我有一个应用程序,我正在寻找一个文本文件,如果对文件做了任何更改,我使用OnChanged事件处理程序来处理事件。我正在使用NotifyFilters。LastWriteTime,但是事件仍然被触发两次。这是代码。

public void Initialize()
{
   FileSystemWatcher _fileWatcher = new FileSystemWatcher();
  _fileWatcher.Path = "C:\\Folder";
  _fileWatcher.NotifyFilter = NotifyFilters.LastWrite;
  _fileWatcher.Filter = "Version.txt";
  _fileWatcher.Changed += new FileSystemEventHandler(OnChanged);
  _fileWatcher.EnableRaisingEvents = true;
}

private void OnChanged(object source, FileSystemEventArgs e)
{
   .......
}

在我的情况下,OnChanged被调用两次,当我改变文本文件version.txt并保存它。


当前回答

我是这样处理双重创造问题的,忽略了第一个事件:

Private WithEvents fsw As New System.IO.FileSystemWatcher
Private complete As New List(Of String)

Private Sub fsw_Created(ByVal sender As Object, _
    ByVal e As System.IO.FileSystemEventArgs) Handles fsw.Created

    If Not complete.Contains(e.FullPath) Then
        complete.Add(e.FullPath)

    Else
        complete.Remove(e.FullPath)
        Dim th As New Threading.Thread(AddressOf hprocess)
        th.Start(e)

    End If

End Sub

其他回答

您可以尝试打开它进行写入,如果成功,则可以假设其他应用程序已经处理了该文件。

private void OnChanged(object source, FileSystemEventArgs e)
{
    try
    {
        using (var fs = File.OpenWrite(e.FullPath))
        {
        }
        //do your stuff
    }
    catch (Exception)
    {
        //no write access, other app not done
    }
}

仅仅打开它以供写入似乎不会引发已更改的事件。所以应该是安全的。

主要原因是 第一个事件的最后一次访问时间是当前时间(文件写入或更改时间)。 第二个事件是文件最初的最后一次访问时间。 我在代码下解决。

        var lastRead = DateTime.MinValue;

        Watcher = new FileSystemWatcher(...)
        {
            NotifyFilter = NotifyFilters.FileName | NotifyFilters.LastWrite,
            Filter = "*.dll",
            IncludeSubdirectories = false,
        };
        Watcher.Changed += (senderObject, ea) =>
        {
            var now = DateTime.Now;
            var lastWriteTime = File.GetLastWriteTime(ea.FullPath);

            if (now == lastWriteTime)
            {
                return;
            }

            if (lastWriteTime != lastRead)
            {
                // do something...
                lastRead = lastWriteTime;
            }
        };

        Watcher.EnableRaisingEvents = true;

代码可自定义禁用阻止第二个观察者升起的时间间隔,如果他们存在,则不阻止观察者:

    namespace Watcher
    {
        class Static
        {
            public static DateTime lastDomain { get; set; }
            public static string lastDomainStr { get; set; }
        }
        public partial class Form1 : Form
       {
            int minMs = 20;//time for blocking in ms
            public Form1()
            {
                InitializeComponent();
                Static.lastDomain = new DateTime(1970, 1, 1, 0, 0, 0);
                Static.lastDomainStr = "";  
                Start();
            }
             private void Start()//Start watcher
             {
                //...
                domain.Changed += new FileSystemEventHandler(Domain);
                domain.EnableRaisingEvents = true;
                //...you second unblocked watchers
                second.Changed += new FileSystemEventHandler(Second);
                second.EnableRaisingEvents = true;
             }
             private void Domain(object source, FileSystemEventArgs e)
             {
                if (now.Subtract(Static.lastDomain).TotalMilliseconds < minMs && Static.lastDomainStr == e.FullPath)return;
                 //...you code here
                 /* if you need form access
                 this.Invoke(new MethodInvoker(() =>{ textBox1.Text = "...";}));
                 */
                 Static.lastDomain = DateTime.Now;
                 Static.lastDomainStr = e.FullPath;
             }
             private void Second(object source, FileSystemEventArgs e)
             {
                  //...Second rised
             }
       }
    }

这里有一个你可以尝试的新解决方案。很适合我。在已更改事件的事件处理程序中,以编程方式从设计器输出中删除处理程序(如果需要的话),然后以编程方式将处理程序添加回来。例子:

public void fileSystemWatcher1_Changed( object sender, System.IO.FileSystemEventArgs e )
    {            
        fileSystemWatcher1.Changed -= new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
        MessageBox.Show( "File has been uploaded to destination", "Success!" );
        fileSystemWatcher1.Changed += new System.IO.FileSystemEventHandler( fileSystemWatcher1_Changed );
    }

事件如果没有问,这是一个遗憾,没有现成的解决方案样本f#。 要解决这个问题,这里有我的方法,因为我可以,而且f#是一种很棒的。net语言。

使用FSharp.Control.Reactive包过滤掉重复的事件,它只是响应式扩展的f#包装器。所有这些都可以针对全框架或netstandard2.0:

let createWatcher path filter () =
    new FileSystemWatcher(
        Path = path,
        Filter = filter,
        EnableRaisingEvents = true,
        SynchronizingObject = null // not needed for console applications
    )

let createSources (fsWatcher: FileSystemWatcher) =
    // use here needed events only. 
    // convert `Error` and `Renamed` events to be merded
    [| fsWatcher.Changed :> IObservable<_>
       fsWatcher.Deleted :> IObservable<_>
       fsWatcher.Created :> IObservable<_>
       //fsWatcher.Renamed |> Observable.map renamedToNeeded
       //fsWatcher.Error   |> Observable.map errorToNeeded
    |] |> Observable.mergeArray

let handle (e: FileSystemEventArgs) =
    printfn "handle %A event '%s' '%s' " e.ChangeType e.Name e.FullPath 

let watch path filter throttleTime =
    // disposes watcher if observer subscription is disposed
    Observable.using (createWatcher path filter) createSources
    // filter out multiple equal events
    |> Observable.distinctUntilChanged
    // filter out multiple Changed
    |> Observable.throttle throttleTime
    |> Observable.subscribe handle

[<EntryPoint>]
let main _args =
    let path = @"C:\Temp\WatchDir"
    let filter = "*.zip"
    let throttleTime = TimeSpan.FromSeconds 10.
    use _subscription = watch path filter throttleTime
    System.Console.ReadKey() |> ignore
    0 // return an integer exit code