是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?

(这个问题指的是Firefox。)


当前回答

对于类似的挑战,我非常喜欢这个要点,它为scrollIntoViewIfNeeded()暴露了一个填充。

所有必要的功夫都需要回答这个问题:

var parent = this.parentNode,
    parentComputedStyle = window.getComputedStyle(parent, null),
    parentBorderTopWidth = parseInt(parentComputedStyle.getPropertyValue('border-top-width')),
    parentBorderLeftWidth = parseInt(parentComputedStyle.getPropertyValue('border-left-width')),
    overTop = this.offsetTop - parent.offsetTop < parent.scrollTop,
    overBottom = (this.offsetTop - parent.offsetTop + this.clientHeight - parentBorderTopWidth) > (parent.scrollTop + parent.clientHeight),
    overLeft = this.offsetLeft - parent.offsetLeft < parent.scrollLeft,
    overRight = (this.offsetLeft - parent.offsetLeft + this.clientWidth - parentBorderLeftWidth) > (parent.scrollLeft + parent.clientWidth),
    alignWithTop = overTop && !overBottom;

这指的是你想知道的元素,例如,overTop或overBottom -你只需要得到漂移…

其他回答

对于类似的挑战,我非常喜欢这个要点,它为scrollIntoViewIfNeeded()暴露了一个填充。

所有必要的功夫都需要回答这个问题:

var parent = this.parentNode,
    parentComputedStyle = window.getComputedStyle(parent, null),
    parentBorderTopWidth = parseInt(parentComputedStyle.getPropertyValue('border-top-width')),
    parentBorderLeftWidth = parseInt(parentComputedStyle.getPropertyValue('border-left-width')),
    overTop = this.offsetTop - parent.offsetTop < parent.scrollTop,
    overBottom = (this.offsetTop - parent.offsetTop + this.clientHeight - parentBorderTopWidth) > (parent.scrollTop + parent.clientHeight),
    overLeft = this.offsetLeft - parent.offsetLeft < parent.scrollLeft,
    overRight = (this.offsetLeft - parent.offsetLeft + this.clientWidth - parentBorderLeftWidth) > (parent.scrollLeft + parent.clientWidth),
    alignWithTop = overTop && !overBottom;

这指的是你想知道的元素,例如,overTop或overBottom -你只需要得到漂移…

在之前的回答中,大多数用法都没有做到这一点:

-当一个元素的任何像素都是可见的,但不是“一个角落”, -当一个元素大于viewport并且居中时, -大多数只检查文档或窗口内的单个元素。

好吧,对于所有这些问题,我都有一个解决方案,好的方面是:

-你可以返回可见时,只有一个像素从任何一方显示,而不是一个角落, -你仍然可以返回大于viewport的visible while元素, -你可以选择你的父元素,或者你可以自动让它选择。 -也适用于动态添加的元素

如果你检查下面的片段,你会发现在元素的容器中使用溢出滚动的区别不会造成任何麻烦,并且看到与其他答案不同的是,即使一个像素从任何一侧显示,或者当一个元素大于视口时,我们看到的是元素的内部像素,它仍然有效。

用法很简单:

// For checking element visibility from any sides
isVisible(element)

// For checking elements visibility in a parent you would like to check
var parent = document; // Assuming you check if 'element' inside 'document'
isVisible(element, parent)

// For checking elements visibility even if it's bigger than viewport
isVisible(element, null, true) // Without parent choice
isVisible(element, parent, true) // With parent choice

一个没有crossSearchAlgorithm的演示,对于大于viewport的元素,检查element3内部像素,可以看到:

function isVisible(element, parent, crossSearchAlgorithm) { var rect = element.getBoundingClientRect(), prect = (parent != undefined) ? parent.getBoundingClientRect() : element.parentNode.getBoundingClientRect(), csa = (crossSearchAlgorithm != undefined) ? crossSearchAlgorithm : false, efp = function (x, y) { return document.elementFromPoint(x, y) }; // Return false if it's not in the viewport if (rect.right < prect.left || rect.bottom < prect.top || rect.left > prect.right || rect.top > prect.bottom) { return false; } var flag = false; // Return true if left to right any border pixel reached for (var x = rect.left; x < rect.right; x++) { if (element.contains(efp(rect.top, x)) || element.contains(efp(rect.bottom, x))) { flag = true; break; } } // Return true if top to bottom any border pixel reached if (flag == false) { for (var y = rect.top; y < rect.bottom; y++) { if (element.contains(efp(rect.left, y)) || element.contains(efp(rect.right, y))) { flag = true; break; } } } if(csa) { // Another algorithm to check if element is centered and bigger than viewport if (flag == false) { var x = rect.left; var y = rect.top; // From top left to bottom right while(x < rect.right || y < rect.bottom) { if (element.contains(efp(x,y))) { flag = true; break; } if(x < rect.right) { x++; } if(y < rect.bottom) { y++; } } if (flag == false) { x = rect.right; y = rect.top; // From top right to bottom left while(x > rect.left || y < rect.bottom) { if (element.contains(efp(x,y))) { flag = true; break; } if(x > rect.left) { x--; } if(y < rect.bottom) { y++; } } } } } return flag; } // Check multiple elements visibility document.getElementById('container').addEventListener("scroll", function() { var elementList = document.getElementsByClassName("element"); var console = document.getElementById('console'); for (var i=0; i < elementList.length; i++) { // I did not define parent, so it will be element's parent if (isVisible(elementList[i])) { console.innerHTML = "Element with id[" + elementList[i].id + "] is visible!"; break; } else { console.innerHTML = "Element with id[" + elementList[i].id + "] is hidden!"; } } }); // Dynamically added elements for(var i=4; i <= 6; i++) { var newElement = document.createElement("div"); newElement.id = "element" + i; newElement.classList.add("element"); document.getElementById('container').appendChild(newElement); } #console { background-color: yellow; } #container { width: 300px; height: 100px; background-color: lightblue; overflow-y: auto; padding-top: 150px; margin: 45px; } .element { margin: 400px; width: 400px; height: 320px; background-color: green; } #element3 { position: relative; margin: 40px; width: 720px; height: 520px; background-color: green; } #element3::before { content: ""; position: absolute; top: -10px; left: -10px; margin: 0px; width: 740px; height: 540px; border: 5px dotted green; background: transparent; } <div id="console"></div> <div id="container"> <div id="element1" class="element"></div> <div id="element2" class="element"></div> <div id="element3" class="element"></div> </div>

你看,当你在element3内部时,它无法判断它是否可见,因为我们只检查元素是否从侧面或角落可见。

这个包含了crossSearchAlgorithm,它允许你在元素大于viewport时仍然返回visible:

function isVisible(element, parent, crossSearchAlgorithm) { var rect = element.getBoundingClientRect(), prect = (parent != undefined) ? parent.getBoundingClientRect() : element.parentNode.getBoundingClientRect(), csa = (crossSearchAlgorithm != undefined) ? crossSearchAlgorithm : false, efp = function (x, y) { return document.elementFromPoint(x, y) }; // Return false if it's not in the viewport if (rect.right < prect.left || rect.bottom < prect.top || rect.left > prect.right || rect.top > prect.bottom) { return false; } var flag = false; // Return true if left to right any border pixel reached for (var x = rect.left; x < rect.right; x++) { if (element.contains(efp(rect.top, x)) || element.contains(efp(rect.bottom, x))) { flag = true; break; } } // Return true if top to bottom any border pixel reached if (flag == false) { for (var y = rect.top; y < rect.bottom; y++) { if (element.contains(efp(rect.left, y)) || element.contains(efp(rect.right, y))) { flag = true; break; } } } if(csa) { // Another algorithm to check if element is centered and bigger than viewport if (flag == false) { var x = rect.left; var y = rect.top; // From top left to bottom right while(x < rect.right || y < rect.bottom) { if (element.contains(efp(x,y))) { flag = true; break; } if(x < rect.right) { x++; } if(y < rect.bottom) { y++; } } if (flag == false) { x = rect.right; y = rect.top; // From top right to bottom left while(x > rect.left || y < rect.bottom) { if (element.contains(efp(x,y))) { flag = true; break; } if(x > rect.left) { x--; } if(y < rect.bottom) { y++; } } } } } return flag; } // Check multiple elements visibility document.getElementById('container').addEventListener("scroll", function() { var elementList = document.getElementsByClassName("element"); var console = document.getElementById('console'); for (var i=0; i < elementList.length; i++) { // I did not define parent so it will be element's parent // and it will do crossSearchAlgorithm if (isVisible(elementList[i],null,true)) { console.innerHTML = "Element with id[" + elementList[i].id + "] is visible!"; break; } else { console.innerHTML = "Element with id[" + elementList[i].id + "] is hidden!"; } } }); // Dynamically added elements for(var i=4; i <= 6; i++) { var newElement = document.createElement("div"); newElement.id = "element" + i; newElement.classList.add("element"); document.getElementById('container').appendChild(newElement); } #console { background-color: yellow; } #container { width: 300px; height: 100px; background-color: lightblue; overflow-y: auto; padding-top: 150px; margin: 45px; } .element { margin: 400px; width: 400px; height: 320px; background-color: green; } #element3 { position: relative; margin: 40px; width: 720px; height: 520px; background-color: green; } #element3::before { content: ""; position: absolute; top: -10px; left: -10px; margin: 0px; width: 740px; height: 540px; border: 5px dotted green; background: transparent; } <div id="console"></div> <div id="container"> <div id="element1" class="element"></div> <div id="element2" class="element"></div> <div id="element3" class="element"></div> </div>

JSFiddle玩:http://jsfiddle.net/BerkerYuceer/grk5az2c/

这段代码是为了获得更精确的信息,无论元素的任何部分是否显示在视图中。对于性能选项或仅垂直幻灯片,不要使用此选项!这段代码在绘图情况下更有效。

更新:时间在流逝,我们的浏览器也是如此。这种方法不再被推荐,如果你不需要支持ie7之前的版本,你应该使用Dan的解决方案。

原来的解决方案(现已过时):

这将检查元素是否在当前视口中完全可见:

function elementInViewport(el) {
  var top = el.offsetTop;
  var left = el.offsetLeft;
  var width = el.offsetWidth;
  var height = el.offsetHeight;

  while(el.offsetParent) {
    el = el.offsetParent;
    top += el.offsetTop;
    left += el.offsetLeft;
  }

  return (
    top >= window.pageYOffset &&
    left >= window.pageXOffset &&
    (top + height) <= (window.pageYOffset + window.innerHeight) &&
    (left + width) <= (window.pageXOffset + window.innerWidth)
  );
}

你可以简单地修改它,以确定元素的任何部分在视口中是否可见:

function elementInViewport2(el) {
  var top = el.offsetTop;
  var left = el.offsetLeft;
  var width = el.offsetWidth;
  var height = el.offsetHeight;

  while(el.offsetParent) {
    el = el.offsetParent;
    top += el.offsetTop;
    left += el.offsetLeft;
  }

  return (
    top < (window.pageYOffset + window.innerHeight) &&
    left < (window.pageXOffset + window.innerWidth) &&
    (top + height) > window.pageYOffset &&
    (left + width) > window.pageXOffset
  );
}

Domysee的答案https://stackoverflow.com/a/37998526接近正确。

许多示例使用“完全包含在视口中”,他的代码使用百分比来允许部分可见。他的代码还解决了“是否是父视图剪切”的问题,大多数示例都忽略了这个问题。

一个缺失的元素是父对象滚动条的影响——getBoundingClientRect返回父对象的外部矩形(包含滚动条),而不是内部矩形(不包含滚动条)。子滚动条可以隐藏在父滚动条后面,当它不可见时,它被认为是可见的。

推荐的观察者模式不适合我的用例:使用方向键更改表中当前选择的行,并确保新选择是可见的。使用观察器进行此操作将过于复杂。

这是一些代码

它包括一个额外的hack (fudgeY),因为我的表有一个粘头,不是通过直接的方式检测(自动处理这个将是相当乏味的)。此外,对于所需的可见分数,它使用十进制(0到1)而不是百分比。(对于我的例子,我需要完整的y, x是不相关的)。

function intersectRect(r1, r2) {
    var r = {};
    r.left = r1.left < r2.left ? r2.left : r1.left;
    r.top = r1.top < r2.top ? r2.top : r1.top;
    r.right = r1.right < r2.right ? r1.right : r2.right;
    r.bottom = r1.bottom < r2.bottom ? r1.bottom : r2.bottom;
    if (r.left < r.right && r.top < r.bottom)
        return r;
    return null;
}

function innerRect(e) {
    var b,r;
    b = e.getBoundingClientRect();
    r = {};
    r.left = b.left;
    r.top = b.top;
    r.right = b.left + e.clientWidth;
    r.bottom = b.top + e.clientHeight;
    return r;
}

function isViewable(e, fracX, fracY, fudgeY) {
    // ref https://stackoverflow.com/a/37998526
    // intersect all the rects and then check the result once
    // innerRect: mind the scroll bars
    // fudgeY: handle "sticky" thead in parent table.  Ugh.
    var r, pr, er;

    er = e.getBoundingClientRect();
    r = er;
    for (;;) {
        e = e.parentElement;
        if (!e)
            break;
        pr = innerRect(e);
        if (fudgeY)
            pr.top += fudgeY;
        r = intersectRect(r, pr);
        if (!r)
            return false;
    }

    if (fracX && ((r.right-r.left) / (er.right-er.left)) < (fracX-0.001))
        return false;
    if (fracY && ((r.bottom-r.top) / (er.bottom-er.top)) < (fracY-0.001))
        return false;
    return true;
}

在Android上放大谷歌Chrome浏览器时,最被接受的答案是不工作的。结合Dan的回答,要考虑Android上的Chrome,必须使用visualViewport。下面的例子只考虑了垂直检查,并使用jQuery来计算窗口高度:

var Rect = YOUR_ELEMENT.getBoundingClientRect();
var ElTop = Rect.top, ElBottom = Rect.bottom;
var WindowHeight = $(window).height();
if(window.visualViewport) {
    ElTop -= window.visualViewport.offsetTop;
    ElBottom -= window.visualViewport.offsetTop;
    WindowHeight = window.visualViewport.height;
}
var WithinScreen = (ElTop >= 0 && ElBottom <= WindowHeight);