是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?
(这个问题指的是Firefox。)
是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?
(这个问题指的是Firefox。)
当前回答
新的交集观察者API非常直接地解决了这个问题。
这个解决方案将需要一个polyfill,因为Safari, Opera和Internet Explorer还不支持这个(polyfill包含在解决方案中)。
在这个解决方案中,在视图外有一个框,即目标(观察到的)。当它进入视图时,头部顶部的按钮是隐藏的。一旦框离开视图,就会显示它。
const buttonToHide = document.querySelector('button'); const hideWhenBoxInView = new IntersectionObserver((entries) => { if (entries[0].intersectionRatio <= 0) { // If not in view buttonToHide.style.display = "inherit"; } else { buttonToHide.style.display = "none"; } }); hideWhenBoxInView.observe(document.getElementById('box')); header { position: fixed; top: 0; width: 100vw; height: 30px; background-color: lightgreen; } .wrapper { position: relative; margin-top: 600px; } #box { position: relative; left: 175px; width: 150px; height: 135px; background-color: lightblue; border: 2px solid; } <script src="https://polyfill.io/v2/polyfill.min.js?features=IntersectionObserver"></script> <header> <button>NAVIGATION BUTTON TO HIDE</button> </header> <div class="wrapper"> <div id="box"> </div> </div>
其他回答
我的更短更快的版本:
function isElementOutViewport(el){
var rect = el.getBoundingClientRect();
return rect.bottom < 0 || rect.right < 0 || rect.left > window.innerWidth || rect.top > window.innerHeight;
}
和一个jsFiddle按要求:https://jsfiddle.net/on1g619L/1/
这里所有的答案都是确定元素是否完全包含在视口中,而不仅仅是以某种方式可见。例如,如果在视图的底部只有图像的一半可见,这里的解决方案将失败,考虑到“外部”。
我有一个用例,我正在通过IntersectionObserver进行惰性加载,但由于弹出过程中发生的动画,我不想观察任何已经在页面加载上交叉的图像。为此,我使用了以下代码:
const bounding = el.getBoundingClientRect();
const isVisible = (0 < bounding.top && bounding.top < (window.innerHeight || document.documentElement.clientHeight)) ||
(0 < bounding.bottom && bounding.bottom < (window.innerHeight || document.documentElement.clientHeight));
这基本上是检查顶部或底部边界是否在视口中独立。另一端可能在外面,但只要一端在里面,它至少是部分“可见”的。
我使用这个函数(它只检查y是否在屏幕上,因为大多数时候x是不需要的)
function elementInViewport(el) {
var elinfo = {
"top":el.offsetTop,
"height":el.offsetHeight,
};
if (elinfo.top + elinfo.height < window.pageYOffset || elinfo.top > window.pageYOffset + window.innerHeight) {
return false;
} else {
return true;
}
}
const isHTMLElementInView = (element: HTMLElement) => {
const rect = element?.getBoundingClientRect()
if (!rect) return
return rect.top <= window.innerHeight && rect.bottom >= 0
}
这个函数检查元素是否在垂直水平的视口中。
/**
* Returns Element placement information in Viewport
* @link https://stackoverflow.com/a/70476497/2453148
*
* @typedef {object} ViewportInfo - Whether the element is…
* @property {boolean} isInViewport - fully or partially in the viewport
* @property {boolean} isPartiallyInViewport - partially in the viewport
* @property {boolean} isInsideViewport - fully inside viewport
* @property {boolean} isAroundViewport - completely covers the viewport
* @property {boolean} isOnEdge - intersects the edge of viewport
* @property {boolean} isOnTopEdge - intersects the top edge
* @property {boolean} isOnRightEdge - intersects the right edge
* @property {boolean} isOnBottomEdge - is intersects the bottom edge
* @property {boolean} isOnLeftEdge - is intersects the left edge
*
* @param el Element
* @return {Object} ViewportInfo
*/
function getElementViewportInfo(el) {
let result = {};
let rect = el.getBoundingClientRect();
let windowHeight = window.innerHeight || document.documentElement.clientHeight;
let windowWidth = window.innerWidth || document.documentElement.clientWidth;
let insideX = rect.left >= 0 && rect.left + rect.width <= windowWidth;
let insideY = rect.top >= 0 && rect.top + rect.height <= windowHeight;
result.isInsideViewport = insideX && insideY;
let aroundX = rect.left < 0 && rect.left + rect.width > windowWidth;
let aroundY = rect.top < 0 && rect.top + rect.height > windowHeight;
result.isAroundViewport = aroundX && aroundY;
let onTop = rect.top < 0 && rect.top + rect.height > 0;
let onRight = rect.left < windowWidth && rect.left + rect.width > windowWidth;
let onLeft = rect.left < 0 && rect.left + rect.width > 0;
let onBottom = rect.top < windowHeight && rect.top + rect.height > windowHeight;
let onY = insideY || aroundY || onTop || onBottom;
let onX = insideX || aroundX || onLeft || onRight;
result.isOnTopEdge = onTop && onX;
result.isOnRightEdge = onRight && onY;
result.isOnBottomEdge = onBottom && onX;
result.isOnLeftEdge = onLeft && onY;
result.isOnEdge = result.isOnLeftEdge || result.isOnRightEdge ||
result.isOnTopEdge || result.isOnBottomEdge;
let isInX =
insideX || aroundX || result.isOnLeftEdge || result.isOnRightEdge;
let isInY =
insideY || aroundY || result.isOnTopEdge || result.isOnBottomEdge;
result.isInViewport = isInX && isInY;
result.isPartiallyInViewport =
result.isInViewport && result.isOnEdge;
return result;
}