我是一名Java程序员,刚进入企业界。最近我用Groovy和Java开发了一个应用程序。在我编写的所有代码中,都使用了相当多的静态元素。高级技术人员要求我减少使用的静态数据的数量。我在谷歌上搜索过相同的内容,我发现许多程序员都相当反对使用静态变量。

我发现静态变量使用起来更方便。而且我假定它们也是有效的(如果我错了请纠正我),因为如果我必须在一个类中对一个函数进行10,000次调用,我将很高兴使方法静态,并在其上使用直接的class . methodcall(),而不是用10,000个类实例使内存混乱,对吗?

此外,静态减少了对代码其他部分的相互依赖。他们可以作为完美的国家持有者。除此之外,我还发现一些语言(如Smalltalk和Scala)广泛地实现了静态。那么为什么程序员普遍反对静态(尤其是在Java世界中)呢?

PS:如果我对静态数据的假设是错误的,请纠正我。


当前回答

静态变量有两个主要问题:

线程安全——静态资源根据定义不是线程安全的 代码隐式——你不知道一个静态变量何时被实例化,也不知道它是否会在另一个静态变量之前被实例化

其他回答

因为没有人*提到它:并发。如果有多个线程读取和写入静态变量,那么静态变量可能会让您感到惊讶。这在web应用程序(例如ASP.NET)中很常见,它会导致一些相当令人恼火的错误。例如,如果有一个静态变量由页面更新,并且页面由两个人“几乎同时”请求,一个用户可能会得到另一个用户所期望的结果,甚至更糟。

静态减少了对代码其他部分的相互依赖。他们可以作为完美的国家持有者

我希望您已经准备好使用锁和处理争用。

*事实上,Preet Sangha提到过。

Static fields are de facto GC roots (see the How Garbage Collection Works section earlier in this chapter), which means they are never garbage-collected! For convenience alone, static fields and collections are often used to hold caches or share state across threads. Mutable static fields need to be cleaned up explicitly. If the developer does not consider every possibility (a near certainty), the cleanup will not take place, resulting in a memory leak. This sort of careless programming means that static fields and collections have become the most common cause of memory leaks!

简而言之,永远不要使用可变静态字段——只使用常量。如果您认为需要可变静态字段,请再三考虑!总有更合适的方法。

在你的文章中有两个主要问题。

First, about static variables. Static variables are completelly unnecesary and it's use can be avoided easily. In OOP languajes in general, and in Java particularlly, function parameters are pased by reference, this is to say, if you pass an object to a funciont, you are passing a pointer to the object, so you dont need to define static variables since you can pass a pointer to the object to any scope that needs this information. Even if this implies that yo will fill your memory with pointers, this will not necesary represent a poor performance because actual memory pagging systems are optimized to handle with this, and they will maintain in memory the pages referenced by the pointers you passed to the new scope; usage of static variables may cause the system to load the memory page where they are stored when they need to be accessed (this will happen if the page has not been accesed in a long time). A good practice is to put all that static stuf together in some little "configuration clases", this will ensure the system puts it all in the same memory page.

Second, about static methods. Static methods are not so bad, but they can quickly reduce performance. For example, think about a method that compares two objects of a class and returns a value indicating which of the objects is bigger (tipical comparison method) this method can be static or not, but when invoking it the non static form will be more eficient since it will have to solve only two references (one for each object) face to the three references that will have to solve the static version of the same method (one for the class plus two, one for each object). But as I say, this is not so bad, if we take a look at the Math class, we can find a lot of math functions defined as static methods. This is really more eficient than putting all these methods in the class defining the numbers, because most of them are rarelly used and including all of them in the number class will cause the class to be very complex and consume a lot of resources unnecesarilly.

总之:在处理静态或非静态方法时,避免使用静态变量,并找到正确的性能平衡。

PS:抱歉我的英语不好。

我认为过度使用全局变量和静态关键字也会导致应用程序中实例的某些点的内存泄漏

我发现静态变量使用起来更方便。而且我认为它们也很有效(如果我错了请纠正我),因为如果我必须在一个类中对一个函数进行10,000次调用,我很乐意将方法设置为静态的,并在其上使用直接的class. methodcall(),而不是用10,000个类实例来混乱内存,对吗?

我明白你的想法,但一个简单的单例模式将做同样的事情,而不必实例化10,000个对象。

可以使用静态方法,但只能用于与对象域相关且不需要或使用对象的内部属性的函数。

ex:

public class WaterContainer {
    private int size;
    private int brand;
    ...etc

    public static int convertToGallon(int liters)...

    public static int convertToLiters(int gallon)...

}