set; }
private bool IsAnimationWorking { get; set; }
#endregion
#region Private methods
private void ClearAnimation()
{
if (Animation != null)
{
BeginAnimation(FrameIndexProperty, null);
}
IsAnimationWorking = false;
Animation = null;
Decoder = null;
}
private void PrepareAnimation(BitmapImage aBitmapImage)
{
Debug.Assert(aBitmapImage != null);
if (aBitmapImage.UriSource != null)
{
Decoder = new GifBitmapDecoder(
aBitmapImage.UriSource,
BitmapCreateOptions.PreservePixelFormat,
BitmapCacheOption.Default);
}
else
{
aBitmapImage.StreamSource.Position = 0;
Decoder = new GifBitmapDecoder(
aBitmapImage.StreamSource,
BitmapCreateOptions.PreservePixelFormat,
BitmapCacheOption.Default);
}
Animation =
new Int32Animation(
0,
Decoder.Frames.Count - 1,
new Duration(
new TimeSpan(
0,
0,
0,
Decoder.Frames.Count / 10,
(int) ((Decoder.Frames.Count / 10.0 - Decoder.Frames.Count / 10) * 1000))))
{
RepeatBehavior = RepeatBehavior.Forever
};
base.Source = Decoder.Frames[0];
BeginAnimation(FrameIndexProperty, Animation);
IsAnimationWorking = true;
}
private bool IsAnimatedGifImage(BitmapImage aBitmapImage)
{
Debug.Assert(aBitmapImage != null);
bool lResult = false;
if (aBitmapImage.UriSource != null)
{
BitmapDecoder lBitmapDecoder = BitmapDecoder.Create(
aBitmapImage.UriSource,
BitmapCreateOptions.PreservePixelFormat,
BitmapCacheOption.Default);
lResult = lBitmapDecoder is GifBitmapDecoder;
}
else if (aBitmapImage.StreamSource != null)
{
try
{
long lStreamPosition = aBitmapImage.StreamSource.Position;
aBitmapImage.StreamSource.Position = 0;
GifBitmapDecoder lBitmapDecoder =
new GifBitmapDecoder(
aBitmapImage.StreamSource,
BitmapCreateOptions.PreservePixelFormat,
BitmapCacheOption.Default);
lResult = lBitmapDecoder.Frames.Count > 1;
aBitmapImage.StreamSource.Position = lStreamPosition;
}
catch
{
lResult = false;
}
}
return lResult;
}
private static void ChangingFrameIndex
(DependencyObject aObject, DependencyPropertyChangedEventArgs aEventArgs)
{
AnimatedImage lAnimatedImage = aObject as AnimatedImage;
if (lAnimatedImage == null || !lAnimatedImage.IsAnimationWorking)
{
return;
}
int lFrameIndex = (int) aEventArgs.NewValue;
((Image) lAnimatedImage).Source = lAnimatedImage.Decoder.Frames[lFrameIndex];
lAnimatedImage.InvalidateVisual();
}
/// <summary>
/// Handles changes to the Source property.
/// </summary>
private static void OnSourceChanged
(DependencyObject aObject, DependencyPropertyChangedEventArgs aEventArgs)
{
((AnimatedImage) aObject).OnSourceChanged(aEventArgs);
}
#endregion
#region Dependency Properties
/// <summary>
/// FrameIndex Dependency Property
/// </summary>
public static readonly DependencyProperty FrameIndexProperty =
DependencyProperty.Register(
"FrameIndex",
typeof (int),
typeof (AnimatedImage),
new UIPropertyMetadata(0, ChangingFrameIndex));
/// <summary>
/// Source Dependency Property
/// </summary>
public new static readonly DependencyProperty SourceProperty =
DependencyProperty.Register(
"Source",
typeof (ImageSource),
typeof (AnimatedImage),
new FrameworkPropertyMetadata(
null,
FrameworkPropertyMetadataOptions.AffectsRender |
FrameworkPropertyMetadataOptions.AffectsMeasure,
OnSourceChanged));
#endregion
}
这个小程序怎么样: 背后的代码:
public MainWindow()
{
InitializeComponent();
Files = Directory.GetFiles(@"I:\images");
this.DataContext= this;
}
public string[] Files
{get;set;}
XAML:
<Window x:Class="PicViewer.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="175" />
<ColumnDefinition Width="*" />
</Grid.ColumnDefinitions>
<ListBox x:Name="lst" ItemsSource="{Binding Path=Files}"/>
<MediaElement Grid.Column="1" LoadedBehavior="Play" Source="{Binding ElementName=lst, Path=SelectedItem}" Stretch="None"/>
</Grid>
</Window>
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