是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?

(这个问题指的是Firefox。)


当前回答

新的交集观察者API非常直接地解决了这个问题。

这个解决方案将需要一个polyfill,因为Safari, Opera和Internet Explorer还不支持这个(polyfill包含在解决方案中)。

在这个解决方案中,在视图外有一个框,即目标(观察到的)。当它进入视图时,头部顶部的按钮是隐藏的。一旦框离开视图,就会显示它。

const buttonToHide = document.querySelector('button'); const hideWhenBoxInView = new IntersectionObserver((entries) => { if (entries[0].intersectionRatio <= 0) { // If not in view buttonToHide.style.display = "inherit"; } else { buttonToHide.style.display = "none"; } }); hideWhenBoxInView.observe(document.getElementById('box')); header { position: fixed; top: 0; width: 100vw; height: 30px; background-color: lightgreen; } .wrapper { position: relative; margin-top: 600px; } #box { position: relative; left: 175px; width: 150px; height: 135px; background-color: lightblue; border: 2px solid; } <script src="https://polyfill.io/v2/polyfill.min.js?features=IntersectionObserver"></script> <header> <button>NAVIGATION BUTTON TO HIDE</button> </header> <div class="wrapper"> <div id="box"> </div> </div>

其他回答

我的更短更快的版本:

function isElementOutViewport(el){
    var rect = el.getBoundingClientRect();
    return rect.bottom < 0 || rect.right < 0 || rect.left > window.innerWidth || rect.top > window.innerHeight;
}

和一个jsFiddle按要求:https://jsfiddle.net/on1g619L/1/

这里所有的答案都是确定元素是否完全包含在视口中,而不仅仅是以某种方式可见。例如,如果在视图的底部只有图像的一半可见,这里的解决方案将失败,考虑到“外部”。

我有一个用例,我正在通过IntersectionObserver进行惰性加载,但由于弹出过程中发生的动画,我不想观察任何已经在页面加载上交叉的图像。为此,我使用了以下代码:

const bounding = el.getBoundingClientRect();
const isVisible = (0 < bounding.top && bounding.top < (window.innerHeight || document.documentElement.clientHeight)) ||
        (0 < bounding.bottom && bounding.bottom < (window.innerHeight || document.documentElement.clientHeight));

这基本上是检查顶部或底部边界是否在视口中独立。另一端可能在外面,但只要一端在里面,它至少是部分“可见”的。

我使用这个函数(它只检查y是否在屏幕上,因为大多数时候x是不需要的)

function elementInViewport(el) {
    var elinfo = {
        "top":el.offsetTop,
        "height":el.offsetHeight,
    };

    if (elinfo.top + elinfo.height < window.pageYOffset || elinfo.top > window.pageYOffset + window.innerHeight) {
        return false;
    } else {
        return true;
    }

}
 const isHTMLElementInView = (element: HTMLElement) => {
  const rect = element?.getBoundingClientRect()

  if (!rect) return
  return rect.top <= window.innerHeight && rect.bottom >= 0
 }

这个函数检查元素是否在垂直水平的视口中。

/**
 * Returns Element placement information in Viewport
 * @link https://stackoverflow.com/a/70476497/2453148
 *
 * @typedef {object} ViewportInfo - Whether the element is…
 * @property {boolean} isInViewport - fully or partially in the viewport
 * @property {boolean} isPartiallyInViewport - partially in the viewport
 * @property {boolean} isInsideViewport - fully inside viewport
 * @property {boolean} isAroundViewport - completely covers the viewport
 * @property {boolean} isOnEdge - intersects the edge of viewport
 * @property {boolean} isOnTopEdge - intersects the top edge
 * @property {boolean} isOnRightEdge - intersects the right edge
 * @property {boolean} isOnBottomEdge - is intersects the bottom edge
 * @property {boolean} isOnLeftEdge - is intersects the left edge
 *
 * @param el Element
 * @return {Object} ViewportInfo
 */
function getElementViewportInfo(el) {

    let result = {};

    let rect = el.getBoundingClientRect();
    let windowHeight = window.innerHeight || document.documentElement.clientHeight;
    let windowWidth  = window.innerWidth || document.documentElement.clientWidth;

    let insideX = rect.left >= 0 && rect.left + rect.width <= windowWidth;
    let insideY = rect.top >= 0 && rect.top + rect.height <= windowHeight;

    result.isInsideViewport = insideX && insideY;

    let aroundX = rect.left < 0 && rect.left + rect.width > windowWidth;
    let aroundY = rect.top < 0 && rect.top + rect.height > windowHeight;

    result.isAroundViewport = aroundX && aroundY;

    let onTop    = rect.top < 0 && rect.top + rect.height > 0;
    let onRight  = rect.left < windowWidth && rect.left + rect.width > windowWidth;
    let onLeft   = rect.left < 0 && rect.left + rect.width > 0;
    let onBottom = rect.top < windowHeight && rect.top + rect.height > windowHeight;

    let onY = insideY || aroundY || onTop || onBottom;
    let onX = insideX || aroundX || onLeft || onRight;

    result.isOnTopEdge    = onTop && onX;
    result.isOnRightEdge  = onRight && onY;
    result.isOnBottomEdge = onBottom && onX;
    result.isOnLeftEdge   = onLeft && onY;

    result.isOnEdge = result.isOnLeftEdge || result.isOnRightEdge ||
        result.isOnTopEdge || result.isOnBottomEdge;

    let isInX =
        insideX || aroundX || result.isOnLeftEdge || result.isOnRightEdge;
    let isInY =
        insideY || aroundY || result.isOnTopEdge || result.isOnBottomEdge;

    result.isInViewport = isInX && isInY;

    result.isPartiallyInViewport =
        result.isInViewport && result.isOnEdge;

    return result;
}