我有一个应用程序,我正在寻找一个文本文件,如果对文件做了任何更改,我使用OnChanged事件处理程序来处理事件。我正在使用NotifyFilters。LastWriteTime,但是事件仍然被触发两次。这是代码。

public void Initialize()
{
   FileSystemWatcher _fileWatcher = new FileSystemWatcher();
  _fileWatcher.Path = "C:\\Folder";
  _fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
  _fileWatcher.Filter = "Version.txt";
  _fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
  _fileWatcher.EnableRaisingEvents = true;
}

private void OnChanged(object source, FileSystemEventArgs e)
{
   .......
}

在我的情况下,OnChanged被调用两次,当我改变文本文件version.txt并保存它。


当前回答

我用了n种更简单的方法。

布尔-如果正在进行某项操作,则为true。当它结束时,false。 在处理之前,将其添加到HashSet。这样我就不会重复元素了。 每隔30分钟,计时器的事件就会运行一次,如果没有作业正在执行,它就会清除列表(just hashset = new hashset)。

其他回答

我已经在我的委托中使用以下策略“修复”了这个问题:

// fsw_ is the FileSystemWatcher instance used by my application.

private void OnDirectoryChanged(...)
{
   try
   {
      fsw_.EnableRaisingEvents = false;

      /* do my stuff once asynchronously */
   }

   finally
   {
      fsw_.EnableRaisingEvents = true;
   }
}

事件如果没有问,这是一个遗憾,没有现成的解决方案样本f#。 要解决这个问题,这里有我的方法,因为我可以,而且f#是一种很棒的。net语言。

使用FSharp.Control.Reactive包过滤掉重复的事件,它只是响应式扩展的f#包装器。所有这些都可以针对全框架或netstandard2.0:

let createWatcher path filter () =
    new FileSystemWatcher(
        Path = path,
        Filter = filter,
        EnableRaisingEvents = true,
        SynchronizingObject = null // not needed for console applications
    )

let createSources (fsWatcher: FileSystemWatcher) =
    // use here needed events only. 
    // convert `Error` and `Renamed` events to be merded
    [| fsWatcher.Changed :> IObservable<_>
       fsWatcher.Deleted :> IObservable<_>
       fsWatcher.Created :> IObservable<_>
       //fsWatcher.Renamed |> Observable.map renamedToNeeded
       //fsWatcher.Error   |> Observable.map errorToNeeded
    |] |> Observable.mergeArray

let handle (e: FileSystemEventArgs) =
    printfn "handle %A event '%s' '%s' " e.ChangeType e.Name e.FullPath 

let watch path filter throttleTime =
    // disposes watcher if observer subscription is disposed
    Observable.using (createWatcher path filter) createSources
    // filter out multiple equal events
    |> Observable.distinctUntilChanged
    // filter out multiple Changed
    |> Observable.throttle throttleTime
    |> Observable.subscribe handle

[<EntryPoint>]
let main _args =
    let path = @"C:\Temp\WatchDir"
    let filter = "*.zip"
    let throttleTime = TimeSpan.FromSeconds 10.
    use _subscription = watch path filter throttleTime
    System.Console.ReadKey() |> ignore
    0 // return an integer exit code

试试下面的代码:

class WatchPlotDirectory
{
    bool let = false;
    FileSystemWatcher watcher;
    string path = "C:/Users/jamie/OneDrive/Pictures/Screenshots";

    public WatchPlotDirectory()
    {
        watcher = new FileSystemWatcher();
        watcher.Path = path;
        watcher.NotifyFilter = NotifyFilters.LastAccess | NotifyFilters.LastWrite
                               | NotifyFilters.FileName | NotifyFilters.DirectoryName;
        watcher.Filter = "*.*";
        watcher.Changed += new FileSystemEventHandler(OnChanged);
        watcher.Renamed += new RenamedEventHandler(OnRenamed);
        watcher.EnableRaisingEvents = true;
    }



    void OnChanged(object sender, FileSystemEventArgs e)
    {
        if (let==false) {
            string mgs = string.Format("File {0} | {1}",
                                       e.FullPath, e.ChangeType);
            Console.WriteLine("onchange: " + mgs);
            let = true;
        }

        else
        {
            let = false;
        }


    }

    void OnRenamed(object sender, RenamedEventArgs e)
    {
        string log = string.Format("{0} | Renamed from {1}",
                                   e.FullPath, e.OldName);
        Console.WriteLine("onrenamed: " + log);

    }

    public void setPath(string path)
    {
        this.path = path;
    }
}

我们可以这么简单。这对我很管用。

private static void OnChanged(object sender, FileSystemEventArgs e) 
{
    if (File.GetAttributes(e.FullPath) == FileAttributes.Directory)
        return;
    double timeSpan = DateTime.Now.Subtract(File.GetLastWriteTime(e.FullPath)).TotalSeconds;
    if (timeSpan > 1)
        return;
    Console.WriteLine($"Changed: {e.FullPath}");
}

这已经很晚了,但我最近遇到了这个问题,然后我想发表我的一点贡献。

首先,许多建议的解决方案都适用于单个更新的文件,而我需要在较短的时间内(几十毫秒)收到关于2-3个更改文件的通知,而重复时间相对较长(几十秒到几分钟)。

早期建议的最有趣的链接之一是FileSystemWatcher is a Bit Broken。然而,所提出的解决方案只是部分工作,正如同一作者在。net MemoryCache Expiration Demystified的不稳定行为中指出的那样,即使在20秒后也会发出通知。

然后我所做的是基于类似的原则设计一个愚蠢的替代解决方案,没有MemoryCache。

基本上,它创建了一个List<>的项目,其中有一个Key,它是文件的完整路径和一个过期计时器。如果另一个事件再次触发该更改,则在列表中找到该元素,计时器将更新为新的过期时间。 根据经验,过期时间足够长,足以在单个OnStableChange通知中收集多个事件,而不会太长,以至于感觉没有响应。

当你实例化Whatever时,你也将它链接到一个目录和一个非常基本的外部回调。

没有什么是真正优化的,我只是在几行中寻找一个解决方案。

我把它发表在这里

对我来说,这样你就可以在另一个应用程序上验证 某个更聪明、更有经验的人可以改进它,并帮助我了解它的不足之处

    internal class Whatever
    {
        private FileSystemWatcher? watcher = null;

        public delegate void DelegateFileChange(string path);
        public DelegateFileChange? onChange;

        private const int CacheTimeMilliseconds = 200;

        private class ChangeItem
        {
            public delegate void DelegateChangeItem(string key);
            public string Key { get; set; } = "";
            public System.Timers.Timer Expiration = new();
            public DelegateChangeItem? SignalChanged = null;
        }
        private class ChangeCache
        {
            private readonly List<ChangeItem> _changes = new();

            public void Set(string key, int milliSecs, ChangeItem.DelegateChangeItem? signal = null)
            {
                lock (_changes)
                {
                    ChangeItem? existing = _changes.Find(item => item.Key == key);
                    if (existing != null)
                    {
                        existing.Expiration.Interval = milliSecs;
                        existing.SignalChanged = signal;
                    }
                    else
                    {
                        ChangeItem change = new()
                        {
                            Key = key,
                            SignalChanged = signal
                        };
                        change.Expiration.Interval = milliSecs;
                        change.Expiration.AutoReset = false;
                        change.Expiration.Elapsed += delegate { Change_Elapsed(key); };
                        change.Expiration.Enabled = true;
                        _changes.Add(change);
                    }
                }
            }

            private void Change_Elapsed(string key)
            {
                lock (_changes)
                {
                    ChangeItem? existing = _changes.Find(item => item.Key == key);
                    existing?.SignalChanged?.Invoke(key);
                    _changes.RemoveAll(item => item.Key == key);
                }
            }
        }

        private ChangeCache changeCache = new();

        public bool Link(string directory, DelegateFileChange? fileChange = null)
        {
            bool result = false;

            try
            {
                if (Directory.Exists(directory))
                {
                    watcher = new FileSystemWatcher(directory);
                    watcher.NotifyFilter = NotifyFilters.LastWrite;
                    watcher.Changed += Watcher_Changed;

                    onChange = fileChange;

                    watcher.Filter = "*.*";
                    watcher.IncludeSubdirectories = true;
                    watcher.EnableRaisingEvents = true;

                    result = true;
                }
            }
            catch (Exception)
            {
            }

            return result;
        }

        private void OnStableChange(string path)
        {
            if (File.Exists(path))
            {
                onChange?.Invoke(path);
            }
        }

        public void Watcher_Changed(object sender, FileSystemEventArgs e)
        {
            changeCache.Set(e.FullPath, CacheTimeMilliseconds, OnStableChange);
        }
    }