我如何确定两条直线是否相交,如果相交,在x,y点处?


当前回答

我试过其中一些答案,但它们对我不起作用(对不起伙计们);在网上搜索之后,我找到了这个。

对他的代码做了一点修改,我现在有了这个函数,它将返回交点,如果没有找到交点,它将返回- 1,1。

    Public Function intercetion(ByVal ax As Integer, ByVal ay As Integer, ByVal bx As Integer, ByVal by As Integer, ByVal cx As Integer, ByVal cy As Integer, ByVal dx As Integer, ByVal dy As Integer) As Point
    '//  Determines the intersection point of the line segment defined by points A and B
    '//  with the line segment defined by points C and D.
    '//
    '//  Returns YES if the intersection point was found, and stores that point in X,Y.
    '//  Returns NO if there is no determinable intersection point, in which case X,Y will
    '//  be unmodified.

    Dim distAB, theCos, theSin, newX, ABpos As Double

    '//  Fail if either line segment is zero-length.
    If ax = bx And ay = by Or cx = dx And cy = dy Then Return New Point(-1, -1)

    '//  Fail if the segments share an end-point.
    If ax = cx And ay = cy Or bx = cx And by = cy Or ax = dx And ay = dy Or bx = dx And by = dy Then Return New Point(-1, -1)

    '//  (1) Translate the system so that point A is on the origin.
    bx -= ax
    by -= ay
    cx -= ax
    cy -= ay
    dx -= ax
    dy -= ay

    '//  Discover the length of segment A-B.
    distAB = Math.Sqrt(bx * bx + by * by)

    '//  (2) Rotate the system so that point B is on the positive X axis.
    theCos = bx / distAB
    theSin = by / distAB
    newX = cx * theCos + cy * theSin
    cy = cy * theCos - cx * theSin
    cx = newX
    newX = dx * theCos + dy * theSin
    dy = dy * theCos - dx * theSin
    dx = newX

    '//  Fail if segment C-D doesn't cross line A-B.
    If cy < 0 And dy < 0 Or cy >= 0 And dy >= 0 Then Return New Point(-1, -1)

    '//  (3) Discover the position of the intersection point along line A-B.
    ABpos = dx + (cx - dx) * dy / (dy - cy)

    '//  Fail if segment C-D crosses line A-B outside of segment A-B.
    If ABpos < 0 Or ABpos > distAB Then Return New Point(-1, -1)

    '//  (4) Apply the discovered position to line A-B in the original coordinate system.
    '*X=Ax+ABpos*theCos
    '*Y=Ay+ABpos*theSin

    '//  Success.
    Return New Point(ax + ABpos * theCos, ay + ABpos * theSin)
End Function

其他回答

以下是对加文回答的改进。马普的解决方案也类似,但都没有推迟分割。

这实际上也是Gareth Rees的答案的一个实际应用,因为向量积在2D中的等价是补点积,这段代码用了其中的三个。切换到3D并使用叉积,在最后插入s和t,结果是3D中直线之间的两个最近点。 不管怎样,2D解:

int get_line_intersection(float p0_x, float p0_y, float p1_x, float p1_y, 
    float p2_x, float p2_y, float p3_x, float p3_y, float *i_x, float *i_y)
{
    float s02_x, s02_y, s10_x, s10_y, s32_x, s32_y, s_numer, t_numer, denom, t;
    s10_x = p1_x - p0_x;
    s10_y = p1_y - p0_y;
    s32_x = p3_x - p2_x;
    s32_y = p3_y - p2_y;

    denom = s10_x * s32_y - s32_x * s10_y;
    if (denom == 0)
        return 0; // Collinear
    bool denomPositive = denom > 0;

    s02_x = p0_x - p2_x;
    s02_y = p0_y - p2_y;
    s_numer = s10_x * s02_y - s10_y * s02_x;
    if ((s_numer < 0) == denomPositive)
        return 0; // No collision

    t_numer = s32_x * s02_y - s32_y * s02_x;
    if ((t_numer < 0) == denomPositive)
        return 0; // No collision

    if (((s_numer > denom) == denomPositive) || ((t_numer > denom) == denomPositive))
        return 0; // No collision
    // Collision detected
    t = t_numer / denom;
    if (i_x != NULL)
        *i_x = p0_x + (t * s10_x);
    if (i_y != NULL)
        *i_y = p0_y + (t * s10_y);

    return 1;
}

基本上,它将除法延迟到最后一刻,并将大多数测试移动到某些计算完成之前,从而增加了早期退出。最后,它还避免了直线平行时的除零情况。

您可能还想考虑使用ε检验,而不是与零比较。非常接近平行的线会产生稍微偏离的结果。这不是一个bug,这是浮点数学的一个限制。

我试过其中一些答案,但它们对我不起作用(对不起伙计们);在网上搜索之后,我找到了这个。

对他的代码做了一点修改,我现在有了这个函数,它将返回交点,如果没有找到交点,它将返回- 1,1。

    Public Function intercetion(ByVal ax As Integer, ByVal ay As Integer, ByVal bx As Integer, ByVal by As Integer, ByVal cx As Integer, ByVal cy As Integer, ByVal dx As Integer, ByVal dy As Integer) As Point
    '//  Determines the intersection point of the line segment defined by points A and B
    '//  with the line segment defined by points C and D.
    '//
    '//  Returns YES if the intersection point was found, and stores that point in X,Y.
    '//  Returns NO if there is no determinable intersection point, in which case X,Y will
    '//  be unmodified.

    Dim distAB, theCos, theSin, newX, ABpos As Double

    '//  Fail if either line segment is zero-length.
    If ax = bx And ay = by Or cx = dx And cy = dy Then Return New Point(-1, -1)

    '//  Fail if the segments share an end-point.
    If ax = cx And ay = cy Or bx = cx And by = cy Or ax = dx And ay = dy Or bx = dx And by = dy Then Return New Point(-1, -1)

    '//  (1) Translate the system so that point A is on the origin.
    bx -= ax
    by -= ay
    cx -= ax
    cy -= ay
    dx -= ax
    dy -= ay

    '//  Discover the length of segment A-B.
    distAB = Math.Sqrt(bx * bx + by * by)

    '//  (2) Rotate the system so that point B is on the positive X axis.
    theCos = bx / distAB
    theSin = by / distAB
    newX = cx * theCos + cy * theSin
    cy = cy * theCos - cx * theSin
    cx = newX
    newX = dx * theCos + dy * theSin
    dy = dy * theCos - dx * theSin
    dx = newX

    '//  Fail if segment C-D doesn't cross line A-B.
    If cy < 0 And dy < 0 Or cy >= 0 And dy >= 0 Then Return New Point(-1, -1)

    '//  (3) Discover the position of the intersection point along line A-B.
    ABpos = dx + (cx - dx) * dy / (dy - cy)

    '//  Fail if segment C-D crosses line A-B outside of segment A-B.
    If ABpos < 0 Or ABpos > distAB Then Return New Point(-1, -1)

    '//  (4) Apply the discovered position to line A-B in the original coordinate system.
    '*X=Ax+ABpos*theCos
    '*Y=Ay+ABpos*theSin

    '//  Success.
    Return New Point(ax + ABpos * theCos, ay + ABpos * theSin)
End Function

如果矩形的每条边都是一条线段,并且用户绘制的部分也是一条线段,那么您只需检查用户绘制的线段是否与四条边线段相交。这应该是一个相当简单的练习,给定每个段的起点和终点。

一个c++程序,用于检查两条给定线段是否相交

#include <iostream>
using namespace std;

struct Point
{
    int x;
    int y;
};

// Given three colinear points p, q, r, the function checks if
// point q lies on line segment 'pr'
bool onSegment(Point p, Point q, Point r)
{
    if (q.x <= max(p.x, r.x) && q.x >= min(p.x, r.x) &&
        q.y <= max(p.y, r.y) && q.y >= min(p.y, r.y))
       return true;

    return false;
}

// To find orientation of ordered triplet (p, q, r).
// The function returns following values
// 0 --> p, q and r are colinear
// 1 --> Clockwise
// 2 --> Counterclockwise
int orientation(Point p, Point q, Point r)
{
    // See 10th slides from following link for derivation of the formula
    // http://www.dcs.gla.ac.uk/~pat/52233/slides/Geometry1x1.pdf
    int val = (q.y - p.y) * (r.x - q.x) -
              (q.x - p.x) * (r.y - q.y);

    if (val == 0) return 0;  // colinear

    return (val > 0)? 1: 2; // clock or counterclock wise
}

// The main function that returns true if line segment 'p1q1'
// and 'p2q2' intersect.
bool doIntersect(Point p1, Point q1, Point p2, Point q2)
{
    // Find the four orientations needed for general and
    // special cases
    int o1 = orientation(p1, q1, p2);
    int o2 = orientation(p1, q1, q2);
    int o3 = orientation(p2, q2, p1);
    int o4 = orientation(p2, q2, q1);

    // General case
    if (o1 != o2 && o3 != o4)
        return true;

    // Special Cases
    // p1, q1 and p2 are colinear and p2 lies on segment p1q1
    if (o1 == 0 && onSegment(p1, p2, q1)) return true;

    // p1, q1 and p2 are colinear and q2 lies on segment p1q1
    if (o2 == 0 && onSegment(p1, q2, q1)) return true;

    // p2, q2 and p1 are colinear and p1 lies on segment p2q2
    if (o3 == 0 && onSegment(p2, p1, q2)) return true;

     // p2, q2 and q1 are colinear and q1 lies on segment p2q2
    if (o4 == 0 && onSegment(p2, q1, q2)) return true;

    return false; // Doesn't fall in any of the above cases
}

// Driver program to test above functions
int main()
{
    struct Point p1 = {1, 1}, q1 = {10, 1};
    struct Point p2 = {1, 2}, q2 = {10, 2};

    doIntersect(p1, q1, p2, q2)? cout << "Yes\n": cout << "No\n";

    p1 = {10, 0}, q1 = {0, 10};
    p2 = {0, 0}, q2 = {10, 10};
    doIntersect(p1, q1, p2, q2)? cout << "Yes\n": cout << "No\n";

    p1 = {-5, -5}, q1 = {0, 0};
    p2 = {1, 1}, q2 = {10, 10};
    doIntersect(p1, q1, p2, q2)? cout << "Yes\n": cout << "No\n";

    return 0;
}

这是基于Gareth Ree的回答。它还返回线段重叠的情况。用c++编写的V是一个简单的向量类。其中二维中两个向量的外积返回一个标量。通过了学校自动测试系统的测试。

//Required input point must be colinear with the line
bool on_segment(const V& p, const LineSegment& l)
{
    //If a point is on the line, the sum of the vectors formed by the point to the line endpoints must be equal
    V va = p - l.pa;
    V vb = p - l.pb;
    R ma = va.magnitude();
    R mb = vb.magnitude();
    R ml = (l.pb - l.pa).magnitude();
    R s = ma + mb;
    bool r = s <= ml + epsilon;
    return r;
}

//Compute using vector math
// Returns 0 points if the lines do not intersect or overlap
// Returns 1 point if the lines intersect
//  Returns 2 points if the lines overlap, contain the points where overlapping start starts and stop
std::vector<V> intersect(const LineSegment& la, const LineSegment& lb)
{
    std::vector<V> r;

    //http://stackoverflow.com/questions/563198/how-do-you-detect-where-two-line-segments-intersect
    V oa, ob, da, db; //Origin and direction vectors
    R sa, sb; //Scalar values
    oa = la.pa;
    da = la.pb - la.pa;
    ob = lb.pa;
    db = lb.pb - lb.pa;

    if (da.cross(db) == 0 && (ob - oa).cross(da) == 0) //If colinear
    {
        if (on_segment(lb.pa, la) && on_segment(lb.pb, la))
        {
            r.push_back(lb.pa);
            r.push_back(lb.pb);
            dprintf("colinear, overlapping\n");
            return r;
        }

        if (on_segment(la.pa, lb) && on_segment(la.pb, lb))
        {
            r.push_back(la.pa);
            r.push_back(la.pb);
            dprintf("colinear, overlapping\n");
            return r;
        }

        if (on_segment(la.pa, lb))
            r.push_back(la.pa);

        if (on_segment(la.pb, lb))
            r.push_back(la.pb);

        if (on_segment(lb.pa, la))
            r.push_back(lb.pa);

        if (on_segment(lb.pb, la))
            r.push_back(lb.pb);

        if (r.size() == 0)
            dprintf("colinear, non-overlapping\n");
        else
            dprintf("colinear, overlapping\n");

        return r;
    }

    if (da.cross(db) == 0 && (ob - oa).cross(da) != 0)
    {
        dprintf("parallel non-intersecting\n");
        return r;
    }

    //Math trick db cross db == 0, which is a single scalar in 2D.
    //Crossing both sides with vector db gives:
    sa = (ob - oa).cross(db) / da.cross(db);

    //Crossing both sides with vector da gives
    sb = (oa - ob).cross(da) / db.cross(da);

    if (0 <= sa && sa <= 1 && 0 <= sb && sb <= 1)
    {
        dprintf("intersecting\n");
        r.push_back(oa + da * sa);
        return r;
    }

    dprintf("non-intersecting, non-parallel, non-colinear, non-overlapping\n");
    return r;
}