我应该使用什么控件类型-图像,MediaElement等?
当前回答
我修改了迈克·艾希瓦的代码,让它运行得更好。你可以使用它与1帧jpg png bmp或多帧gif。如果你想绑定uri到控件,绑定UriSource属性,或者你想绑定任何内存流,你绑定Source属性,这是一个BitmapImage。
/// <summary>
/// Элемент управления "Изображения", поддерживающий анимированные GIF.
/// </summary>
public class AnimatedImage : Image
{
static AnimatedImage()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(AnimatedImage), new FrameworkPropertyMetadata(typeof(AnimatedImage)));
}
#region Public properties
/// <summary>
/// Получает/устанавливает номер текущего кадра.
/// </summary>
public int FrameIndex
{
get { return (int)GetValue(FrameIndexProperty); }
set { SetValue(FrameIndexProperty, value); }
}
/// <summary>
/// Get the BitmapFrame List.
/// </summary>
public List<BitmapFrame> Frames { get; private set; }
/// <summary>
/// Get or set the repeatBehavior of the animation when source is gif formart.This is a dependency object.
/// </summary>
public RepeatBehavior AnimationRepeatBehavior
{
get { return (RepeatBehavior)GetValue(AnimationRepeatBehaviorProperty); }
set { SetValue(AnimationRepeatBehaviorProperty, value); }
}
public new BitmapImage Source
{
get { return (BitmapImage)GetValue(SourceProperty); }
set { SetValue(SourceProperty, value); }
}
public Uri UriSource
{
get { return (Uri)GetValue(UriSourceProperty); }
set { SetValue(UriSourceProperty, value); }
}
#endregion
#region Protected interface
/// <summary>
/// Provides derived classes an opportunity to handle changes to the Source property.
/// </summary>
protected virtual void OnSourceChanged(DependencyPropertyChangedEventArgs e)
{
ClearAnimation();
BitmapImage source;
if (e.NewValue is Uri)
{
source = new BitmapImage();
source.BeginInit();
source.UriSource = e.NewValue as Uri;
source.CacheOption = BitmapCacheOption.OnLoad;
source.EndInit();
}
else if (e.NewValue is BitmapImage)
{
source = e.NewValue as BitmapImage;
}
else
{
return;
}
BitmapDecoder decoder;
if (source.StreamSource != null)
{
decoder = BitmapDecoder.Create(source.StreamSource, BitmapCreateOptions.DelayCreation, BitmapCacheOption.OnLoad);
}
else if (source.UriSource != null)
{
decoder = BitmapDecoder.Create(source.UriSource, BitmapCreateOptions.DelayCreation, BitmapCacheOption.OnLoad);
}
else
{
return;
}
if (decoder.Frames.Count == 1)
{
base.Source = decoder.Frames[0];
return;
}
this.Frames = decoder.Frames.ToList();
PrepareAnimation();
}
#endregion
#region Private properties
private Int32Animation Animation { get; set; }
private bool IsAnimationWorking { get; set; }
#endregion
#region Private methods
private void ClearAnimation()
{
if (Animation != null)
{
BeginAnimation(FrameIndexProperty, null);
}
IsAnimationWorking = false;
Animation = null;
this.Frames = null;
}
private void PrepareAnimation()
{
Animation =
new Int32Animation(
0,
this.Frames.Count - 1,
new Duration(
new TimeSpan(
0,
0,
0,
this.Frames.Count / 10,
(int)((this.Frames.Count / 10.0 - this.Frames.Count / 10) * 1000))))
{
RepeatBehavior = RepeatBehavior.Forever
};
base.Source = this.Frames[0];
BeginAnimation(FrameIndexProperty, Animation);
IsAnimationWorking = true;
}
private static void ChangingFrameIndex
(DependencyObject dp, DependencyPropertyChangedEventArgs e)
{
AnimatedImage animatedImage = dp as AnimatedImage;
if (animatedImage == null || !animatedImage.IsAnimationWorking)
{
return;
}
int frameIndex = (int)e.NewValue;
((Image)animatedImage).Source = animatedImage.Frames[frameIndex];
animatedImage.InvalidateVisual();
}
/// <summary>
/// Handles changes to the Source property.
/// </summary>
private static void OnSourceChanged
(DependencyObject dp, DependencyPropertyChangedEventArgs e)
{
((AnimatedImage)dp).OnSourceChanged(e);
}
#endregion
#region Dependency Properties
/// <summary>
/// FrameIndex Dependency Property
/// </summary>
public static readonly DependencyProperty FrameIndexProperty =
DependencyProperty.Register(
"FrameIndex",
typeof(int),
typeof(AnimatedImage),
new UIPropertyMetadata(0, ChangingFrameIndex));
/// <summary>
/// Source Dependency Property
/// </summary>
public new static readonly DependencyProperty SourceProperty =
DependencyProperty.Register(
"Source",
typeof(BitmapImage),
typeof(AnimatedImage),
new FrameworkPropertyMetadata(
null,
FrameworkPropertyMetadataOptions.AffectsRender |
FrameworkPropertyMetadataOptions.AffectsMeasure,
OnSourceChanged));
/// <summary>
/// AnimationRepeatBehavior Dependency Property
/// </summary>
public static readonly DependencyProperty AnimationRepeatBehaviorProperty =
DependencyProperty.Register(
"AnimationRepeatBehavior",
typeof(RepeatBehavior),
typeof(AnimatedImage),
new PropertyMetadata(null));
public static readonly DependencyProperty UriSourceProperty =
DependencyProperty.Register(
"UriSource",
typeof(Uri),
typeof(AnimatedImage),
new FrameworkPropertyMetadata(
null,
FrameworkPropertyMetadataOptions.AffectsRender |
FrameworkPropertyMetadataOptions.AffectsMeasure,
OnSourceChanged));
#endregion
}
这是一个自定义控件。您需要在WPF应用程序项目中创建它,并在样式中删除模板覆盖。
其他回答
我也搜索了一下,在旧MSDN论坛的一个帖子里找到了几个不同的解决方案。(链接不再工作,所以我删除了它)
最简单的执行似乎是使用WinForms PictureBox控件,并像这样(从线程中更改了一些东西,大部分是相同的)。
添加对System.Windows的引用。窗体,WindowsFormsIntegration和系统。首先绘制你的项目。
<Window x:Class="GifExample.Window1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:wfi="clr-namespace:System.Windows.Forms.Integration;assembly=WindowsFormsIntegration"
xmlns:winForms="clr-namespace:System.Windows.Forms;assembly=System.Windows.Forms"
Loaded="Window_Loaded" >
<Grid>
<wfi:WindowsFormsHost>
<winForms:PictureBox x:Name="pictureBoxLoading">
</winForms:PictureBox>
</wfi:WindowsFormsHost>
</Grid>
</Window >
然后在Window_Loaded处理程序中,你会设置pictureBoxLoading。将ImageLocation属性设置为要显示的图像文件路径。
private void Window_Loaded(object sender, RoutedEventArgs e)
{
pictureBoxLoading.ImageLocation = "../Images/mygif.gif";
}
在那个线程中提到了MediaElement控件,但也提到了它是一个相当笨重的控件,因此有许多替代方案,包括至少两个基于Image控件的自制控件,因此这是最简单的。
我发布了一个扩展图像控件和使用Gif解码器的解决方案。gif解码器有一个frames属性。我动画FrameIndex属性。事件ChangingFrameIndex将源属性更改为与FrameIndex对应的帧(在解码器中)。我猜这个动图每秒有10帧。
class GifImage : Image
{
private bool _isInitialized;
private GifBitmapDecoder _gifDecoder;
private Int32Animation _animation;
public int FrameIndex
{
get { return (int)GetValue(FrameIndexProperty); }
set { SetValue(FrameIndexProperty, value); }
}
private void Initialize()
{
_gifDecoder = new GifBitmapDecoder(new Uri("pack://application:,,," + this.GifSource), BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
_animation = new Int32Animation(0, _gifDecoder.Frames.Count - 1, new Duration(new TimeSpan(0, 0, 0, _gifDecoder.Frames.Count / 10, (int)((_gifDecoder.Frames.Count / 10.0 - _gifDecoder.Frames.Count / 10) * 1000))));
_animation.RepeatBehavior = RepeatBehavior.Forever;
this.Source = _gifDecoder.Frames[0];
_isInitialized = true;
}
static GifImage()
{
VisibilityProperty.OverrideMetadata(typeof (GifImage),
new FrameworkPropertyMetadata(VisibilityPropertyChanged));
}
private static void VisibilityPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
if ((Visibility)e.NewValue == Visibility.Visible)
{
((GifImage)sender).StartAnimation();
}
else
{
((GifImage)sender).StopAnimation();
}
}
public static readonly DependencyProperty FrameIndexProperty =
DependencyProperty.Register("FrameIndex", typeof(int), typeof(GifImage), new UIPropertyMetadata(0, new PropertyChangedCallback(ChangingFrameIndex)));
static void ChangingFrameIndex(DependencyObject obj, DependencyPropertyChangedEventArgs ev)
{
var gifImage = obj as GifImage;
gifImage.Source = gifImage._gifDecoder.Frames[(int)ev.NewValue];
}
/// <summary>
/// Defines whether the animation starts on it's own
/// </summary>
public bool AutoStart
{
get { return (bool)GetValue(AutoStartProperty); }
set { SetValue(AutoStartProperty, value); }
}
public static readonly DependencyProperty AutoStartProperty =
DependencyProperty.Register("AutoStart", typeof(bool), typeof(GifImage), new UIPropertyMetadata(false, AutoStartPropertyChanged));
private static void AutoStartPropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
if ((bool)e.NewValue)
(sender as GifImage).StartAnimation();
}
public string GifSource
{
get { return (string)GetValue(GifSourceProperty); }
set { SetValue(GifSourceProperty, value); }
}
public static readonly DependencyProperty GifSourceProperty =
DependencyProperty.Register("GifSource", typeof(string), typeof(GifImage), new UIPropertyMetadata(string.Empty, GifSourcePropertyChanged));
private static void GifSourcePropertyChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
(sender as GifImage).Initialize();
}
/// <summary>
/// Starts the animation
/// </summary>
public void StartAnimation()
{
if (!_isInitialized)
this.Initialize();
BeginAnimation(FrameIndexProperty, _animation);
}
/// <summary>
/// Stops the animation
/// </summary>
public void StopAnimation()
{
BeginAnimation(FrameIndexProperty, null);
}
}
使用示例(XAML):
<controls:GifImage x:Name="gifImage" Stretch="None" GifSource="/SomeImage.gif" AutoStart="True" />
GifImage.Initialize()方法的小改进,该方法从GIF元数据中读取适当的帧定时。
private void Initialize()
{
_gifDecoder = new GifBitmapDecoder(new Uri("pack://application:,,," + this.GifSource), BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default);
int duration=0;
_animation = new Int32AnimationUsingKeyFrames();
_animation.KeyFrames.Add(new DiscreteInt32KeyFrame(0, KeyTime.FromTimeSpan(new TimeSpan(0))));
foreach (BitmapFrame frame in _gifDecoder.Frames)
{
BitmapMetadata btmd = (BitmapMetadata)frame.Metadata;
duration += (ushort)btmd.GetQuery("/grctlext/Delay");
_animation.KeyFrames.Add(new DiscreteInt32KeyFrame(_gifDecoder.Frames.IndexOf(frame)+1, KeyTime.FromTimeSpan(new TimeSpan(duration*100000))));
}
_animation.RepeatBehavior = RepeatBehavior.Forever;
this.Source = _gifDecoder.Frames[0];
_isInitialized = true;
}
这是我的动画图像控制版本。您可以使用标准属性Source来指定图像源。我进一步改进了它。我是俄罗斯人,项目是俄罗斯的,所以评论也是俄语。但是无论如何,你应该能够理解没有注释的一切。:)
/// <summary>
/// Control the "Images", which supports animated GIF.
/// </summary>
public class AnimatedImage : Image
{
#region Public properties
/// <summary>
/// Gets / sets the number of the current frame.
/// </summary>
public int FrameIndex
{
get { return (int) GetValue(FrameIndexProperty); }
set { SetValue(FrameIndexProperty, value); }
}
/// <summary>
/// Gets / sets the image that will be drawn.
/// </summary>
public new ImageSource Source
{
get { return (ImageSource) GetValue(SourceProperty); }
set { SetValue(SourceProperty, value); }
}
#endregion
#region Protected interface
/// <summary>
/// Provides derived classes an opportunity to handle changes to the Source property.
/// </summary>
protected virtual void OnSourceChanged(DependencyPropertyChangedEventArgs aEventArgs)
{
ClearAnimation();
BitmapImage lBitmapImage = aEventArgs.NewValue as BitmapImage;
if (lBitmapImage == null)
{
ImageSource lImageSource = aEventArgs.NewValue as ImageSource;
base.Source = lImageSource;
return;
}
if (!IsAnimatedGifImage(lBitmapImage))
{
base.Source = lBitmapImage;
return;
}
PrepareAnimation(lBitmapImage);
}
#endregion
#region Private properties
private Int32Animation Animation { get; set; }
private GifBitmapDecoder Decoder { get; set; }
private bool IsAnimationWorking { get; set; }
#endregion
#region Private methods
private void ClearAnimation()
{
if (Animation != null)
{
BeginAnimation(FrameIndexProperty, null);
}
IsAnimationWorking = false;
Animation = null;
Decoder = null;
}
private void PrepareAnimation(BitmapImage aBitmapImage)
{
Debug.Assert(aBitmapImage != null);
if (aBitmapImage.UriSource != null)
{
Decoder = new GifBitmapDecoder(
aBitmapImage.UriSource,
BitmapCreateOptions.PreservePixelFormat,
BitmapCacheOption.Default);
}
else
{
aBitmapImage.StreamSource.Position = 0;
Decoder = new GifBitmapDecoder(
aBitmapImage.StreamSource,
BitmapCreateOptions.PreservePixelFormat,
BitmapCacheOption.Default);
}
Animation =
new Int32Animation(
0,
Decoder.Frames.Count - 1,
new Duration(
new TimeSpan(
0,
0,
0,
Decoder.Frames.Count / 10,
(int) ((Decoder.Frames.Count / 10.0 - Decoder.Frames.Count / 10) * 1000))))
{
RepeatBehavior = RepeatBehavior.Forever
};
base.Source = Decoder.Frames[0];
BeginAnimation(FrameIndexProperty, Animation);
IsAnimationWorking = true;
}
private bool IsAnimatedGifImage(BitmapImage aBitmapImage)
{
Debug.Assert(aBitmapImage != null);
bool lResult = false;
if (aBitmapImage.UriSource != null)
{
BitmapDecoder lBitmapDecoder = BitmapDecoder.Create(
aBitmapImage.UriSource,
BitmapCreateOptions.PreservePixelFormat,
BitmapCacheOption.Default);
lResult = lBitmapDecoder is GifBitmapDecoder;
}
else if (aBitmapImage.StreamSource != null)
{
try
{
long lStreamPosition = aBitmapImage.StreamSource.Position;
aBitmapImage.StreamSource.Position = 0;
GifBitmapDecoder lBitmapDecoder =
new GifBitmapDecoder(
aBitmapImage.StreamSource,
BitmapCreateOptions.PreservePixelFormat,
BitmapCacheOption.Default);
lResult = lBitmapDecoder.Frames.Count > 1;
aBitmapImage.StreamSource.Position = lStreamPosition;
}
catch
{
lResult = false;
}
}
return lResult;
}
private static void ChangingFrameIndex
(DependencyObject aObject, DependencyPropertyChangedEventArgs aEventArgs)
{
AnimatedImage lAnimatedImage = aObject as AnimatedImage;
if (lAnimatedImage == null || !lAnimatedImage.IsAnimationWorking)
{
return;
}
int lFrameIndex = (int) aEventArgs.NewValue;
((Image) lAnimatedImage).Source = lAnimatedImage.Decoder.Frames[lFrameIndex];
lAnimatedImage.InvalidateVisual();
}
/// <summary>
/// Handles changes to the Source property.
/// </summary>
private static void OnSourceChanged
(DependencyObject aObject, DependencyPropertyChangedEventArgs aEventArgs)
{
((AnimatedImage) aObject).OnSourceChanged(aEventArgs);
}
#endregion
#region Dependency Properties
/// <summary>
/// FrameIndex Dependency Property
/// </summary>
public static readonly DependencyProperty FrameIndexProperty =
DependencyProperty.Register(
"FrameIndex",
typeof (int),
typeof (AnimatedImage),
new UIPropertyMetadata(0, ChangingFrameIndex));
/// <summary>
/// Source Dependency Property
/// </summary>
public new static readonly DependencyProperty SourceProperty =
DependencyProperty.Register(
"Source",
typeof (ImageSource),
typeof (AnimatedImage),
new FrameworkPropertyMetadata(
null,
FrameworkPropertyMetadataOptions.AffectsRender |
FrameworkPropertyMetadataOptions.AffectsMeasure,
OnSourceChanged));
#endregion
}
我不确定这个问题是否已经解决,但最好的方法是使用WpfAnimatedGid库。这是非常容易,简单和直接的使用。它只需要2行XAML代码和后面的5行c#代码。
您将看到关于如何在那里使用它的所有必要细节。这也是我用来代替重新发明轮子的方法
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