什么时候应该使用ThreadLocal变量?
它是如何使用的?
什么时候应该使用ThreadLocal变量?
它是如何使用的?
当前回答
在Java中,如果您有一个每个线程都可以变化的数据,那么您可以选择将该数据传递给每个需要(或可能需要)它的方法,或者将该数据与线程关联。如果你的所有方法都需要传递一个公共的“上下文”变量,那么到处传递数据可能是可行的。
如果不是这样,您可能不希望用额外的参数来打乱方法签名。在非线程环境中,可以使用Java中等价的全局变量来解决这个问题。在线程词中,与全局变量等价的是线程局部变量。
其他回答
正如@unknown(谷歌)所提到的,它的用途是定义一个全局变量,其中引用的值在每个线程中都是唯一的。它的使用通常需要存储某种链接到当前执行线程的上下文信息。
我们在Java EE环境中使用它来将用户标识传递给不支持Java EE的类(不能访问HttpSession或EJB SessionContext)。通过这种方式,代码可以从任何地方访问标识,而不必在每个方法调用中显式地传递它。
大多数Java EE调用中的操作的请求/响应周期使得这种类型的使用很容易,因为它提供了定义良好的入口和出口点来设置和取消设置ThreadLocal。
Many frameworks use ThreadLocals to maintain some context related to the current thread. For example when the current transaction is stored in a ThreadLocal, you don't need to pass it as a parameter through every method call, in case someone down the stack needs access to it. Web applications might store information about the current request and session in a ThreadLocal, so that the application has easy access to them. With Guice you can use ThreadLocals when implementing custom scopes for the injected objects (Guice's default servlet scopes most probably use them as well).
ThreadLocals are one sort of global variables (although slightly less evil because they are restricted to one thread), so you should be careful when using them to avoid unwanted side-effects and memory leaks. Design your APIs so that the ThreadLocal values will always be automatically cleared when they are not needed anymore and that incorrect use of the API won't be possible (for example like this). ThreadLocals can be used to make the code cleaner, and in some rare cases they are the only way to make something work (my current project had two such cases; they are documented here under "Static Fields and Global Variables").
试试这个小例子,感受一下ThreadLocal变量:
public class Book implements Runnable {
private static final ThreadLocal<List<String>> WORDS = ThreadLocal.withInitial(ArrayList::new);
private final String bookName; // It is also the thread's name
private final List<String> words;
public Book(String bookName, List<String> words) {
this.bookName = bookName;
this.words = Collections.unmodifiableList(words);
}
public void run() {
WORDS.get().addAll(words);
System.out.printf("Result %s: '%s'.%n", bookName, String.join(", ", WORDS.get()));
}
public static void main(String[] args) {
Thread t1 = new Thread(new Book("BookA", Arrays.asList("wordA1", "wordA2", "wordA3")));
Thread t2 = new Thread(new Book("BookB", Arrays.asList("wordB1", "wordB2")));
t1.start();
t2.start();
}
}
控制台输出,如果线程BookA先执行: 结果BookA: 'wordA1, wordA2, wordA3'。 结果BookB: 'wordB1, wordB2'。 控制台输出,如果先执行线程BookB: 结果BookB: 'wordB1, wordB2'。 结果BookA: 'wordA1, wordA2, wordA3'。
Threadlocal提供了一种非常简单的零成本实现对象可重用性的方法。
我遇到过这样一种情况,在每次更新通知时,多个线程都在创建可变缓存的映像。
我在每个线程上使用Threadlocal,然后每个线程只需要重置旧映像,然后在每次更新通知时从缓存中再次更新它。
来自对象池的通常可重用对象具有与之相关的线程安全成本,而此方法没有。
[参考]ThreadLocal无法解决共享对象的更新问题。建议使用staticThreadLocal对象,该对象由同一线程中的所有操作共享。 [必选]remove()方法必须由ThreadLocal变量实现,特别是在使用经常重用线程的线程池时。否则,可能会影响后续的业务逻辑,并导致意想不到的问题,如内存泄漏。