向canvas元素添加一个单击事件处理程序,返回单击的x和y坐标(相对于canvas元素),最简单的方法是什么?

不需要传统浏览器兼容性,Safari、Opera和Firefox就可以了。


当前回答

下面是对Ryan Artecona关于画布宽度可变(%)的答案的一个小修改:

 HTMLCanvasElement.prototype.relMouseCoords = function (event) {
    var totalOffsetX = 0;
    var totalOffsetY = 0;
    var canvasX = 0;
    var canvasY = 0;
    var currentElement = this;

    do {
        totalOffsetX += currentElement.offsetLeft;
        totalOffsetY += currentElement.offsetTop;
    }
    while (currentElement = currentElement.offsetParent)

    canvasX = event.pageX - totalOffsetX;
    canvasY = event.pageY - totalOffsetY;

    // Fix for variable canvas width
    canvasX = Math.round( canvasX * (this.width / this.offsetWidth) );
    canvasY = Math.round( canvasY * (this.height / this.offsetHeight) );

    return {x:canvasX, y:canvasY}
}

其他回答

这是一个非常好的教程-

http://www.html5canvastutorials.com/advanced/html5-canvas-mouse-coordinates/

 <canvas id="myCanvas" width="578" height="200"></canvas>
<script>
  function writeMessage(canvas, message) {
    var context = canvas.getContext('2d');
    context.clearRect(0, 0, canvas.width, canvas.height);
    context.font = '18pt Calibri';
    context.fillStyle = 'black';
    context.fillText(message, 10, 25);
  }
  function getMousePos(canvas, evt) {
    var rect = canvas.getBoundingClientRect();
    return {
      x: evt.clientX - rect.left,
      y: evt.clientY - rect.top
    };
  }
  var canvas = document.getElementById('myCanvas');
  var context = canvas.getContext('2d');

  canvas.addEventListener('mousemove', function(evt) {
    var mousePos = getMousePos(canvas, evt);
    var message = 'Mouse position: ' + mousePos.x + ',' + mousePos.y;
    writeMessage(canvas, message);
  }, false);

希望这能有所帮助!

下面是对Ryan Artecona关于画布宽度可变(%)的答案的一个小修改:

 HTMLCanvasElement.prototype.relMouseCoords = function (event) {
    var totalOffsetX = 0;
    var totalOffsetY = 0;
    var canvasX = 0;
    var canvasY = 0;
    var currentElement = this;

    do {
        totalOffsetX += currentElement.offsetLeft;
        totalOffsetY += currentElement.offsetTop;
    }
    while (currentElement = currentElement.offsetParent)

    canvasX = event.pageX - totalOffsetX;
    canvasY = event.pageY - totalOffsetY;

    // Fix for variable canvas width
    canvasX = Math.round( canvasX * (this.width / this.offsetWidth) );
    canvasY = Math.round( canvasY * (this.height / this.offsetHeight) );

    return {x:canvasX, y:canvasY}
}

我做了一个完整的演示,可以在每个浏览器中使用这个问题的解决方案的完整源代码:在Javascript中单击Canvas的鼠标坐标。要尝试演示,复制代码并将其粘贴到文本编辑器中。然后将其保存为example.html,最后用浏览器打开该文件。

以下是上述Ryan Artecona解决方案的一些修改。

function myGetPxStyle(e,p)
{
    var r=window.getComputedStyle?window.getComputedStyle(e,null)[p]:"";
    return parseFloat(r);
}

function myGetClick=function(ev)
{
    // {x:ev.layerX,y:ev.layerY} doesn't work when zooming with mac chrome 27
    // {x:ev.clientX,y:ev.clientY} not supported by mac firefox 21
    // document.body.scrollLeft and document.body.scrollTop seem required when scrolling on iPad
    // html is not an offsetParent of body but can have non null offsetX or offsetY (case of wordpress 3.5.1 admin pages for instance)
    // html.offsetX and html.offsetY don't work with mac firefox 21

    var offsetX=0,offsetY=0,e=this,x,y;
    var htmls=document.getElementsByTagName("html"),html=(htmls?htmls[0]:0);

    do
    {
        offsetX+=e.offsetLeft-e.scrollLeft;
        offsetY+=e.offsetTop-e.scrollTop;
    } while (e=e.offsetParent);

    if (html)
    {
        offsetX+=myGetPxStyle(html,"marginLeft");
        offsetY+=myGetPxStyle(html,"marginTop");
    }

    x=ev.pageX-offsetX-document.body.scrollLeft;
    y=ev.pageY-offsetY-document.body.scrollTop;
    return {x:x,y:y};
}

根据最新的Quirksmode,所有主流浏览器都支持clientX和clientY方法。 所以,它开始了-在滚动条页面上的滚动div中工作的良好工作代码:

function getCursorPosition(canvas, event) {
var x, y;

canoffset = $(canvas).offset();
x = event.clientX + document.body.scrollLeft + document.documentElement.scrollLeft - Math.floor(canoffset.left);
y = event.clientY + document.body.scrollTop + document.documentElement.scrollTop - Math.floor(canoffset.top) + 1;

return [x,y];
}

这也需要jQuery $(canvas).offset()。