是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?
(这个问题指的是Firefox。)
是否有一种有效的方法来判断DOM元素(在HTML文档中)当前是否可见(出现在视口中)?
(这个问题指的是Firefox。)
当前回答
下面是一个函数,它告诉你一个元素在父元素的当前视口中是否可见:
function inParentViewport(el, pa) {
if (typeof jQuery === "function"){
if (el instanceof jQuery)
el = el[0];
if (pa instanceof jQuery)
pa = pa[0];
}
var e = el.getBoundingClientRect();
var p = pa.getBoundingClientRect();
return (
e.bottom >= p.top &&
e.right >= p.left &&
e.top <= p.bottom &&
e.left <= p.right
);
}
其他回答
这检查元素是否至少部分在视图中(垂直维度):
function inView(element) {
var box = element.getBoundingClientRect();
return inViewBox(box);
}
function inViewBox(box) {
return ((box.bottom < 0) || (box.top > getWindowSize().h)) ? false : true;
}
function getWindowSize() {
return { w: document.body.offsetWidth || document.documentElement.offsetWidth || window.innerWidth, h: document.body.offsetHeight || document.documentElement.offsetHeight || window.innerHeight}
}
我发现这里公认的答案对于大多数用例来说过于复杂。这段代码很好地完成了工作(使用jQuery),并区分了完全可见和部分可见的元素:
var element = $("#element");
var topOfElement = element.offset().top;
var bottomOfElement = element.offset().top + element.outerHeight(true);
var $window = $(window);
$window.bind('scroll', function() {
var scrollTopPosition = $window.scrollTop()+$window.height();
var windowScrollTop = $window.scrollTop()
if (windowScrollTop > topOfElement && windowScrollTop < bottomOfElement) {
// Element is partially visible (above viewable area)
console.log("Element is partially visible (above viewable area)");
} else if (windowScrollTop > bottomOfElement && windowScrollTop > topOfElement) {
// Element is hidden (above viewable area)
console.log("Element is hidden (above viewable area)");
} else if (scrollTopPosition < topOfElement && scrollTopPosition < bottomOfElement) {
// Element is hidden (below viewable area)
console.log("Element is hidden (below viewable area)");
} else if (scrollTopPosition < bottomOfElement && scrollTopPosition > topOfElement) {
// Element is partially visible (below viewable area)
console.log("Element is partially visible (below viewable area)");
} else {
// Element is completely visible
console.log("Element is completely visible");
}
});
/**
* Returns Element placement information in Viewport
* @link https://stackoverflow.com/a/70476497/2453148
*
* @typedef {object} ViewportInfo - Whether the element is…
* @property {boolean} isInViewport - fully or partially in the viewport
* @property {boolean} isPartiallyInViewport - partially in the viewport
* @property {boolean} isInsideViewport - fully inside viewport
* @property {boolean} isAroundViewport - completely covers the viewport
* @property {boolean} isOnEdge - intersects the edge of viewport
* @property {boolean} isOnTopEdge - intersects the top edge
* @property {boolean} isOnRightEdge - intersects the right edge
* @property {boolean} isOnBottomEdge - is intersects the bottom edge
* @property {boolean} isOnLeftEdge - is intersects the left edge
*
* @param el Element
* @return {Object} ViewportInfo
*/
function getElementViewportInfo(el) {
let result = {};
let rect = el.getBoundingClientRect();
let windowHeight = window.innerHeight || document.documentElement.clientHeight;
let windowWidth = window.innerWidth || document.documentElement.clientWidth;
let insideX = rect.left >= 0 && rect.left + rect.width <= windowWidth;
let insideY = rect.top >= 0 && rect.top + rect.height <= windowHeight;
result.isInsideViewport = insideX && insideY;
let aroundX = rect.left < 0 && rect.left + rect.width > windowWidth;
let aroundY = rect.top < 0 && rect.top + rect.height > windowHeight;
result.isAroundViewport = aroundX && aroundY;
let onTop = rect.top < 0 && rect.top + rect.height > 0;
let onRight = rect.left < windowWidth && rect.left + rect.width > windowWidth;
let onLeft = rect.left < 0 && rect.left + rect.width > 0;
let onBottom = rect.top < windowHeight && rect.top + rect.height > windowHeight;
let onY = insideY || aroundY || onTop || onBottom;
let onX = insideX || aroundX || onLeft || onRight;
result.isOnTopEdge = onTop && onX;
result.isOnRightEdge = onRight && onY;
result.isOnBottomEdge = onBottom && onX;
result.isOnLeftEdge = onLeft && onY;
result.isOnEdge = result.isOnLeftEdge || result.isOnRightEdge ||
result.isOnTopEdge || result.isOnBottomEdge;
let isInX =
insideX || aroundX || result.isOnLeftEdge || result.isOnRightEdge;
let isInY =
insideY || aroundY || result.isOnTopEdge || result.isOnBottomEdge;
result.isInViewport = isInX && isInY;
result.isPartiallyInViewport =
result.isInViewport && result.isOnEdge;
return result;
}
这是一个简单而简单的解决方法,对我来说很有效。
示例:您想查看元素在具有溢出滚动的父元素中是否可见。
$(window).on('scroll', function () {
var container = $('#sidebar');
var containerHeight = container.height();
var scrollPosition = $('#row1').offset().top - container.offset().top;
if (containerHeight < scrollPosition) {
console.log('not visible');
} else {
console.log('visible');
}
})
Domysee的答案https://stackoverflow.com/a/37998526接近正确。
许多示例使用“完全包含在视口中”,他的代码使用百分比来允许部分可见。他的代码还解决了“是否是父视图剪切”的问题,大多数示例都忽略了这个问题。
一个缺失的元素是父对象滚动条的影响——getBoundingClientRect返回父对象的外部矩形(包含滚动条),而不是内部矩形(不包含滚动条)。子滚动条可以隐藏在父滚动条后面,当它不可见时,它被认为是可见的。
推荐的观察者模式不适合我的用例:使用方向键更改表中当前选择的行,并确保新选择是可见的。使用观察器进行此操作将过于复杂。
这是一些代码
它包括一个额外的hack (fudgeY),因为我的表有一个粘头,不是通过直接的方式检测(自动处理这个将是相当乏味的)。此外,对于所需的可见分数,它使用十进制(0到1)而不是百分比。(对于我的例子,我需要完整的y, x是不相关的)。
function intersectRect(r1, r2) {
var r = {};
r.left = r1.left < r2.left ? r2.left : r1.left;
r.top = r1.top < r2.top ? r2.top : r1.top;
r.right = r1.right < r2.right ? r1.right : r2.right;
r.bottom = r1.bottom < r2.bottom ? r1.bottom : r2.bottom;
if (r.left < r.right && r.top < r.bottom)
return r;
return null;
}
function innerRect(e) {
var b,r;
b = e.getBoundingClientRect();
r = {};
r.left = b.left;
r.top = b.top;
r.right = b.left + e.clientWidth;
r.bottom = b.top + e.clientHeight;
return r;
}
function isViewable(e, fracX, fracY, fudgeY) {
// ref https://stackoverflow.com/a/37998526
// intersect all the rects and then check the result once
// innerRect: mind the scroll bars
// fudgeY: handle "sticky" thead in parent table. Ugh.
var r, pr, er;
er = e.getBoundingClientRect();
r = er;
for (;;) {
e = e.parentElement;
if (!e)
break;
pr = innerRect(e);
if (fudgeY)
pr.top += fudgeY;
r = intersectRect(r, pr);
if (!r)
return false;
}
if (fracX && ((r.right-r.left) / (er.right-er.left)) < (fracX-0.001))
return false;
if (fracY && ((r.bottom-r.top) / (er.bottom-er.top)) < (fracY-0.001))
return false;
return true;
}