是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?
(这个问题指的是Firefox。)
是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?
(这个问题指的是Firefox。)
当前回答
我发现这里公认的答案对于大多数用例来说过于复杂。这段代码很好地完成了工作(使用jQuery),并区分了完全可见和部分可见的元素:
var element = $("#element");
var topOfElement = element.offset().top;
var bottomOfElement = element.offset().top + element.outerHeight(true);
var $window = $(window);
$window.bind('scroll', function() {
var scrollTopPosition = $window.scrollTop()+$window.height();
var windowScrollTop = $window.scrollTop()
if (windowScrollTop > topOfElement && windowScrollTop < bottomOfElement) {
// Element is partially visible (above viewable area)
console.log("Element is partially visible (above viewable area)");
} else if (windowScrollTop > bottomOfElement && windowScrollTop > topOfElement) {
// Element is hidden (above viewable area)
console.log("Element is hidden (above viewable area)");
} else if (scrollTopPosition < topOfElement && scrollTopPosition < bottomOfElement) {
// Element is hidden (below viewable area)
console.log("Element is hidden (below viewable area)");
} else if (scrollTopPosition < bottomOfElement && scrollTopPosition > topOfElement) {
// Element is partially visible (below viewable area)
console.log("Element is partially visible (below viewable area)");
} else {
// Element is completely visible
console.log("Element is completely visible");
}
});
其他回答
在Android上放大谷歌Chrome浏览器时,最被接受的答案是不工作的。结合Dan的回答,要考虑Android上的Chrome,必须使用visualViewport。下面的例子只考虑了垂直检查,并使用jQuery来计算窗口高度:
var Rect = YOUR_ELEMENT.getBoundingClientRect();
var ElTop = Rect.top, ElBottom = Rect.bottom;
var WindowHeight = $(window).height();
if(window.visualViewport) {
ElTop -= window.visualViewport.offsetTop;
ElBottom -= window.visualViewport.offsetTop;
WindowHeight = window.visualViewport.height;
}
var WithinScreen = (ElTop >= 0 && ElBottom <= WindowHeight);
更新:时间在流逝,我们的浏览器也是如此。这种方法不再被推荐,如果你不需要支持ie7之前的版本,你应该使用Dan的解决方案。
原来的解决方案(现已过时):
这将检查元素是否在当前视口中完全可见:
function elementInViewport(el) {
var top = el.offsetTop;
var left = el.offsetLeft;
var width = el.offsetWidth;
var height = el.offsetHeight;
while(el.offsetParent) {
el = el.offsetParent;
top += el.offsetTop;
left += el.offsetLeft;
}
return (
top >= window.pageYOffset &&
left >= window.pageXOffset &&
(top + height) <= (window.pageYOffset + window.innerHeight) &&
(left + width) <= (window.pageXOffset + window.innerWidth)
);
}
你可以简单地修改它,以确定元素的任何部分在视口中是否可见:
function elementInViewport2(el) {
var top = el.offsetTop;
var left = el.offsetLeft;
var width = el.offsetWidth;
var height = el.offsetHeight;
while(el.offsetParent) {
el = el.offsetParent;
top += el.offsetTop;
left += el.offsetLeft;
}
return (
top < (window.pageYOffset + window.innerHeight) &&
left < (window.pageXOffset + window.innerWidth) &&
(top + height) > window.pageYOffset &&
(left + width) > window.pageXOffset
);
}
/**
* Returns Element placement information in Viewport
* @link https://stackoverflow.com/a/70476497/2453148
*
* @typedef {object} ViewportInfo - Whether the element is…
* @property {boolean} isInViewport - fully or partially in the viewport
* @property {boolean} isPartiallyInViewport - partially in the viewport
* @property {boolean} isInsideViewport - fully inside viewport
* @property {boolean} isAroundViewport - completely covers the viewport
* @property {boolean} isOnEdge - intersects the edge of viewport
* @property {boolean} isOnTopEdge - intersects the top edge
* @property {boolean} isOnRightEdge - intersects the right edge
* @property {boolean} isOnBottomEdge - is intersects the bottom edge
* @property {boolean} isOnLeftEdge - is intersects the left edge
*
* @param el Element
* @return {Object} ViewportInfo
*/
function getElementViewportInfo(el) {
let result = {};
let rect = el.getBoundingClientRect();
let windowHeight = window.innerHeight || document.documentElement.clientHeight;
let windowWidth = window.innerWidth || document.documentElement.clientWidth;
let insideX = rect.left >= 0 && rect.left + rect.width <= windowWidth;
let insideY = rect.top >= 0 && rect.top + rect.height <= windowHeight;
result.isInsideViewport = insideX && insideY;
let aroundX = rect.left < 0 && rect.left + rect.width > windowWidth;
let aroundY = rect.top < 0 && rect.top + rect.height > windowHeight;
result.isAroundViewport = aroundX && aroundY;
let onTop = rect.top < 0 && rect.top + rect.height > 0;
let onRight = rect.left < windowWidth && rect.left + rect.width > windowWidth;
let onLeft = rect.left < 0 && rect.left + rect.width > 0;
let onBottom = rect.top < windowHeight && rect.top + rect.height > windowHeight;
let onY = insideY || aroundY || onTop || onBottom;
let onX = insideX || aroundX || onLeft || onRight;
result.isOnTopEdge = onTop && onX;
result.isOnRightEdge = onRight && onY;
result.isOnBottomEdge = onBottom && onX;
result.isOnLeftEdge = onLeft && onY;
result.isOnEdge = result.isOnLeftEdge || result.isOnRightEdge ||
result.isOnTopEdge || result.isOnBottomEdge;
let isInX =
insideX || aroundX || result.isOnLeftEdge || result.isOnRightEdge;
let isInY =
insideY || aroundY || result.isOnTopEdge || result.isOnBottomEdge;
result.isInViewport = isInX && isInY;
result.isPartiallyInViewport =
result.isInViewport && result.isOnEdge;
return result;
}
我们现在有一个原生javascript交集观察者API 从中我们可以检测元素,无论它们是否在视口中。
这里有一个例子
const el = document.querySelector('#el') const observer = new window.IntersectionObserver(([entry]) => { if (entry. isintersection) { console.log(输入) 返回 } console.log(离开) }, { 根:空, 阈值:0.1,//设置偏移量0.1表示如果元素在视口中至少占10%,则触发 }) observer.observe (el); 身体{ 身高:300 vh; } # el { margin-top: 100 vh; } <div id="el">这是元素</div>
我认为这是一种更实用的方法。 Dan的答案在递归上下文中不起作用。
此函数通过递归测试HTML标记之前的任何级别,并在第一个false处停止,解决了当您的元素位于其他可滚动div中的问题。
/**
* fullVisible=true only returns true if the all object rect is visible
*/
function isReallyVisible(el, fullVisible) {
if ( el.tagName == "HTML" )
return true;
var parentRect=el.parentNode.getBoundingClientRect();
var rect = arguments[2] || el.getBoundingClientRect();
return (
( fullVisible ? rect.top >= parentRect.top : rect.bottom > parentRect.top ) &&
( fullVisible ? rect.left >= parentRect.left : rect.right > parentRect.left ) &&
( fullVisible ? rect.bottom <= parentRect.bottom : rect.top < parentRect.bottom ) &&
( fullVisible ? rect.right <= parentRect.right : rect.left < parentRect.right ) &&
isReallyVisible(el.parentNode, fullVisible, rect)
);
};