首选语言:C/ c++、Java、Ruby。

我正在寻找一些关于如何编写自己的编译器的有用书籍/教程,只是为了教育目的。我最熟悉C/ c++、Java和Ruby,所以我更喜欢包含这三者之一的资源,但任何好的资源都是可以接受的。


当前回答

“让我们构建一个编译器”是很棒的,但它有点过时了。(我并不是说这让它变得不那么有效。)

或者看看俚语。这类似于“让我们构建一个编译器”,但对于初学者来说是一个更好的资源。这是一个pdf教程,需要7步的方法来教你一个编译器。添加quora链接,因为它有各种各样的俚语端口的链接,在c++, Java和JS中,也有python和Java中的解释器,最初是用c#和。net平台编写的。

其他回答

我同意龙书的参考;IMO,它是编译器构造的权威指南。准备好接受一些核心理论吧。

If you want a book that is lighter on theory, Game Scripting Mastery might be a better book for you. If you are a total newbie at compiler theory, it provides a gentler introduction. It doesn't cover more practical parsing methods (opting for non-predictive recursive descent without discussing LL or LR parsing), and as I recall, it doesn't even discuss any sort of optimization theory. Plus, instead of compiling to machine code, it compiles to a bytecode that is supposed to run on a VM that you also write.

这仍然是一本不错的读物,尤其是如果你能在亚马逊上以便宜的价格买到的话。如果你只想简单介绍编译器,《Game Scripting Mastery》是个不错的选择。如果你想先玩硬核游戏,那么你应该选择《龙之书》。

我认为这是一个相当模糊的问题;只是因为这个话题涉及的深度。然而,编译器可以被分解成两个独立的部分;上半身和下半身。上半部分通常采用源语言并将其转换为中间表示,下半部分负责特定于平台的代码生成。

尽管如此,解决这个问题的一个简单方法(至少是我们在编译器类中使用的方法)是在上面描述的两部分中构建编译器。具体来说,通过构建上半部分,您将对整个过程有一个很好的了解。

Just doing the top half lets you get the experience of writing the lexical analyzer and the parser and go to generating some "code" (that intermediate representation I mentioned). So it will take your source program and convert it to another representation and do some optimization (if you want), which is the heart of a compiler. The bottom half will then take that intermediate representation and generate the bytes needed to run the program on a specific architecture. For example, the the bottom half will take your intermediate representation and generate a PE executable.

关于这个主题的一些书,我发现特别有用的是编译器原理和技术(或者龙书,因为封面上有可爱的龙)。它有一些很棒的理论,而且肯定以一种非常容易理解的方式涵盖了上下文无关语法。此外,为了构建词法分析器和解析器,您可能会使用*nix工具lex和yacc。而且很无趣的是,这本名为《莱科斯和雅克》的书继承了《龙之书》这部分的内容。

抱歉,这是西班牙文,但这是阿根廷一门名为“Compiladores e Intérpretes”(编译器和口译员)的课程的参考书目。

这门课程从形式化语言理论到编译器构造,这些是你至少构建一个简单的编译器所需要的主题:

Compilers Design in C. Allen I. Holub Prentice-Hall. 1990. Compiladores. Teoría y Construcción. Sanchís Llorca, F.J. , Galán Pascual, C. Editorial Paraninfo. 1988. Compiler Construction. Niklaus Wirth Addison-Wesley. 1996. Lenguajes, Gramáticas y Autómatas. Un enfoque práctico. Pedro Isasi Viñuela, Paloma Martínez Fernández, Daniel Borrajo Millán. Addison-Wesley Iberoamericana (España). 1997. The art of compiler design. Theory and practice. Thomas Pittman, James Peters. Prentice-Hall. 1992. Object-Oriented Compiler Construction. Jim Holmes. Prentice Hall, Englewood Cliffs, N.J. 1995 Compiladores. Conceptos Fundamentales. B. Teufel, S. Schmidt, T. Teufel. Addison-Wesley Iberoamericana. 1995. Introduction to Automata Theory, Languages, and Computation. John E. Hopcroft. Jeffref D. Ullman. Addison-Wesley. 1979. Introduction to formal languages. György E. Révész. Mc Graw Hill. 1983. Parsing Techniques. A Practical Guide. Dick Grune, Ceriel Jacobs. Impreso por los autores. 1995 http://www.cs.vu.nl/~dick/PTAPG.html Yacc: Yet Another Compiler-Compiler. Stephen C. Johnson Computing Science Technical Report Nº 32, 1975. Bell Laboratories. Murray Hill, New Jersey. Lex: A Lexical Analyzer Generator. M. E. Lesk, E. Schmidt. Computing Science Technical Report Nº 39, 1975. Bell Laboratories. Murray Hill, New Jersey. lex & yacc. John R. Levine, Tony Mason, Doug Brown. O’Reilly & Associates. 1995. Elements of the theory of computation. Harry R. Lewis, Christos H. Papadimitriou. Segunda Edición. Prentice Hall. 1998. Un Algoritmo Eficiente para la Construcción del Grafo de Dependencia de Control. Salvador V. Cavadini. Trabajo Final de Grado para obtener el Título de Ingeniero en Computación. Facultad de Matemática Aplicada. U.C.S.E. 2001.

每当我想尝试一种新的语言想法时,我就写一个简单的解析器,让它生成一些容易获得良好编译器的语言,比如C。

你认为c++是如何完成的?

Not included in the list so far is this book: Basics of Compiler Design (Torben Mogensen) (from the dept. of Computer Science, University of Copenhagen) I'm also interested in learning about compilers and plan to enter that industry in the next couple of years. This book is the ideal theory book to begin learning compilers as far as I can see. It's FREE to copy and reproduce, cleanly and carefully written and gives it to you in plain English without any code but still presents the mechanics by way of instructions and diagrams etc. Worth a look imo.